• Breaking News

    Tuesday, February 4, 2020

    RuneScape Rant Wednesday - 05 February

    RuneScape Rant Wednesday - 05 February


    Rant Wednesday - 05 February

    Posted: 04 Feb 2020 04:09 PM PST

    Rant Wednesday is a monthly thread for exactly what you might think it's for. Rant, vent, complain, comment, speak your mind and air your grievances with anything concerning RuneScape, Jagex, or even the subreddit itself! This is your time to get whatever you want off your chest, so make it count!

    You might find that having constructive elements to your comment be received and embraced better by others, but it is by no means required. Think of "keep it constructive" more as a suggestion, than a requirement. The only real requirement is that you follow our subreddit rules, which includes no personal attacks, personally identifiable information, harassement, or anything that can be reasonably considered excessive.

    Have fun, and (try to) play nice!

    submitted by /u/AutoModerator
    [link] [comments]

    a drawing of Varrock square

    Posted: 04 Feb 2020 01:21 PM PST

    Nex (AoD) Boss Fight

    Posted: 04 Feb 2020 11:21 AM PST

    bruh

    Posted: 04 Feb 2020 12:38 AM PST

    If stone spirits are now necessary to afk mine, shouldn't mid-high tier ones be dropped by more than just a few bosses?

    Posted: 04 Feb 2020 09:03 AM PST

    Maybe it's time to replace some of the junk-tier adamant spirits clogging up slayer mob drop tables...

    submitted by /u/VintageMeat
    [link] [comments]

    Most popular update of 2019 - "lets mess with it a bunch"

    Posted: 04 Feb 2020 02:05 PM PST

    Mod Camel teasing Araxxor darkness path change (1 hit to phase!)

    Posted: 04 Feb 2020 08:20 AM PST

    Thanks to whoever bought the other two

    Posted: 04 Feb 2020 02:20 AM PST

    Profit from 2 Hrs at Private Grenwall Hunting Grounds

    Posted: 04 Feb 2020 10:58 AM PST

    Just revert the changes to 1-99% stamina mining.

    Posted: 04 Feb 2020 06:30 AM PST

    The nerfs to 0% mining do what was intended and punishes hard afk. Changing 1-99% to the current system completely ruins the skill outside of seren stones or the arc unless you click the rock every tick.

    submitted by /u/Set-Me-Free
    [link] [comments]

    The issue with stone spirits (and how to fix it)

    Posted: 04 Feb 2020 07:28 AM PST

    With the mining nerfs the issue of stone spirits has come up again. Despite these nerfs making stone spirits more powerful, I think it does not address the core issues with them.

    The discussion about stone spirits has been very, uh, passionate and in the discussion I've seen two complaints repeated about stone spirits that I just flat out disagree with:

    • Stone spirits make bosses unprofitable

    This one I've seen from Jagex more than players. Several times they addressed stone spirits they've mentioned that boss profitability has barely gone down. This is totally accurate: the replacement of rune with rune stone spirits on Araxxor for example only has let to a ~3% decrease in average gp/hour. However, pvm or slayer being less profitable is totally not the issue as I see it. Arguing stone spirits from a point of data and math does not address the human concerns.

    • Stone spirits are useless

    This one is one I see from players more. I was active in the rs discord during the development of the rework and I have always loved the idea of stone spirits: pvm improves skilling (stone spirits) improves pvm (armor spikes, masterwork). Especially as an ironmeme who likes both skilling and pvm I do not have any issues with pvm supplies coming only from skilling and I think stone spirits are a great way to still populate the drop tables meaningfully without making a skill like mining obsolete. You can see this in the price of anime stone spirits: even before the nerfs they were more expensive than ore because they improve afkability or profitability and in the best cases both. There's been issues with afk mining being way too popular, driving ores down to alch price, but I don't think that's an issue with stone spirits.

    Okay, now that I lined out what I think is not the problem, what do I think is the problem?

    Stone spirits feel bad to get as a drop.

    As I said before, the issue with stone spirits is not mathematical and trying to solve a psychological problem with math is not possible. The problem is feeling bad rather than stone spirits being bad and I think jagex should try to solve the issues from this angle instead. Why do they feel bad to get?

    • Stone spirits make a boss kill feel like a waste of time

    Not every kill is hard-won, but pvm is challenging enough that for most players a fight feels like a fight. Stone spirits from high enrage Telos kills became so much of a meme jagex removed adamant stone spirits from the drop table. However, Araxxor still has a drop of them (with coal!), Nex drops the pretty low value luminite and other bosses suffer from the same issues. Solo Nex, first time 300% Araxxor, an AoD kill where half the team dies or even just a new personal best: all situations which feel like a victory that can be brought down by getting a 30k drop. It makes what should be a highlight feel less good. This issue is not unique to stone spirits: seeds in particular have really suffered over the years due to being a goto 'high-value' item on drop tables and the addition of pof, but changes to stone spirits and seeds are separate. It's made worse by another issue:

    • Stone spirits used to be really good drops

    Adamant (1k-1.5k before, 67 gp now) and rune (10k-12k before, 600 gp now) were valuable drops before but now are worth only 6% of that old value. Can you blame anyone about feeling bad about getting them? They dropped this much in a single update. It feels really bad to know that the 30k drop you just got from AoD or Rax would have been worth 16 times as much before. Mod Jack just stole 500k from you. Even if you know in your rational part of your brain that the next 100 kills will average it out, it's no fun for this kill. And few of the updates with stone spirits have come close to addressing this enough.

    How do we make drops feel good again?

    This is not an issue you can solve with nerfing mining or smithing. The value of 50 runite stone spirits will always be low because it's worth like 6 minutes of mining. No one is going to pay much money per hour to make them a worthwhile drop, on an ore that doesn't even give optimal xp or gp rates. Never mind spirits like coal and adamant that too few people will ever mine unless you make them required for the optimal xp/hour, which is a dumb solution. Jagex has also applied some band-aid solutions like making stone spirits required for quests and high level herblore items but those feel like the exact kind of thing the rework was supposed to bring an end to. A structural improvement will always be better long term.

    • Just make bosses drop level-appropriate stone spirits

    It has bothered me from the start that Araxxi, a boss giving t90 weapons, the highest logs, the highest potions, the best food, drops tier 30, 40 and 50 stone spirits. It feels out of place and if Rax was added to the game today she would drop animica and banite stone spirits, like shadow reef and solak. And if making these drops bad didn't impact gp/h much, then making these drops good again shouldn't impact gp/h much either, making this a solution that doesn't significantly impact balance but does make pvm more fun. If you can recognize that stone spirits didn't really impact gp/h then you also have to recognize that improving these drops doesn't majorly affect game balance. Low value drops on high level bosses should be addressed this way: replace the level 40 and 50 spirits on bosses with tier 90+ reward drops to level 80 or 90 drops.

    This has already been done on some bosses but should be applied to the remaining high level bosses: Araxxor, AoD, Nex, RotS, KK, legios, Magister, Telos as well as the super rare table RDT drops. These bosses all give level 90 or higher rewards but still drop level 50 stone spirits. Leave those to KBD or mole. If you really want to keep those on their drop table to keep animica stone spirits rare, at least massively increase the quantity so the numbers are meaningful. 500 runite stone spirits, even if the value is still lower than the old drop, will help a lot more with mining.

    In conclusion, even as an ironmeme who mines their own supplies for alloy armor spikes, 50 runite stone spirits feel almost worthless and adamantite stone spirits feel like an insult. Stop trying to explain to me that the math means I shouldn't feel bad. This feeling can be solved relatively easily and without having a big impact. 50 anime stone spirits instead of runite improves average gp/h by only like 2% but would make that kill feel much more meaningful and make me want to come back more.

    TL;DR: improve stone spirits drops to make individual kills not feel totally pointless.

    Edit: to people saying anime stone spirits will become worthless, look at rune stone spirits: they're not used for the best xp or gp rock yet have been consistently worth 60% of the value of rune ore (plus the recent nerfs might increase the price). I think it's safe to say that animica stone spirits will, at worst, half in price which would still make them a much better drop than they are now.

    submitted by /u/Ik_oClock
    [link] [comments]

    Potentially unpopular opinion, but personally I am glad AFK mining got nerfed.

    Posted: 04 Feb 2020 06:57 AM PST

    It really was about the closest you could get to RS-Sanctioned botting. To me, it felt entirely inevitable. I'm glad that the people who want to afk mine on six different accounts while they're at work or otherwise occupied are taking a hit.

    submitted by /u/muzau
    [link] [comments]

    Elder Ingenuity: Elder Artifact Quest idea

    Posted: 04 Feb 2020 01:55 PM PST

    Quick Question: A lot of times when I click on the box to enter a price in my grand exchange offer I have to click twice, otherwise when you type in a number it doesn’t register. Does this happen to anyone else?

    Posted: 03 Feb 2020 10:56 PM PST

    Why nerf Breakdown into the dirt?

    Posted: 04 Feb 2020 11:32 AM PST

    For those unaware, the Breakdown perk has a chance to award invention components when finishing a smithing item. Previously, the chance was affected both by perk rank and the number of bars required to smith the item. With this patch they have removed the boost on chance per bar. Functionally, this means that instead of getting a proc every single time on +4 and +5 items, it's at best a flat 4% chance at perk rank 5 (not counting item level buffs to the perk). I get that with the huge boost to components gained it might be overpowered, but this makes it essentially useless. It would have been nice to have the number of bars still affect the chances but let the perk rank influence the number of components you get, with Breakdown 5 maybe awarding 50% of comps normally gained.

    Edited for clarity

    submitted by /u/Mister_Veritas
    [link] [comments]

    I LOVE the PVM hub... Now let's get a skilling hub!

    Posted: 04 Feb 2020 11:45 AM PST

    I don't know about you but I got exciting when this idea came into my head. There's so many things you could do to a skilling hub which would make skilling more social and not to mention quality of life..

    what are your thoughts fellow players?

    submitted by /u/Belta-That
    [link] [comments]

    Stroke of luck while afking slayer

    Posted: 04 Feb 2020 03:15 PM PST

    First time member here, always wanted it when I was a kid. Priorities.

    Posted: 03 Feb 2020 05:34 PM PST

    My beloved trauma promo is back

    Posted: 04 Feb 2020 01:34 AM PST

    Can we get bigger preset buttons for mobile?

    Posted: 04 Feb 2020 07:29 AM PST

    Seriously, my fingers are not the size of a damn stylus...

    submitted by /u/Scapesters
    [link] [comments]

    Revenant Drop Enhancers

    Posted: 04 Feb 2020 03:24 PM PST

    Can these be changed to stackable if they're 100% charged like how all the other ones worked prior to being moved to their special storage system (which won't work for these as they're designed to be risked)? An additional QoL would be to change how Brawlers drop to make them a stackable "unused" variant for the sake of bank space, but that's more of an aside.

    submitted by /u/Denkir-the-Filtiarn
    [link] [comments]

    PSA: Don't fall into noob trap that is smithing stuff for d/a

    Posted: 04 Feb 2020 04:02 AM PST

    DXP question: Highly click intensive skills or slow afk skills?

    Posted: 04 Feb 2020 09:47 AM PST

    I am going for max cape. I have all the production skills like crafting, herb, summoning, agility, smithing, etc done. All I have left are divination, woodcutting, fishing, hunter, dungeoneering and thieving left.

    Which one should I train?

    EDIT: They're all level 90+

    submitted by /u/Outsider_123x
    [link] [comments]

    can my dreadnip not give up if i go into another beam (suggestion)

    Posted: 04 Feb 2020 12:10 PM PST

    plz combat council

    submitted by /u/MonzellRS
    [link] [comments]

    No comments:

    Post a Comment