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    Tuesday, April 14, 2020

    RuneScape ProTip Tuesday - 14 April

    RuneScape ProTip Tuesday - 14 April


    ProTip Tuesday - 14 April

    Posted: 13 Apr 2020 05:09 PM PDT

    ProTip Tuesday is a bi-weekly thread in which you can share your RuneScape tips and tricks.

    Help out your fellow redditscapers with advice for bossing, skilling, money-making, or any other part of the game.

    Past ProTip Tuesday threads

    submitted by /u/AutoModerator
    [link] [comments]

    Game Update: Ninja Strike #3 - Shattered Worlds - Monday Feedback

    Posted: 14 Apr 2020 05:56 AM PDT

    congratz to le me!

    Posted: 14 Apr 2020 08:20 AM PDT

    yo this silhouette feature is pretty lit huh

    Posted: 14 Apr 2020 01:44 PM PDT

    So we're just not bothering with female overrides anymore right?

    Posted: 14 Apr 2020 10:09 AM PDT

    New Twitch-Prime override looks ....... unfinished.

    Posted: 14 Apr 2020 10:19 AM PDT

    Excuse me Jagex, I'm a lady..

    Posted: 14 Apr 2020 06:14 AM PDT

    Suggestion: Please scale everything in the bank on mobile to be twice the size. The buttons are not designed for human fingers

    Posted: 14 Apr 2020 05:12 AM PDT

    Lovely memorial celebration for our friend R3dSkyz/Magrose who sadly passed away. Deepest sympathies to her family and friends on RS and IRL.

    Posted: 13 Apr 2020 05:36 PM PDT

    Thank you Jagex for adding the Legatus pendant and Pontifex signet ring to the toolbelt

    Posted: 14 Apr 2020 06:47 AM PDT

    Thank you Jagex for adding the Legatus pendant and Pontifex signet ring to the toolbelt

    Thank you so much for listening to the community and adding the two much needed items that were missing on the toolbelt, that were somehow missed on release of Archaeology.

    https://preview.redd.it/jx5hl46sfss41.png?width=419&format=png&auto=webp&s=079dc8e1552a8e47c9f0361ae8f4a7f9f2834902

    submitted by /u/Don_Lenkas
    [link] [comments]

    Honesty, I'm just disappointed. it looks like purple spray paint on a normal shield.

    Posted: 14 Apr 2020 10:58 AM PDT

    Crisis averted - staff has been fixed apparently

    Posted: 14 Apr 2020 06:02 AM PDT

    been doing logs all day and still haven't gotten a tetracompass piece

    Posted: 13 Apr 2020 11:31 PM PDT

    "you will get it eventually"

    Posted: 14 Apr 2020 02:40 PM PDT

    I think one message would've been enough.. can this get fixed?

    Posted: 14 Apr 2020 09:06 AM PDT

    TL;DW 479 - Archaeology - Let's Play 3 & Shattered Worlds

    Posted: 14 Apr 2020 11:25 AM PDT

    Vod | Newspost | Patch Notes


    Shattered Worlds

    Full list is of all the changes can be found in the newspost/patch notes.

    What players wanted:

    • More objective variations
    • More rewards

    Challenges

    • Challenge Rebalance:
      • Silver: World 25 -> 50
      • Gold: World 40-50 -> 80-100+
    • Challenge Reset:
      • It is now a D&D can only be repeated by using a weekly D&D reset token.
      • Reseting them resets all 3 challenges. (A warning message will appear notifying you of this).

    New Objectives

    • New objectives and objective variety:
      • 'Kill x% of enemies' - Kill 75% -> 65-80%
      • 'Deal X Damage' - Deal a certain amount of damage in a single world to proceed.
      • 'Repair the Portal' - Enemies have a chance to drop a portal repair kit. Find 3 pieces and repair the portal.
      • 'Summon and Kill the Boss' - Kill enough enemies to summon a boss, then defeat it to proceed.
    • Bosses will appear once every 5th world, and the bosses that have been added are:
      • God Wars Dungeon 1 Generals (not including Nex)
      • Chaos Elemental
      • Dagannoth Kings
      • Barrows Brothers

    Objective Notes

    • Bosses retain their normal mechanics except:
      • Kree'arranged & Dagannots can be attacked with any combat style.
      • Bosses scale along their world and have stats higher than the mobs on that world.
      • Kills don't count towards KC or Marks of War.
    • Hydra NPCs now counts towards the objective. As a result the mutator has been changed to be neutral.
    • Average time spent completing objectives should be the same as before.
    • The ability to skip worlds based on your performance is now calculated when completing an objective.

    Rewards

    • Spirits of Battle - Allows you to reset KC on Slayer masks in order to regain their buffs.
    • 3 New Titles: - "the Abyssal Knight" | "Animaniac" | "Abyss Diver"
    • Early Bird Bonus: +25% more Anima until the 27th of April.

    Interfaces

    • The challenge interface now better displays the tier, mutators, and rewards associated with the challenge.
    • Overhauled the minimized minigame hud especially for Mobile.
    • You can skip the end screen animation.
    • Minimap icons have been added to various items of interest within Shattered Worlds.

    Other

    • No new maps.
    • The auto-pickup functionality for anima has been optimised to leave less anima on the ground.

    Archaeology

    General

    • Drop rates will be provided on April 30th.
    • Staff pieces are not intended to drop in order since they are tradeable.
      • Ironman accounts can deal with it.
    • The honed perk only affects the material rate because it affects your focus.

    Discussed/Looked into

    • Noted down an issue with placing dummies in AOD.
    • Allow players to use Bladed dive/Surge in Thalmund's forge in Warforge!
    • Using augmented mattocks to create a mattock of T&S.
    • Chronotes to your currency pouch - Don't expect it till the week after at the earliest.
    • Ripper demon - We're making sure that the changes we make are the right changes. Looking to get it out as soon as possible.

    No plans to:

    • Add a 5th hand of glory. (Maybe in the future)
    • Transfer materials from a tetracompass to the material bank. (If we did, we'd add a toggle).
    • Add the Autoscreener to your toolbelt.
    • Increase the duration of material caches or to add individual ones.

    Today's Changes

    There's a process to getting out fixes. We need to make it, then test it, then put into the build, so not everything came out this week that we've worked on.

    • Fixed an issue where the Inquisitor Staff damage boost was not applying to some attacks.
    • The Site Map at the Archaeology Guild now informs the players about the site keyboard shortcuts.
    • Changed 'restoration station' to 'archaeologist's workbench; in the make-x menu.
    • The Berserker's Fury relic power no longer takes priority over the Dharok's outfit set effect.

    Upcoming Changes

    Most of these will be in next week's update but it's not a guarantee.

    • Add an activate/deactivate option on autoscreener.
    • Allow players to put a Pontifex signet ring & Legatus pendant to their toolbelt.
    • Allowing the material storage being viewable from the journal. (Might post a screenshot of it later).
    • Material Cache changes:
      • Dig site caches: 2 nodes at each location.
      • Non-Dig site caches: 3-4 nodes at each location.
    • Configure option to the material storage, and gave you the option to flip the options.
    • Allow Imp soul perk to send resources to the material bank/metal bank.
      • We will be looking at items that send things to banks in general (not as a priority).
    • Tetracompass changes: Inspect it to see what's needed to restore it.
    • Settings interface options:
      • Toggle duplicate Imcando pieces
      • Displaying the hitsplat for precision.
      • Museum warning toggle.
    • Enabling the level 20 augmented item perk effects for Fortune.
    • Swap Hobgoblin mansticker & Dorgeshuun spear so they are in the correct collection.
    • Allowing the Everlight music to be made accessible before level 105 Archaeology.
      • No grace on it since we'd be adding more music tracks before the grace would be up.
    • Increase the bad-luck mitigation tracking on excavations from 3 to 5.
    submitted by /u/ImRubic
    [link] [comments]

    Posting this every week until the eldritch bow gets fixed at nex

    Posted: 14 Apr 2020 09:12 AM PDT

    hello its been 3 weeks now can something be done? inb4 'you dont need it to nex'

    submitted by /u/SilentCell2
    [link] [comments]

    How is it that any hair style clips Caelyn’s hat override, was it even tested?

    Posted: 14 Apr 2020 03:28 AM PDT

    Loot from 1 Hour of Manual Screening (each Soil Type)[Master Archeology Outfit, level 102]

    Posted: 14 Apr 2020 01:27 PM PDT

    Loot from 1 Hour of Manual Screening (each Soil Type)[Master Archeology Outfit, level 102]

    Its still to small of a sample size to say for certain, but given what these numbers show we can make a few Conjectures.

    1. There are 3 main "Pools" of Materials from Soil. "Common Pool" mats, shared by all 5 sites and used in all 5 sites (3rd age Iron, Gold Rune, White Oak, Samite Silk). "Shared Materials" found in 2 or more soil (Vellum, Leather Scraps, Animal fur and Orthanglass) and "Site Specific Materials" found in only one Site/Soil (example: Pigments).
    2. "Common Pool" Materials are by default more Common (gasp!) but WHAT material is most common varies between Sites. While this applies to "Shared Materials" as well, they tend to be a lot Rarer.
    3. Each Site specific material each carry their own "Weight", with some being much rarer than others.

    Earthen Clay

    • Cost: Clay x2000 (5,200,000‬‬)[2600 each]. Waterfiend Pouch (150,000)
    • Time: 55mins.

    https://preview.redd.it/r7cbrg1fyss41.png?width=474&format=png&auto=webp&s=d6a60bd1cab0eaed7941626cdbfa95f3fa50d35d

    Ancient Gravel

    • Cost: Gravel x2350 (2,091,500‬)[890 each]. Waterfiend Pouch (150,000)
    • Time: 66mins.

    https://preview.redd.it/e7wgq63nxss41.png?width=470&format=png&auto=webp&s=740897164499e8d0b4b3c2e1d0578937f975d5cd

    Fiery Brimstone

    • Cost: Brimstone x‭2,242‬ (2,757,660‬‬)[1230 each]. Waterfiend Pouch (150,000)
    • Time: 66mins.

    https://preview.redd.it/fyl164jabts41.png?width=476&format=png&auto=webp&s=8a4c49aad2e7a9368d71d4591b57128b8d3f9993

    Saltwater Mud

    • Cost: Mud x2,312 (2,554,760‬)[1105 Each], Waterfiend Pouch (150,000)
    • Time: 66mins.

    https://preview.redd.it/pdpz7d4bpts41.png?width=473&format=png&auto=webp&s=2e0dbc29033d96c67d46cdeead47d1a1e372a8ad

    Aerated Sediment

    • Cost: Sediment x2000(‬3,400,000)[1700 Each], Waterfiend Pouch (150,000)
    • Time: 66mins.

    https://preview.redd.it/9402hhzocus41.png?width=472&format=png&auto=webp&s=bb08b63a9e656202cc0288bdd81f5979ebffb574

    submitted by /u/TheRealOsamaru
    [link] [comments]

    Leaked imagine of Ripper Demon fix

    Posted: 14 Apr 2020 09:45 AM PDT

    Jagex, could you please tone down the overly glossy textures on the Spear of Annihilation? It looks very out of place even in a game like RS3 and doesn't look like something that Bandos would've used to kill a god.

    Posted: 14 Apr 2020 12:52 AM PDT

    Kurt Cocain

    Posted: 14 Apr 2020 07:11 AM PDT

    You outdid yourself with the Stormguard Citadel, Jagex.

    Posted: 14 Apr 2020 12:46 PM PDT

    You outdid yourself with the Stormguard Citadel, Jagex.

    I must be honest, I've never been a fan of Jagex's landscaping for areas other than AOD. When Archaeology was released, I was never really blown away, only thought it looked kinda cool after stepping through the portal inside the infernal source. I'm not on high settings solely because I'm running 5 other clients right now but I must say that even on low graphics settings, this place looks absolutely fantastic. Whoever made this place, please give them a raise. They deserve it.

    https://preview.redd.it/jl9ws27c7us41.jpg?width=1920&format=pjpg&auto=webp&s=c56acbb4ef935ac5cd940529da288a5feb5a3358

    submitted by /u/MonstrousElla
    [link] [comments]

    While i appreciate the higher drop rate, you know I don't need these anymore, right?

    Posted: 14 Apr 2020 06:15 AM PDT

    We finally got it! 651kc at BGH

    Posted: 14 Apr 2020 04:55 AM PDT

    Eldritch crossbow bugged at Nex even after 14/4 game update? help

    Posted: 14 Apr 2020 06:15 AM PDT

    Just tested eldritch crossbow spec at Nex after the update today, it's still not working. Why is this fix being delayed ?

    submitted by /u/RSN_MEME_GOD
    [link] [comments]

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