RuneScape This Week In RuneScape - 03/08/20 |
- This Week In RuneScape - 03/08/20
- ProTip Tuesday - 04 August
- Ah, the good ol' Jagex humour is back
- I cant be the only one
- Hey Jagex, are we 100% sure "Double XP Live" is the smartest way to brand this
- DXP "Live" name caused confusion last time, and it's bound to happen again.
- TH combat dummies being stackable gives it a pay2win advantage over invention-craftable dummies
- Perfect timing, thank you!
- Bearhead From Mountain Daughter to Provide Teleports to Mountain Camp
- Thank you Jagex, A step in the right direction to hide stupidly large familiars
- The magical barrier teleports you
- Help please, accidentally world hopped on a legacy world only, now cannot revert my settings back even when on EoC only World 66. Client restart won't even fix this.
- Hey! Rs3 Story Mode Ep. 2 is here!
- Literally unplayable.
- feels so good making your own armor +3, i love smithing in this game
- Anyone got a pet earlier? Or am I the luckiest noob alive?
- Feeling nostalgic, so a 2009 look for you
- Make Invention Combat Dummies stack in your inventory similarly to TH Combat Dummies
- Me and the boys had a pretty wild hour at Vindicta
- DXP weekends have become so convenient with all the improvements, they really need to be 6 months apart to keep them special.
- Review of all non-virtual 120s (from someone with comp and 120 arch)
- Lore Q&A - Call for questions!
- I feel like the Elite Dungeon fixes could've been done better
- Love the new combat dummy picture.
- Double XP Time Pause is going to be so helpful.
- Archaeology bots are out of control.
- Combat dummies dropped on ground upon log-in
This Week In RuneScape - 03/08/20 Posted: 03 Aug 2020 05:46 AM PDT
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Posted: 03 Aug 2020 05:09 PM PDT ProTip Tuesday is a bi-weekly thread in which you can share your RuneScape tips and tricks. Help out your fellow redditscapers with advice for bossing, skilling, money-making, or any other part of the game. [link] [comments] | ||
Ah, the good ol' Jagex humour is back Posted: 03 Aug 2020 05:56 AM PDT
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Posted: 03 Aug 2020 04:44 AM PDT
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Hey Jagex, are we 100% sure "Double XP Live" is the smartest way to brand this Posted: 03 Aug 2020 07:08 AM PDT
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DXP "Live" name caused confusion last time, and it's bound to happen again. Posted: 03 Aug 2020 06:57 AM PDT
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TH combat dummies being stackable gives it a pay2win advantage over invention-craftable dummies Posted: 03 Aug 2020 06:15 AM PDT Dummies are used when bossing for building adrenaline and at places like hardmode Vorago, you actually use as many as 10 dummies per kill. In smaller teams, it's a significant strain on inventory space. Having a stackable option means that people can mitigate that strain by playing treasure hunter, which is an unfair advantage. Please implement one or more of the following to fix this: 1) Make TH dummies non-stackable (i.e. only skilling dummies stack) AND/OR 2) Make TH dummies craftable by in-game means, rather than just via treasure hunter AND/OR 3) Make invention-crafted combat dummies stackable in inventory as well AND/OR 4) Make TH dummies deployable only in areas that are not boss encounters nor wildy/PvP. Option 2 might be a stretch because these TH dummies also give high rates of combat XP and thus making them craftable can cause other problems. [link] [comments] | ||
Posted: 03 Aug 2020 09:08 AM PDT
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Bearhead From Mountain Daughter to Provide Teleports to Mountain Camp Posted: 03 Aug 2020 02:54 PM PDT
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Thank you Jagex, A step in the right direction to hide stupidly large familiars Posted: 03 Aug 2020 06:35 AM PDT
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The magical barrier teleports you Posted: 03 Aug 2020 07:04 AM PDT
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Posted: 03 Aug 2020 02:16 PM PDT
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Hey! Rs3 Story Mode Ep. 2 is here! Posted: 03 Aug 2020 10:05 AM PDT
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Posted: 02 Aug 2020 11:20 PM PDT
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feels so good making your own armor +3, i love smithing in this game Posted: 02 Aug 2020 05:43 PM PDT
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Anyone got a pet earlier? Or am I the luckiest noob alive? Posted: 03 Aug 2020 07:18 AM PDT
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Feeling nostalgic, so a 2009 look for you Posted: 03 Aug 2020 05:49 AM PDT
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Make Invention Combat Dummies stack in your inventory similarly to TH Combat Dummies Posted: 03 Aug 2020 02:15 PM PDT Feel like this would only make sense honestly, even if it's just for the sake of consistency. [link] [comments] | ||
Me and the boys had a pretty wild hour at Vindicta Posted: 03 Aug 2020 02:52 PM PDT
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Posted: 03 Aug 2020 12:36 PM PDT We now seem to have DXP weekend at a quarterly fashion which before it was a 6 month span.
DXP weekend was made to have a timer that only counted down when you were in game, at least until the end of the 10 day marathon.
Now the pause button has been included.
Now the problem. It eliminates the "magical-ness" of the XP weekends. They are too frequent and over-powered to be as frequent as they are. We need to reduce them to being twice a year. It is getting more and more where players will just hoard up for a month or two and then get all their skilling in during these now quarterly DXP weeks. With DXP being 10 days long, in-game only timer with the pause feature, 99% of the community should always get a chance to get a lot of gains. [link] [comments] | ||
Review of all non-virtual 120s (from someone with comp and 120 arch) Posted: 03 Aug 2020 08:03 AM PDT Since 120 herb and farming came out I think we can expect more 120s in the future, although it'll probably be in 2021 at the earliest. From that perspective, I want to look at all 120s currently in the game and see what they did right and wrong. I'll be including 120s that released as part of a skill release like dg, since for a new player it doesn't matter if it released as a 120 or as a 99. I'll also only be looking at 100-120, not lower levels even if they were introduced at the same time. Dungeoneering (April 2010):
Invention (January 2016):
Slayer (June 2017, original January 2005):
Herblore (November 2019, original February 2002):
Farming (November 2019, original July 2005):
Archaeology (March 2020):
As a conclusion, I think Jagex has done a good job with the 3 most recent 120s and invention (although it was bad at launch), but slayer and dungeoneering could use more love. I am optimistic for future 120s and skills based on the recent direction. Late edit: If Jagex wants some actionable feedback for the next 120(s): put in a variety in the training methods/spots so we're not doing exactly the same thing for 12 levels, put in enough rewards and spread out those training methods and rewards over the full range of 100-120 levels. [link] [comments] | ||
Lore Q&A - Call for questions! Posted: 03 Aug 2020 11:39 AM PDT Hey all, Tomorrow's stream will be a lore Q&A, so if you have any questions for the the various members of our Lore Council please put them down below (and up-vote your favourite) You can expect an appearance of some of your favourite Jmods: Mod Chaose, Mod Jack, Mod Raven, Mod Rowley! See you all at 16:00 Game Time on twitch.tv/runescape [link] [comments] | ||
I feel like the Elite Dungeon fixes could've been done better Posted: 03 Aug 2020 06:26 AM PDT
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Love the new combat dummy picture. Posted: 03 Aug 2020 06:11 AM PDT
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Double XP Time Pause is going to be so helpful. Posted: 03 Aug 2020 06:24 AM PDT | ||
Archaeology bots are out of control. Posted: 02 Aug 2020 09:13 PM PDT So I've been training Arch for the past week, and I estimate I've encountered at least a hundred accounts with low totals levels at mid-high level caches. Right now as I'm typing this, I'm watching an account with an iron mattock at lvl 72 arch farming cobalt blues. [link] [comments] | ||
Combat dummies dropped on ground upon log-in Posted: 03 Aug 2020 06:13 AM PDT I had alot of dummy packs in bank before updade and all of them were converted into one item and more than 300 of them weren't even in my bank but when i logged in they dropped on ground under me so if i haven't noticed i would lost all of it. SURE i saw the update and understand that they were converted but why did most of them end up dropped on the ground and not in my bank with the rest of them? [link] [comments] |
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