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    Tuesday, January 28, 2020

    RuneScape TL;DW 470 - General Q&A with Mod Warden

    RuneScape TL;DW 470 - General Q&A with Mod Warden


    TL;DW 470 - General Q&A with Mod Warden

    Posted: 28 Jan 2020 11:27 AM PST

    VOD


    • Mining and Smithing changes for 3 Feb:
      • Stamina penalty increased from 20% to 80% less damage per swing. Does not affect arc crablets or red sandstone.
      • Invention will now give 4 components per bar used.
      • Elder rune will have a slightly higher chance of breaking down into components instead of parts.
      • Breakdown perk's activation chance changed to a flat 0.8% per rank instead of 0.8% per bar.
    • Do we base success off of player engagement? Different teams have different things that they look at. When we say engagement, we mean reach which comprises of a lot of factors. For example, for the live ops team: how people are participating/spending, differentiating between people using just daily keys/free currencies. It's not as simple as '100% people have used this today, so this is successful content.'
    • How do we feel our approach is different now for MTX in comparison to October 2019? The speed of changes have been amplifying, we've addressed where a lot of the RNG aspects are and what we want to move forward with, transparency, player choice, and we made some declarations to remove the blind choice side of it. These are some good first steps, we'll try out bigger moves. We haven't removed all of the things we want to remove or change yet. Yak-track feedback was really good so we're going to do more of those. More of the 'glass case' promo was super transparent in terms of prizes, ring of shards too. We're working on a 'build your own chest' promo in March. We're looking at adding choice and transparency to the older promos until we have a more future-proof plan.
    • We have some plans for a more unified store for unlocks from yak-tracks. There is no hard-and-fast rule for unlocks from previous tracks, we just want to do it in the right way.
    • There are plans to add to the rare token store.
    • Vic will be back. 'He only came twice a year, I think we want him to come back more often. Maybe once a quarter.'
    • We are having a meeting tomorrow about the PvM Hub to go through feedback and see which ones we want to implement.
    • We are pushing hard for iOS beta. We aren't super far away from it, possibly at least a couple of months. We'd rather it be sooner rather than later so we can benefit from the feedback. Unfortunately Apple has fixed caps on beta releases.
    • We have our sights on Duel Arena and want to work on the right solution for it. Sit tight on this one for a little bit and we'll come back to it. It's part of our duty of care blueprint that we've talked about. It's difficult to deal with it in the right way, it's a studio-wide issue since OSRS has it too.
    • The art team is looking to do more things to give the feeling of weather in areas.
    • In previous years we would've announced the road map by now, but Mod Warden is adamant we do it right, that we can finish those updates, which means doing an additional level rigour that we haven't done before. It's worth the wait. We want a unified product strategy so it's just: promos that exist here in a corner, and then episodic content goes here etc. It's one live game and it should that way. We're currently going through a sizing exercise for the road map to see where we're over-committing ourselves/under-delivering. From there we'll get it into a form that we can discuss more broadly in the company and then a thumbs up/down.
      • Archaeology - coming soon.
      • Farming and Herblore: released.
      • GWD3 - still talking about it.
      • Tech improvements - some launched, others are still there.
      • Managing Misc - still on the cards.
      • Mod Warden has been looking at things Jagex have promised in the past and assessing which of those can be carried forward. 'I just found out about the weather system (from Twitch chat) and that's got me asking more questions.'
    • No month ahead for February so Mod Warden can have some more time with figuring things out.
    • QOL will play a huge part of our 2020 story, we're building a QOL strategy. It should be an easy thing for us to do, it's an obvious thing for us to do. Mod Warden regularly empowers team members to say: 'hey today lets put a smile on a player's face, what can we do about it now.' I've seen a bunch of things come through player emails which we've been able to fix. There was an aquarium bug, 'its kind of ridiculous its been out 2-3 years and not fixed', so we got it fixed.
    • Working on: (from what we can discuss)
      • Farming&Herblore post-launch.
      • Archaeology.
      • War's retreat post-launch.
      • Max Guild improvements.
      • One team is 'hammering away at a lot of things, a lot from Runefest.' - and mobile.
      • Maintenance to achievements to reduce client stress.
      • Live ops will be releasing a (slime?) quest, will talk about it next week.
    • Daily challenges rework seems to have been very positive. Maybe we can do more.
    • We want to reuse assets where it makes sense to, but we don't want players to feel like we're shortcoming something either so we have to strike the right balance. There was a player suggestion of making Hati and Skoll into a monthly D&D.
    • Mod Osborne is a fan of reducing the number of worlds, get more people together in the same space. 'I think we've solved a lot of the competing for ores and mobs issues that people have had in the past.' We'd like to get players talking about it and see what they think.
    • For slayer creatures, we like to give them 1 or 2 mechanics and so it becomes more and more difficult to find new ways of making unique slayer creatures. 99-120 still isn't there.
    • Time-limited modes like OSRS has (twisted league, king of the skill etc)? One of the things we find fascinating is there is a lot of love for Darkscape. Mod Pi was convincing in his pitch for the fixes required to make Darkscape seasonal without falling into the pitfalls of what made the full time game mode unsuccessful. There are a lot of benefits to doing that and it isn't as big of a job as initially thought. There are issues of fragmenting the audience, and we are still suffering a bit from the missteps of the past in the way we dealt with time-limited modes. We don't want to get people's hopes up, there is nothing planned, and it isn't on our road map.
    • Activity pets will be outsourced. 3 of them have been concepted. When they're done, if it feels right we'll release them right away but if we feel it's better suited for a month that is lacking in content we may assign their release for then.
    • Mod Ryan asked What sort of crazy huge updates would you like to see happen in RuneScape that really change the game? on Twitter which was met with some backlash about 'why are you asking this on Twitter instead of in-game polls.'
      • We understand where those players are coming from but it was just an ice-breaker tweet for conversation, not an actual poll.
      • If we told individual developers to stop tweeting like this, it would take away from the culture of our devs being on social media.
      • On the flip side, when we take information like we are doing with the road map, we pull information from dozens of sources.

    Archaeology

    • We aren't quite in a position to shout about the 2020 updates (even though they're fantastic) so we've been evasive with Archaeology and we think that evasion has caused fear; that feeling of 'archaeology isn't going to come out in the second half of the year or for ages' but that is not the case.
      • We've done longevity testing, we've played it a lot. We're now seeing the feedback from those tests and seeing how much of that needs to be implemented for us to get hammered on a certain release date in the near future.
      • Holding back Archaeology to get it polished has made it so much better.
      • Definitely won't be it's own isolated update. We are going to spend more time post-launch than we have for any of our previous skills. The story of the skill will continue in future updates. Supplementing archaeology with things on the top end throughout the year and beyond.
    • The most story-oriented skill we've ever produced - far more than Dungoneering.
    submitted by /u/imsuity
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    With increasing number of pets and titles coming to the game, is it possible to get a search bar in customisations window?

    Posted: 28 Jan 2020 10:02 AM PST

    How far we've come.

    Posted: 28 Jan 2020 12:53 PM PST

    RS Guy and other high level pvm’ers are doing something really cool for the community; they’re taking their time to help other players improve, love to see it.

    Posted: 28 Jan 2020 09:18 AM PST

    Delete this

    Posted: 28 Jan 2020 10:31 AM PST

    Stream was a total copout as usual. I'm getting sick of hearing this word "roadmap" been what? 6 months warden? sort ya map out quicksmart mate

    Posted: 28 Jan 2020 10:46 AM PST

    War’s Retreat is a selfless move by Jagex designed to bring some players closer to the parts of Rs3 that they enjoy & and will keep them playing the game.

    Posted: 27 Jan 2020 10:04 PM PST

    Full disclosure: I maxed 3 years ago in order to access boss portals.

    This is a pretty selfless move by Jagex. Max guild and its bossing convenience definitely motivated people to max, whether through long grinds or buying keys.

    Now people can enjoy what Rs3 does right (even over OSRS) which is bossing. Grow the player base which is what this game needs and will be beneficial for everyone. Jagex clearly wants this with their mobile releases.

    I kinda cringe seeing people say it devalues maxing... it's not on the same level of grind, but definitely in the same level of elitism as arguing that trim comp is worthless without CW req.

    Make it easier for players to enjoy the game, or the parts they like. While maxing there were def moments I wanted to straight quit because doing things like agility actually makes you hate yourself, and several times I stopped playing runescape for 6 months+ at a time.

    I wish I could have skipped that because all I really have fun with in the game is bossing, and I'm glad Jagex is lifting that barrier for the next generation of Scapers, and eventually Max Capers.

    submitted by /u/ADHDAleksis
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    PSA: Bring one less item into the wilderness if 3/4 iteming

    Posted: 28 Jan 2020 10:59 AM PST

    If you check your 'items kept on death' interface and select 'What if I entered the wilderness?', it seems you will only keep 2 items instead of the usual 3. Be safe!

    UPDATE: It actually seems that the bug involves augmented items not properly being protected. If your 3 most valuable items are all augmented, you will keep NOTHING on death.

    submitted by /u/NameBlocked
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    If you know you don’t want to answer the community’s most pressing questions, why have a general Q&A

    Posted: 28 Jan 2020 09:43 AM PST

    Title.

    submitted by /u/Avernic
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    Can we make it so teleporting to PvM Hub also clears Damage Over Time effects, just like the Max Guild does?

    Posted: 28 Jan 2020 05:09 AM PST

    Just insta died to my trimmed masterwork bleed after teleporting, oof. Not sure whether this was an oversight an intended mechanic?

    submitted by /u/God_Savitar
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    Mid Level Player Opinion on War's Retreat

    Posted: 28 Jan 2020 02:53 PM PST

    As a mid level player who is far from maxed, I really have been enjoying the new War's Retreat. I have always been apprehensive about doing PVM,being only 79 in combat. I went to War's Retreat, teleported to Giant Mole, and got my second boss kill. Now I am very excited to upgrade my combat and attempt some more low level bosses. The hub really helps PVM become more reachable for me as a mid level player. Great job mods!

    submitted by /u/blynxwiler91
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    Mining & Smithing changes coming next week

    Posted: 28 Jan 2020 09:38 AM PST

    So from the sounds of it jagex isn't sure if/when they are going to release gwd3 this is a bit riddiculous. At this rate we will be waiting 2+ years before we get any new pvm into the game and it is outlandish.

    Posted: 28 Jan 2020 12:53 PM PST

    Thank you to ALL the mods who worked on War's Retreat. It's made me thoroughly enjoy PvMing again :)

    Posted: 27 Jan 2020 10:36 PM PST

    All PVM Hub Port Attunement Sound Effects

    Posted: 28 Jan 2020 03:17 PM PST

    Rare Pictures of Pre EoC RuneScape (Part 3)

    Posted: 28 Jan 2020 07:17 AM PST

    Whatever happened to the skilling offhands?

    Posted: 28 Jan 2020 11:29 AM PST

    Today my Vis Wax combination was blessed by Armadyl

    Posted: 28 Jan 2020 01:18 AM PST

    In a future far, far away...

    Posted: 28 Jan 2020 04:54 AM PST

    Add Slayer/Boss collection logs titles to the respective collection logs.

    Posted: 28 Jan 2020 01:28 PM PST

    Imo it doesn't make sense having to check the Wiki for titles, it'd make more sense and be easier to add them to the collection logs in game.

    submitted by /u/Axiomatic_RS
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    Can the default world when logging in be the first of your favourite(starred) worlds?

    Posted: 28 Jan 2020 03:01 AM PST

    Like the title says: upon logging in you have to keep clicking on the starred world which you prefer over any other. Why is it always a random world instead of the one you mostly use? It would make sense to just use the preferred world instead of a random one by default.

    submitted by /u/EncodedNovus
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    Jagex, you sure did outdo yourselves with the Ambassador and the EDs in general. :)

    Posted: 27 Jan 2020 11:35 PM PST

    I'll be honest, I was in a bit of a slump regarding the time I was spending and the things I was doing in-game for the past year or so. I came back recently, the EDs caught my attention, and I've been learning them. ED1 I mainly reserve for token farming and ED2 is my personal favorite, having cleared it my 1st time and being able to Titan it since the 4th run or so. It was a good thing too, because my main money makers like Raxx and Nex were getting kinda boring for me, having done 2k of the former and 1.2k+ of the latter.

    But ED3 man, DAMN this one has been seriously challenging for me and pushing my fairly average PvMing knowledge and skills to the absolute limit. Ambassador in particular has been the biggest PvM challenge for me since getting Warden Title from Telos 3 years ago. So far I must've done upwards of 50 Ambassador attempts and while I've gotten him down to 150k twice and 250k three times, I've yet to get a solo kill, lol.

    The EDs alongside today's PvM Hub and a few other updates recently have really gotten me back in the game. Keep up the good work! :D

    submitted by /u/Gyeseongyeon
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    I don’t know if I can do this...

    Posted: 28 Jan 2020 01:02 PM PST

    Wieldable arctic pine logs?? Glitch??

    Posted: 28 Jan 2020 09:05 AM PST

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