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    Friday, September 25, 2020

    RuneScape This Week In RuneScape - 21/09/20

    RuneScape This Week In RuneScape - 21/09/20


    This Week In RuneScape - 21/09/20

    Posted: 21 Sep 2020 02:46 AM PDT

    A Learner's Lament

    Posted: 25 Sep 2020 08:02 AM PDT

    The new Lunar Spells are kinda nice

    Posted: 25 Sep 2020 01:50 PM PDT

    15,000 Elite Clues complete!

    Posted: 25 Sep 2020 12:10 AM PDT

    When you never use quest guides but are too dumb to solve puzzles

    Posted: 25 Sep 2020 05:32 AM PDT

    Elite clue loot

    Posted: 25 Sep 2020 04:27 AM PDT

    OSRS players are review bombing and being absolute toxic people on the runescape Steam page, as expected.

    Posted: 25 Sep 2020 09:59 AM PDT

    Polygon still thinks that RuneScape is playable in-browser.

    Posted: 24 Sep 2020 05:38 PM PDT

    This sub rn, really makes you think

    Posted: 25 Sep 2020 02:53 PM PDT

    I don't understand why there's an Elitist Divide with RS3 and Old School.

    Posted: 25 Sep 2020 08:46 AM PDT

    Runescape 3 is not trash. neither is Old School.

    I understand why people want to play old school. It's nostalgic and they feel a certain sense of control over the game's progression (player-driven polls) however, RS3 has come A LONG way since the days of old school and even though many people initially hated EOC, it has brought many new, interesting and quite frankly amazing experiences to the game in terms of bossing and PVM as a whole.

    I don't understand why OSRS players have to constantly shit on RS3 with their main argument being "iTs FuLl Of MiCrOTrAnSaCtIoNs" - honestly. If you don't like microtransactions in a game then just don't take part in them. You can still enjoy the amazing new skills, bosses, areas, and minigames without ever once having to spend your own money other than the standard membership model.

    Now my take on MTX is this, I don't personally LOVE that MTX is so prevalent in the game, but at the end of the day, its a business and they have to make money in order for BOTH games to survive. So yeah, maybe we'll get a popup every now and then asking us to buy some keys or to unlock some cosmetic overrides. But at the end of the day, the Onus is on YOU as a player to either take part in that promotion. Or simply ignore it, Honestly, it's one click away. Just press the X and it's gone for that session.

    You can flame me in the replies for my opinions but quite frankly having an elitist attitude to either game is ridiculous. If someone enjoys RS3, let them. If they enjoy Old School. let them. They're games. Meant for fun. It's not that deep.

    Edit: Posted this on Steam as well, seeing as a lot of people (seemingly from the OSRS community) are shitting on RS3 coming to steam. I think it's a fantastic move on Jagex's behalf. it will open the game to more players and that will make it better for everyone Because a game without new players is a game destined to die.

    submitted by /u/MattTheDean
    [link] [comments]

    It boggles my mind how level 92 is half way to 99.

    Posted: 25 Sep 2020 02:36 PM PDT

    I know experience wise it's half way, but when my brain see's 92 I say to me self "so close!" but it's still far as fuck away lol. And lets not talk about 120s, aint nobody got time fo dat.

    submitted by /u/Penpineapplepenapple
    [link] [comments]

    Verac reimagined

    Posted: 25 Sep 2020 12:38 PM PDT

    Any PVMers potion tab be like...

    Posted: 24 Sep 2020 11:16 PM PDT

    Implings tend to get trapped in these tiles and can't get out, entrance should be blocked or opened on the other side. Worker district Menaphos.

    Posted: 25 Sep 2020 05:20 AM PDT

    Commander Shepard approves

    Posted: 25 Sep 2020 01:35 AM PDT

    Which one of you was did this, and to whom?

    Posted: 25 Sep 2020 11:45 AM PDT

    The Steam Community Hub for RuneScape is a cesspool of negativity and OSRS players bashing RS3.

    Posted: 25 Sep 2020 06:45 AM PDT

    Completed a random collection goal today

    Posted: 25 Sep 2020 04:03 AM PDT

    For real tho

    Posted: 25 Sep 2020 02:35 PM PDT

    Can we talk about the fact that its been 75% off on either stars or lamps every day without pause for the past week? Something big is coming up. This can't be a coincidence.

    Posted: 25 Sep 2020 03:48 AM PDT

    Not that it wasn't expected but you didn't graphically update my pet penguin, Ali.

    Posted: 25 Sep 2020 07:39 AM PDT

    RuneScape Medley (Real instruments)

    Posted: 25 Sep 2020 01:35 PM PDT

    Reminder: After nearly 2 months and being brought to Jagex's attention multiple times, destroy is STILL broken

    Posted: 24 Sep 2020 10:41 PM PDT

    TL;DR AT BOTTOM

    A "patch" from July 13th stated:

    'Destroy' and 'Assault' Strength skills now use their correct animations while following up the 'Greater Barge' Attack skill.

    First of all, the animation for assault wasn't even changed. But secondly, and most importantly, the animation for a bled destroy was changed - and this resulted in the first hit of a bled destroy hitting a tick later than normal.

    Old: https://youtu.be/jvVaTUFpTws?t=20 (Notice how there are 2 hits on the TC tick - one from hammer, one from destroy).

    New: https://youtu.be/q2NNoDxFEW4?t=18 (Notice how there is only a hit from hammer on the TC tick).

    I used this as an example, as purple bomb p3 is where this is most significant.

    I posted this to reddit initially, and was met with a quick JMod response, in which Mod Iago stated:

    I'll chase up the delayed hit, that's definitely unintentional.

    Then for over a month, there was no word on it, so I asked Jagex about it during a livestream. Their Response:

    Mod JD: There's a lot of chat around the destroy option, about fixing that. I'm not 100% sure about what that's entailing but Mod Hooli, might be worth sort of doing a little bit of a dive-in on that after the livestream.

    Mod Hooli: Yep, we will do.

    I attempted to get a hold of Mod Hooli to help out with that "dive-in" on the destroy "option" by tweeting at him, but I never got a response there.

    Eventually, I came back to reddit and posted that clip twitch, to which Mod Poerkie responded:

    Just got a message that members of the combat council are looking into this and like to fix the delay.

    This was nearly a month ago at this point, and there has been no further update about the progress on this seemingly simple fix.

    The original update itself was even met with disdain, as it just further homogenized animations, making it increasingly harder to see which ability someone used. It's easy to tell when someone uses barge, and it's also easy to see when they use a channeled threshold within the next 10 ticks of barging. It is not, however, easy to tell which ability someone has bled. This was difficult before the update, as only destroy had its own animation when bled, but now that they all just have the same animation as slaughter, it's even harder to tell.

    TL;DR: The destroy ability, when bled by mutated barge, now applies the first hit a tick late. It has been this way for months and commented on by JMods multiple times, yet still has seen no fix.

    submitted by /u/XTL_
    [link] [comments]

    You too could be this lucky!

    Posted: 25 Sep 2020 12:04 PM PDT

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