RuneScape Can you make the Imcando pic more vibrant like it was in the concept art? |
- Can you make the Imcando pic more vibrant like it was in the concept art?
- My first 99 :)
- It's 4pm, time to PvM
- Better bad luck mitigation is needed on trio artefact excavations...
- Use your waterfiend scrolls!
- 20k materials later and my dude is still this happy every time xD
- PSA: There is no update until tomorrow, today is a bank holiday in the UK
- At least it's worth more than one I guess
- 40 thousand eggs later i can finally ignore these dumb imps and focus on training arch
- How to make 500k in 2 minutes every hour!!
- That little mini-heart attack.
- Tetra Compass and its giant trails
- Loot from ~1600 Big Game Hunter since release of Archaeology. 14 Mattocks so far!
- Can we please get a player model update...... :(
- This is the first and only time I will post this here. Please don't be mad.
- I logged in only to see this
- *Sad Splosh*
- Reward for the 2020 Halloween Event, Ghostly Archaeologist's outfit.
- Grand Exchange unresponsive & buggy?
- the luckiest we'll ever be in the history of everything
- The best thing about tomorrow's update is that there'll be no more "Easter egg thieves". Change my mind.
- Since Menaphos has introduced a 2nd house portal to the desert...
- Suggestion: Weather the Storm - New Agility Course!
- Can the Sea Monster time be buffed? 2 minutes to do the event is not enough time.
- Dragon mattocks: Report your drop rates.
Can you make the Imcando pic more vibrant like it was in the concept art? Posted: 13 Apr 2020 10:58 AM PDT
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Posted: 13 Apr 2020 02:13 PM PDT
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Posted: 12 Apr 2020 10:51 PM PDT
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Better bad luck mitigation is needed on trio artefact excavations... Posted: 13 Apr 2020 08:59 AM PDT From what I understand, if you receive a certain artefact you have a better chance of receiving the other/one of the other artefacts next time you receive one. Whilst this works well with excavations that are 50:50 between two artefacts, those with three are still massively hinged on RNG. I decided to revisit the T76 excavations in the Warforge to obtain more Tetracompass pieces - my luck here was already atrocious, going 34/37/6 on Blinder/Ball/Tether. After another dozen artefacts, I'm 6/5/1. For the love of everything holy, I just want some Tethers. Please. Solution: first, when you proc an artefact your bank/inventory is scanned for the amount you have and the one you receive is weighted towards your lowest number of one, which is weighted more heavily if you still don't roll it. [link] [comments] | ||
Posted: 13 Apr 2020 12:08 PM PDT
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20k materials later and my dude is still this happy every time xD Posted: 13 Apr 2020 01:52 AM PDT
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PSA: There is no update until tomorrow, today is a bank holiday in the UK Posted: 13 Apr 2020 05:17 AM PDT Let's try to nip those annoying "no update today???" posts in the bud. There is a bank holiday today in the UK, so the usual weekly update will come tomorrow. That is all. [link] [comments] | ||
At least it's worth more than one I guess Posted: 13 Apr 2020 04:26 PM PDT
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40 thousand eggs later i can finally ignore these dumb imps and focus on training arch Posted: 13 Apr 2020 07:10 AM PDT
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How to make 500k in 2 minutes every hour!! Posted: 13 Apr 2020 04:15 PM PDT Just come find me at warforge and wait for my waterfiend to die without me noticing because I have a large brain [link] [comments] | ||
That little mini-heart attack. Posted: 13 Apr 2020 09:42 AM PDT
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Tetra Compass and its giant trails Posted: 13 Apr 2020 12:58 PM PDT
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Loot from ~1600 Big Game Hunter since release of Archaeology. 14 Mattocks so far! Posted: 12 Apr 2020 09:13 PM PDT
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Can we please get a player model update...... :( Posted: 13 Apr 2020 02:41 AM PDT | ||
This is the first and only time I will post this here. Please don't be mad. Posted: 13 Apr 2020 03:13 AM PDT I recently started a new YouTube channel where I can share RuneScape content with the masses. I'm not a high level player so I feel like I'll be filling the gap as all the other YouTubers are maxxed out in every skill and while that is a goal of mine, I just want to create content that promotes the game and brings in new players. Not hating on the big YouTubers in the community it was infact Protoxx that inspired me to create content for the game. My reasoning is if there are more creators that are at an average level and I can create content showing what the game has to offer as of 2020 then it can only be a good thing. Anyway, it may not work out and I may end up quitting after 3 weeks, but I'd like to make a go of it. Check out the channel and I look forward to sharing my experiences with the community! https://www.youtube.com/channel/UCXf9TdK0WFSCFyURdBf-fHQ Edit: spelling (I'm on mobile) [link] [comments] | ||
Posted: 12 Apr 2020 09:51 PM PDT
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Posted: 13 Apr 2020 12:56 PM PDT
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Reward for the 2020 Halloween Event, Ghostly Archaeologist's outfit. Posted: 13 Apr 2020 04:17 PM PDT
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Grand Exchange unresponsive & buggy? Posted: 13 Apr 2020 01:01 AM PDT Every time I type in the price box, quantity box, or search bar in the GE, it resets and kicks me out of the text box and I have to retype what I was changing 2 or 3 times. What gives? Returning player, so sorry if this is a known thing, but can't find anyone talking about it. *Edit: A solution for anyone that is unaware like I was, which a couple people let me know in the comments, is to simply update either the quantity or price of the item when buying by clicking any of the buttons (+1, +10, +100 / +5%, -5% etc) before attempting to type in the boxes. [link] [comments] | ||
the luckiest we'll ever be in the history of everything Posted: 13 Apr 2020 07:24 AM PDT
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Posted: 13 Apr 2020 01:22 PM PDT | ||
Since Menaphos has introduced a 2nd house portal to the desert... Posted: 13 Apr 2020 12:30 PM PDT Can we finally have the Carpenter and Stone Mason in Sophanem sell construction supplies? Currently, Menaphos is the only hub city without a sawmill or a construction supply shop (Varrock and Priff have these) and these 2 characters both "Hint at offering services in the future". [link] [comments] | ||
Suggestion: Weather the Storm - New Agility Course! Posted: 13 Apr 2020 09:54 AM PDT IntroductionWeather the Storm is new agility course located in Stormguard Citadel.As you all know Armadyleans used artificial Storms and Clouds to protect Stormguard Citadel from prying eyes, but these storms weren't just means to hide the Citadel, they were also crucial to creation of Stormguard Steel and Aetherium. Secrets of Stormguard Steel and Aetherium were long lost, but all that changed when an aspiring Archaeologist stumbled upon curious machine on one of the many flying islands in Stormguard Citadel. Weather the Storm is high-effort agility course where the main goal isn't training agility, instead it's creation of extremely rare and valueable materials. Did I mention that you're flying the entire time? Entry requirements
Silence before the StormAt first, player must arrive on one of the islands in Stormguard Citadel. There's a machine that has to be restored using Archaeology materials. Once restored, this machine can be used to start the agility course. To start, player needs to insert resources into the machine. There are several tiers of this Agility course. More advanced techniques require larger, more powerful storms and thus have higher requirements.
Once you fill the machine with required items it will start to conjure the storm and the Agility "Course" begins. Into the StormPlayer appears in instanced area within the storm. The goal is to fully charge the machine (Charge Bar on top of the screen) before the storm dissipates. This is done by raising and maintaining 3 Lightning Rods around the area, Machine charges only when all three Lightning Rods are in functional state.Lightning occasionally hit rods, causing them to degrade slightly. They can also be broken by strong wind. Player can repair and reinforce them, but doing so while Lightning hits into the rod stuns the player for a while. There are multiple hazards such as Ball Lightning that has to be avoided, randomly flying Blueprint Pages that can be caught for few pieces of Blue prints (but doing so takes time), Killerwatts that chase the player (no, Insulated Boots won't cut it here) Once the machine fully charges (or storm dissipates) player lands and gets reward for all this hard work. Rewards
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Can the Sea Monster time be buffed? 2 minutes to do the event is not enough time. Posted: 13 Apr 2020 06:29 AM PDT
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Dragon mattocks: Report your drop rates. Posted: 13 Apr 2020 10:34 AM PDT Hey everyone! I thought it would be a good idea to start a thread where people can comment on the number BGH hunts they have done, and number of dragon mattocks they have received. With that information I'll report a 95% confidence interval for the dragon mattocks drop rate. To attempt to lessen selection bias, please only comment your drop rates if you have done at least 300 hunts. My number crunching will not include anything with a sample size less than 300. To start us off, I pulled 3 large drop rates from reddit posts/comments already. 14/1600 here, 10/1400 here, 22/1650 here and 2/400, 5/364, 4/450, 3/412, 6/450, 2/320, 1/322, 1/304, 6/430, 2/426, 0/600, 2/314, 2/390, 10/1800, 1/397, 10/787, 2/306, 3/389, 2/320, 8/486, 6/402, 2/316, 18/1800, 9/590, 15/724 from comments in this thread. From the data so far we have 170 mattocks in 18,465 kills for a drop rate of 1/108.6 The 95% confidence interval for the drop rate is between 1/93.5 and 1/126.1 Please report your, # of Big game hunts post-archaeology, and # of mattocks received If you remember also share if your mattocks came from t1 t2 or t3 dinos, what proportion of t1 t2 and t3 dinos you were hunting, and if you had any doubled or trippled mattocks. [link] [comments] |
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