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    Tuesday, November 19, 2019

    RuneScape TL;DW 463 - Farming 120 & Ranch Out of Time Q&A

    RuneScape TL;DW 463 - Farming 120 & Ranch Out of Time Q&A


    TL;DW 463 - Farming 120 & Ranch Out of Time Q&A

    Posted: 19 Nov 2019 03:44 PM PST

    Vod | Activity Pets Newspost | TL;DW 462 - 120 Herblore Q&A


    • More info of the Storm Guard Citadel, it will likely be the end of next week.
    • DXPW: The timer will NOT count down while in the Lobby. | Ranch Out of Time will not receive Double XP.

    MTX

    Timeline

    • Nov. 25th - Premier Pass Event
    • Nov. 26th/27th - Experimental TH promotion
    • Dec. 1st - Advent Calendar

    Premier Pass/Yak Track

    Newspost

    • Nov. 25th - Jan. 5th (6 Weeks)
    • 2 tracks (free/premium) progress by completing challenges. Each have rewards.
      • Players can pay to advance without needing to do challenges.
    • Premium track costs 2 Bonds. (Current and New Premier Club members access it for free.)
    • Rewards - Consumables & 33 Cosmetics = 4 Pets, 3 Outfits, 6 Animations, 15 Weapon overrides.
    • Available to everyone including ironman.
    • Premier Club members will get free access to the premium tracks that occur through the year.

    Development

    • Pitched in June/July | Production began in August | Planned for October but delayed to finish polishing it.
    • Was not meant to be a Halloween event, it was just meant to have a Halloween theme.

    Treasure Hunter Promotions

    A way we hope will foreground some of the things we've been saying about reducing RNG and providing more transparency as to the types of prize you'll be getting.

    • Starting Nov. 26th/27th there will be a new experimental TH promotion.
    • Theme: Alice has gone away and left her wares unattended no chests just a class case.
    • All prizes that you see can be claimed, the order in which they drop is still random. So if you have 10 keys you'll get all the items you see in front of you, at which point the table resets. Each time you take a new item the oddment refresh cost will go down.
    • Hearts of Ice don't currently play a role with this trial.


    Core Experience Team

    Our goal is to get players to play with each other and to continue to grow the number of users coming into the game. To insure that we need to streamline and modernize the game so it remains relevant and that its ready for the future.

    Smooth Movement

    • Upcoming initiative spoken about at Runefest, planned by the end of the year/early next year.
    • The characters won't immediately pivot, there's a smoother feel to the animation.
      • No need to change the animation, it's done on the engine side.
    • It doesn't affect the core-gameplay.
    • Demo/gameplay next week's stream and a Blog in the next couple of weeks.

    Other Projects

    Things we and players really want. We don't want to make an experience that's too different than what we have now while at the same time making it feel good.

    • We need to test to make sure changes have a positive impact on the game, and beta test to make sure there are no issues.
    • Outlining/Silhouetting - Make it obvious what can be interacted with.
      • Quests on mobile are especially tricky due to not having a mouse-over so this would help.
    • Canopy thing - See through objects like trees.
    • Client side prediction & Tick Improvements.

    Mobile - Early Access

    • Goal: Get it out to as many of our members as possible.
    • We also want feedback on how new players react to it so we can make improvements.
      • Area test are testing in Finland because data shows Runescape has a big brand awareness there.
      • When we do go into other territory we will let you know.
    • IOS is still being worked on but it's a platform limitation. Google has more flexibility to deliver a build in a closed beta.
    • In IOS we are going to do something more creative to get as many players into a build as possible.
      • We are thinking on how we can execute on that hopefully sooner rather than later.
    • Full commercial launch sometime next year will include IOS. New info in the new year.


    Ranch Out of Time & 120 Farming

    • Release Date: Nov. 25th
    • Grace Period: It has been extended from 6 months to coincide Archaeology's grace period (so around July).
      • Certain achievement grace periods also follow this.
    • Period of post-release to do look at more feedback and implement stuff and fix bugs.

    Ranch Out of time

    • Travel: Teleport via a Magical Tree on the West coat of Anacronia or via the Farming Guild.
    • NPCs: Prehistoric Potterington, Dog (collection log), 3 Collectors
      • Aniphi (gnome) - Frog collector
    • Pens: 1 Small, 1 Medium, 2 Large, 1 Breeding.
    • Other: Seasonaliser

    Shop

    Farm Upgrades

    Beans Name Beans Name Beans Name
    100 Small dinosaur pen deed 300 Bank Chest 6,000 Multiple trait boost (small)
    500 Medium dinosaur pen deed 200 Farm Totem 9,000 Multiple trait boost (medium)
    1,000 Large dinosaur pen deed I 3,000 Noted produce 12,000 Multiple trait boost (large)
    1,000 Large dinosaur pen deed II 5,000 Seasonaliser Wheel 6,000 Small pen breeding
    1,000 Dinosaur breeding pen deed 20,000 Storm barn extension I (+15 spaces) 8,000 Medium pen breeding
    5,000 Storm Barn Deeds 60,000 Storm barn extension II (+30 spaces) 10,000 Large pen Breeding

    Animals/Potions

    Beans Name Beans Name Beans Name
    100 Green Frog 100 Green Salamander 50 Name Re-roller
    300 Trait Re-roller 400 Supreme growth potion (sundry) 1,000 Supreme growth potion (leafy)
    1,200 Supreme growth potion (bushy) 2,400 Supreme growth potion (fruity) 4,000 Supreme growth potion (woody)

    New Misc Rewards

    Beans Name
    1,000 Harvest Potion

    Other Information

    • The Beans currency is shared between the Manor and the Ranch farms shops.
    • Players will NOT get a pen for free.
    • It will not launch with farmhands as we want players to be interactive rather than passive.
      • There are no current plans to change this stance.
    • Magic Beans are being replaced by Supreme growth potions.
      • Magic Beans will be refunded into an item that can traded for beans.
      • The refund isn't being applied to ones obtained from premier/other sources, instead it will covert into the new potions.

    Pens

    Building

    Name Farming Level Construction Level Material Cost (Wood, Vines, Stone) Deed Bean Cost
    Small Pen 42 45 1000 of each 100
    Medium Pen 76 80 25,000 of each 500
    Large Pen I 98 90 75,000 of each 1,000
    Large Pen 2 104 90 75,000 of each 1,000
    Breeding Pen 42 55 100,000 of each 1,000

    Creatures/Food

    • New food: Buggy Mush - Made from any insects (new and old).
    Pen Size Creatures Food
    Small Frogs, Salamanders Insects
    Medium Jadinkos, Varanusaurs Meat*
    Large Brutish Dinosaurs, BGH Dinosaurs Meat

    Jadinkos may also eat Insects/Flowers

    Breeding

    • Breeds (including Shiny): 5 Frogs, 5 Salamanders, 11 Jadinkos, 4 of each BGH Dino.

      • Corbicula Rex/Gelum/Malum
      • Oculi Apoterrasaur ''/Glacies/Oceanum
    • You can obtain all breeds through regular breeding.

      • Seasons/Traits do not affect the type of breed.
    • There are no complex breeding chains like with Dragons.

    • The Ravensworn trait is still obtainable but there aren't any achievements tied to it.

    • There are no unique traits for them.

    • BGH Dinosaurs are all separate. (Corbicula Rex can only breed with a Corbicula Rex, not with a Bagrada Rex).

    • Growth rates will continue on from dragons, so you can expect them to be an extension of that.

    • Breeding rates, they will be in a similar area for dragons.

    • Extracting from Corb Rex gives you - Bottled Dinosaur roar (other dinos give other things).

    Farming Level Table

    Arcane Apoterrasuar, and Malletops are unknown currently

    Level Creature
    42 Frogs
    76 Jadinkos
    97 Varanusaurs
    102 Salamanders
    104 Scimitops
    106 Bagrada rex
    108 Spicati apoterrasaur
    110 Asciatops
    112 Corbicula rex
    115 Oculi apoterrasaur
    118 Pavosaurus rex
    • New tweaks to training methods and new ways to do it.
    • It wouldn't feel good if they were released in batches as Farm/Herb compliment each other.

    Perks

    Creature Perk
    Oculi apoterrasaur 3%/5% chance of getting extra meat from BGH.
    Bagrada rex 5% chance per tier to conserve a bomb when thrown
    Malletops Increases baracade by 3 seconds per tier.
    Varanusaurs 10% chance per tier to make a 4 dose potion instead of 3 dose potion when making poison related potions.
    Corb rex 20% per tier critical hit chance on meteor strike.

    Plants

    Primal Extract

    • All these new produce can be crushed into Primal fruit pulp. Various bits from each produce. Each gives a different amount.
      • Avocado - 5, Ciku fruits - 4, Mango - 6
      • 20-40 per plant.
    • 1 Primal pulp can make 2 primal extract.
    • Fruits, primal pulp. primal extract - tradeable.

    Farming Level Table

    Lychee Bush, Ciku Tree, Guarana Tree and Tombshrooms are unknown currently

    Level Plant
    95 Red Dragonfruit Cactus
    99 Avocado Bush
    103 Stinkshrooms
    105 Mango bush
    113 Carambola Tree
    114 4th Spirit Tree
    116 Golden Dragonfruit Cactus
    119 Money Tree
    Plant Patch Names
    Bush Mango, Avocado, Lychee
    Fruit Tree Carambola, Ciku, Guarana
    Mushroom Stinkshrooms, Tombshrooms
    Cactus Red Dragonfruit, Golden Dragonfruit
    Unique Money Tree

    Money Tree

    • Patch is located next the Manor/Farming Guild.
    • Growth Time: 2 Days (immune to disease).
    • Rewards: 60K XP & 3 Cash Bags - Each give between 333-500K gp (1-1.5M gp total)

    Drop Sources

    • New Seeds: BGH T1-3, Elite/Master clues, pickpocketing rogues, Triskelion keys, harvesting jadinkos, Lost Grove creatures
    • Money Tree Seeds: Birds nests, Crystal chest (prif/taverly), Harvesting POF animals, Harvesting/checking health of crops, Triskelion keys, Farmer requests.

    Primal Feast

    Food Cooking Lvl Ingredients
    Primal Starter 99 1 Raw oculi apoterrasuar meat, 1 Rainbow sweetcorn, 1 Cannonball cabbage, 1 Sweetpotato
    Primal Main Course 99 1 Raw malletops meat, 1 Raw pavosouar meat, 1 Red onion, 1 Heirloom tomato
    Primal Dessert 99 1 White strawberry, 1 Golden watermelon, 1 Dragonfruit, 1 Mango
    Primal Feast 115 1 Primal Start, 1 Primal Main Course, 1 Primal Dessert
    • Primal Feast breaks into 4 Primal portions - Each portion heals 2,500 LP (10,000 LP total)
    • Primal Feast/Portions are not tradeable but the ingredients are.

    Potions

    • Harvest Potion - Allows you to get special versions of certain crops (Rainbow sweetcorn, Red onions) for 6 minutes.
    • Extreme Cooking Potion - Boosts your cooking level up to 17 levels allowing you to cook a Primal Feast at 115 Cooking.

    120 Cooking Discussion

    • There are NO current plans to raise Cooking to 120.
    • Primal Feast requires 115 cooking specifically to require players to use the potion to make so it has value.
    • The Primal Feast is also above 99 due to how much it heals.
    • If Cooking ever does go to 120 we may rebalance it.

    Farming Guild

    • Location: Player Owned Farm

    New Content

    • Dino Farm Teleport - Manor upstairs
    • Farming Reputation
    • Money Tree Patch
    • Bloodwood Tree Patch
    • Spirit Tree Patch
    • Remote Farming Device
    • Farming Requests

    Farming Reputation

    7 Tiers of Reputation which cap out at 2.5M reputation.

    • Any time you do anything farming related you gain farming reputation for each action
    Tier Rank Reputation Req Reward
    1 Apprentice Farmer 4,000 Ability to plant a 4th spirit tree with 114 Farming.
    3 Competent Farmer 25,000 Ability to build the Remote farm machine. Shiny animals sell for 10% more beans.
    4 Expert Farmer 75,000 Animals have less chance of becoming diseased. Buyers on farms will buy twice as many small animals.
    • Bloodwood tree unlock appears at the higher end.
    • Remote Farming Device requires a 1 time payment of a few thousand of the spell runes and 50 living components.
    • Farming yields of existing crops? - Yes, during Epic jam and it's been squeezed in for farming.
      • Various benefits just before 99-115 where you will get double-triple yield from things like Marigold, Nasturtiums
      • Farming Rep gives a reward to harvest double from limpwurt patches.

    Farming Guild Requests

    • 3 Farm NPCs (Easy, Medium, Hard) will be located outside the Farming Guild.
      • Easy - Daily cycle | Medium - 3 Day cycle | Hard - 7 Day cycle
    • They will request various things related to Farming: Seeds, Produce, and Animals
      • Players will have similar request, but not the exact same. (Same seed but different amounts).
    • Rewards: Farming Reputation, Unique themed reward, Brassica Primer
      • They don't award XP.
    • Brassica Primer Effect- You will now recieve a 10% XP boost when checking the health of Farming patches for 15 minutes.
      • Easy - 1/5 Chance | Medium - 1 Guaranteed | Hard - 3 Guaranteed

    Other

    Farming

    • Pre-release Animal Drop Rates will be made more common.
    • Seed Storage: We looked into but there were problems on the tech side due to the sheer number of seeds.
      • We considered a small batch but determined it was either do it for all seeds or none.
    • Achievement - Buying everything from the new shop (no grace period).
    • Future combat encounters will take into account new food.
    • Seedicide does not give Farm Rep.

    Herblore

    • There are no plans for more extended potions.
    • Invulnerability Bombs could splash but since an AOE over-time it has multiple attempts to hit per use.
    • Leveling Benefits:
      • Obtain more extract per pulp, "i believe this happens twice but i can't tell you the numbers"
      • 2 for each Bomb and Powerburst, unlocked at different levels.
        • The first benefit for each makes the potion faster
        • the second benefit for each reduces one or more ingredients
    • Charming Potion will only work with PvM due to issues implementing it with familiarisation.
      • This will be fixed in post-release.
    submitted by /u/ImRubic
    [link] [comments]

    Decided to hang out with all my friends on w77 today

    Posted: 19 Nov 2019 06:25 AM PST

    Modeled two rings I don’t have the patience to earn; Sixth-Age Circuit and Asylum Surgeon’s Ring! Which is your favourite?

    Posted: 19 Nov 2019 09:05 AM PST

    This legend

    Posted: 18 Nov 2019 05:18 PM PST

    another jmod leaving :( Mod Searcher, head of research

    Posted: 19 Nov 2019 08:34 AM PST

    Here we go again: Mod Searcher

    Posted: 19 Nov 2019 01:55 PM PST

    Got back my first ever account that i made 12 years (4359 days) ago!

    Posted: 19 Nov 2019 03:11 AM PST

    Average value of elite clues from a sample of 14,763 elite clues

    Posted: 19 Nov 2019 04:39 AM PST

    A short while ago, I set out on a project to quantify the average value of an elite clue. Here are the summary statistics from 14,763 rolls on the elite clue drop table.

    WITHOUT any dyes/druidic pieces:

    Probability of getting a reward casket with NO fortunate component is 68.5%, with an average value of 217k.

    Probability of getting a reward casket with ONE fortunate component is 27.2%, with an average value of 679k.

    Probability of getting a reward casket with TWO fortunate components is 3.3%, with an average value of 1183k.

    Probability of getting a reward casket with THREE fortunate components/valuable god pages is 0.8%, with an average value of 2471k.

    Combining all, the probability of getting an elite casket without a dye is 99.9%, with an average value of 393k (standard deviation = 337k).

    Next, adding dyes and druidic into the picture…

    I got 5 barrows dye, 3 shadow dye, 9 ice dye, 1 third age dye and 2 Druidic Wreath in 14,763 rolls on the elite clue table.

    This brings the average value of an elite clue (before rerolls) up to 1.49m, with a huge standard deviation of 37m.

    Considering how much longer it takes to hunt and solve an elite clue compared to hard clues, I would personally love to see a slight improvement to the elite clue loot table. One suggestion would be to include puzzle and knot skipping tickets and increase the number of meerkat scrolls by scaling to the tier of clue.

    Conclusion

    Without any dyes and druidic pieces, the average value of a roll on the elite clue table is 393k. When dyes and druidic pieces are counted, the average value increases to 1.49m. To account for rerolls, multiple values by 1.33.

    If you are interested in how the loot distribution looks like graphically, I have a video documenting this project in the following link: https://youtu.be/UDw46N_Fw90

    Happy Clue Hunting!

    submitted by /u/TA_US
    [link] [comments]

    I bought these 3k ea for a laugh, didn't actually expect to sell any

    Posted: 19 Nov 2019 03:50 AM PST

    So looking at the Fukong Jagex financial audit most oft he development money goes to "Next Gen"

    Posted: 19 Nov 2019 05:10 AM PST

    Seems about right these days unfortunately

    Posted: 19 Nov 2019 08:54 AM PST

    Corrin from Fire Emblem Fates in Dragon Armor!

    Posted: 19 Nov 2019 11:35 AM PST

    What happened to Graphically Updated Dragons and New Abyssal Slayer Monsters?

    Posted: 19 Nov 2019 06:30 AM PST

    PSA: Get a full inventory of jars in the Hall of Memories before DXP starts

    Posted: 19 Nov 2019 06:16 AM PST

    Basically because most of the XP from Hall of Memories comes from placing the jars in the pool and not from the gathering portion of it, you can get a full inventory (leave room for urns) before logging out on Thursday night. These jars aren't bankable so the only way you can stack them up is if they are in your inventory.

    This allows you to get ~200k XP within the first minute of DXP for you, without wasting the 15-60 minutes (depending on level) it takes for you to fill your inventory with Jars of your DXP time

    submitted by /u/WasV3
    [link] [comments]

    99 at a time RS3 day 1

    Posted: 19 Nov 2019 10:35 AM PST

    99 at a time RS3 day 1

    Started a new account today going for every skill to 99 one at a time. Not sure if anybody has done something similar before me but if anyone has any suggestions,tips etc. I'll be glad to heart them.

    Started with mining because it seemed the easiest to start with and it's somewhat afkable. If you like this I'll keep posting here.

    Edit. Will make an exception with HP so I can lvl it normally, otherwise this would take 99 years.

    https://preview.redd.it/r55mxn56toz31.png?width=271&format=png&auto=webp&s=fea8e448b1945392ce84eb6f5498e7f3dd2e9a0a

    submitted by /u/Juss_i
    [link] [comments]

    Hopping worlds with extended antifires on permanently removes it from the buff bar

    Posted: 19 Nov 2019 01:58 PM PST

    Raven, W64, in Cadarn

    Posted: 19 Nov 2019 06:51 AM PST

    PSA: Luring Still Exists...

    Posted: 19 Nov 2019 12:56 AM PST

    For those of you who are RS veterans, you may be familiar with this lure. Its quite simple in nature just a different way to lead your victim into the wilderness.

    I want to raise awareness so it doesn't happen to anyone else.

    This nearly happened to me yesterday.

    ---

    I was just getting ready to do some ED3 token/rushes (whatever ppl call them) runs when the lurer approaches me in the Prifddinas bank area and public messages me asking if i wanted to do some ED runs. I quickly accept thinking what luck... and coincidence.

    The lurer immediately sets up a group for Temple of Aminishi (ED1 I believe). They proceed to invite me where i see a third member already in.. I get my gear and invent setup... I ready up.

    There's some trivial chat in the group. They ask me if i can use Ice Barrage (ancients magiks). I say why not and proceed to change via the magic cape (FYI- i have never used ancients ever since unlocking them - are they good for ED runs?). But then this is where i get suspicious..

    He doesn't teleport me in with the group teleport, he tells to take these law runes and teleport to Annakarl which is in the ancient spell book (i had my blood runes in my pouch for the barrages). Also note i don't know what/who/where Annakarl is. I take the runes but dropped them immediately (encase i mis-clicked), I hover my mouse over the 'A' icon which indicates the teleport to Annakarl to try see if there is a description and if the wilderness is mentioned in it. There was none (or i didn't read it properly).

    Next thought - bring up the wiki. I searched 'Annakarl', LO AND BEHOLD the teleport takes you to 42 Wilderness...

    At this point in time my hearts beating quickly as i have just avoided a lure and potentially losing some of the items i worked hard to get.

    After a minute he messages me asking if i was going to teleport or what. I dumped my gear/inventory in the bank and grab the laws and bloods and teleported to check out the lure. I didn't see them on the minimap. They were Probably hiding somewhere.

    As expected i got kicked from the group shortly after.

    I didn't think about taking a photo/recording this at the time so i have no proof *sad face*.

    ---

    So if you made it this far, just remember if you were invited into a group the host has an option of you directly to the area of interest without you having to use a spell.

    If you have been a victim of a lure, let me know below so we can raise awareness and not get lured..

    TLDR: Invited to ED run via group invite. Readied up. Host didn't use Group teleport. Asked me to teleport elsewhere unfamiliar to me. Got suspicious. Banked items then teleported. Their lure failed.

    submitted by /u/jamsa123
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    Would be great if as an unlock between 99-120 farming they added harvest multipliers of some sort

    Posted: 19 Nov 2019 03:17 AM PST

    Mainly selfish reasons (herbs as an iron looking to work on 120 herb) but would be a nice benefit post 99 given the Herblore expansion coming alongside it.

    submitted by /u/mighty_welly
    [link] [comments]

    Which order of Berserk-based auras to prioritize?

    Posted: 19 Nov 2019 03:07 PM PST

    Returned to this game recently on new account. I bought silver package which gives 50k points. Which of the 3 auras are best to get first? I don't know which combat style is most important? I want to eventually upgrade to gold so I can get all 3.

    Which order should I go for?

    submitted by /u/WorthDog7
    [link] [comments]

    I'll never look at tokkul the same again...

    Posted: 19 Nov 2019 04:28 AM PST

    After starting rs3 a few weeks ago, I finished the quest 'The Brink of Extinction' just now (with ingame dialogue and sounds on). Just wow, what a tragic story. I don't think I'll ever look at tokkul the same again. Goodbye Ga'al-Xox

    submitted by /u/wealldie1day
    [link] [comments]

    Finally completed my Barrows transmog ring collection, having collected 1000 postage stamps during this event to finish it off!

    Posted: 19 Nov 2019 10:53 AM PST

    From 29-99 Farming in 25 steps with PoF

    Posted: 19 Nov 2019 10:48 AM PST

    I chose 29 farming as the starting point as that is the level you get after completing the Garden of Tranquility quest, this quest is pretty worthwhile as it gives you the ring of charos (a), specifically it is needed for Curses. You'll also want to buy a couple Adol Dragons to get your beans off the ground, specifaclly getting the 2nd small pen.

    The idea is that you buy the unchecked animals from the GE (or with beans) and then once they are elder you would check them all and remove them from the pen and sell them for beans/to other players for GP. Make sure you feed them as well to get full XP, all the food is really cheap (~25 gp) except for Dragons and Zygomites (cheaper food should come with 120 Farming)

    The IRL Time represents the amount of time between checks, its not the most efficient thing to check at the same point in every day, but it is considerably easier to keep track of. In total the animals needed are

    • Chicken - 72
    • Chin - 240
    • Sheep - 24
    • Spider - 24
    • Zygomite - 92
    • Cow - 35
    • Yak - 50
    • Dragon - 20
    Step Level Start Level End Method Base XP Boosted XP Actions/hr Actions IRL Time (hours) Ending XP Notes
    1 29 40 16x Chicken 20,000 25,216 30 1 4 38,058 Urn + 2% Sticks + 4% Ava
    2 40 45 16x Chicken + 4x Sheep 22,500 28,368 30 1 4 66,426 Urn + 2% Sticks + 4% Ava
    3 45 49 16x Chicken + 4x Sheep 22,500 28,368 30 1 4 94,794 Urn + 2% Sticks + 4% Ava
    4 49 53 12x Chicken + 4x Sheep + 7x Cow 35,000 44,128 30 1 6 138,922 Urn + 2% Sticks + 4% Ava
    5 53 55 12x Chicken + 4x Sheep + 7x Cow 35,000 44,128 30 1 6 183,050 Urn + 2% Sticks + 4% Ava
    6 55 63 16x Chin + 4x Sheep + 7x Cow 152,000 191,642 30 1 24 374,692 Adult Chins + Urn + 2% Sticks + 4% Ava
    7 63 67 16x Chin + 4x Sheep + 7x Cow 152,000 191,642 30 1 24 566,333 Adult Chins + Urn + 2% Sticks + 4% Ava
    8 67 73 16x Chin + 8x Spider+ 7x Cow 337,500 428,963 30 1 48 995,296 Urn + 2% Sticks + 5% Ava
    9 73 78 12x Chin + 8x Spider + 10x Yak 585,000 743,535 30 1 72 1,738,831 Urn + 2% Sticks + 5% Ava
    10 78 82 12x Chin + 8x Spider + 10x Yak 585,000 743,535 30 1 72 2,482,366 Urn + 2% Sticks + 5% Ava
    11 82 85 12x Chin + 12x Zygo + 6x Yak 695,000 890,434 30 1 96 3,372,800 Urn + 2% Sticks + 6% Ava
    12 85 87 12x Chin + 12x Zygo + 6x Yak 695,000 890,434 30 1 96 4,263,234 Urn + 2% Sticks + 6% Ava
    13 87 89 12x Chin + 12x Zygo + 6x Yak 695,000 890,434 30 1 96 5,153,668 Urn + 2% Sticks + 6% Ava
    14 89 91 12x Chin + 12x Zygo + 6x Yak 695,000 890,434 30 1 96 6,044,102 Urn + 2% Sticks + 6% Ava
    15 91 92 12x Chin + 12x Zygo + 6x Yak 695,000 890,434 30 1 96 6,934,536 Urn + 2% Sticks + 6% Ava
    16 92 92 12x Chin 180,000 230,616 30 1 48 7,165,152 Urn + 2% Sticks + 6% Ava
    17 92 93 12x Chin + 8x Zygo 500,000 640,600 30 1 48 7,805,752" Urn + 2% Sticks + 6% Ava
    18 93 94 12x Chin 180,000 230,616 30 1 48 8,036,368 Urn + 2% Sticks + 6% Ava
    19 94 95 10x Dragon 1,000,000 1,281,200 30 1 24 9,317,568 Urn + 2% Sticks + 6% Ava
    20 95 96 12x Chin + 8x Zygo 500,000 640,600 30 1 24 9,958,168 Urn + 2% Sticks + 6% Ava
    21 96 96 12x Chin 180,000 230,616 30 1 48 10,188,784 Urn + 2% Sticks + 6% Ava
    22 96 97 12x Chin + 8x Zygo 500,000 640,600 30 1 48 10,829,384 Urn + 2% Sticks + 6% Ava
    23 97 98 12x Chin + 10x Dragon 1,180,000 1,511,816 30 1 48 12,341,200 Urn + 2% Sticks + 6% Ava
    24 98 98 12x Chin + 8x Zygo 500,000 640,600 30 1 48 12,981,800 Urn + 2% Sticks + 6% Ava
    25 98 99 12x Chin 180,000 230,616 30 1 48 13,212,416 Urn + 2% Sticks + 6% Ava
    submitted by /u/WasV3
    [link] [comments]

    Loot from trying to get Jadinko eggs

    Posted: 19 Nov 2019 12:37 PM PST

    https://imgur.com/a/fjiaBxY

    12 eggs in 9324 catches for a drop rate of 1/777

    decided against going for all eggs, since some jadinkos are more spread apart giving less catches and less xp/hr and I didn't wanna go super dry there. currently over 2k camo dry but I was getting over 700 catches/hr and over 500k hunter xp/hr made it more manageable. don't remember the exact catches for the other jadinkos but it was easily 600+

    BONUS: got 1 venomous dinosaur egg in 2800 kills off task. took about 8-9 hrs

    submitted by /u/ieastass69
    [link] [comments]

    I made Chronicle into an actual Card Game

    Posted: 18 Nov 2019 08:46 PM PST

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