RuneScape Stop breaking the promises given after comp rework, add relevant reqs for both new and old content |
- Stop breaking the promises given after comp rework, add relevant reqs for both new and old content
- When life in Prison isn't all that bad
- Rough day at work, but Telos has my back.
- An etched piece of glass I tried to make. Thought it would be appreciated here
- I just got my first ever pet at 814k :) None of my friends play so i'm sharing this with you guys
- [Suggestion] Add Analyze button to bank interface to quickly analyze items for components without having to withdraw them all.
- Meg found a strange barrel on her adventures.
- A list of tips I've gathered over the past little bit
- Portable deposit box w23 yanille pet shop, now for 1 hour
- This is one i havent seen yet but i love it now that i have
- One of my proudest achievements on the Iron. Now it's time to take down slayer!
- Daily reminder that "gather produce" keeps greying out
- It's time to revisit the length of the lobby timer.
- Begging Kree'Arra for drops works
- When I click to change which chat I'm reading for the chatbox, sometimes it bugs and clicks to move. Really annoying. Anyone else getting this?
- Aura or perk of some kind that prevents pouches from degrading when rune crafting?
- Is it possible to make cosmetic teleports only override the Home Teleport animations?
- Pretty sure this is'nt ment to happen during ghost ahoy quest.
- Just got to lvl 99 for the first time in my life, and not only that, I did it on my birthday!
- Friends' Double Blightbound drop
- Got my first skill pet, Newton today! at 68 magic
- Suggestion: Somewhere else for ranters to complain so they don't make the game look bad on reddit to new players.
- Questions about PoF
Stop breaking the promises given after comp rework, add relevant reqs for both new and old content Posted: 15 Jan 2020 11:38 AM PST When comp rework design changed completely, many completionists were left dissapointed. We were however, given a few promises that stand unfulfilled, which I include below. "From now on, every significant content update will add at least one new Comp Cape requirement and at least one new trim requirement." The link also includes their definitions of comp and trim reqs.. Last stream we got confirmation that War's retreat this month will not get any comp or trim reqs, even though such reqs would easily fit the guidelines. We were also promised that requirements would be added retroactively that fit the capes, initially adding "Bean there, Done that" to comp and "Salty", "Sandy", "E-I-E-I-O" and "Work on your artisan". This was said to be the first wave of retroactive reqs, but since then we have heard nothing. So lets get a thread started with ideas for retroactive reqs for comp and trim. Below is every I could think of myself, though some are easily objectable. Adding every single req here would be overkill.
Comp - achievements currently exist but not on cape:
Comp - new achievements based on existing unlockables:
Trim - achievements currently exists but not on cape:
Trim - new achievements based on existing unlockables:
Missing MQC reqs:
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When life in Prison isn't all that bad Posted: 15 Jan 2020 01:19 AM PST
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Rough day at work, but Telos has my back. Posted: 15 Jan 2020 03:03 PM PST
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An etched piece of glass I tried to make. Thought it would be appreciated here Posted: 15 Jan 2020 03:42 PM PST
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I just got my first ever pet at 814k :) None of my friends play so i'm sharing this with you guys Posted: 15 Jan 2020 02:42 PM PST
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Posted: 15 Jan 2020 11:49 AM PST
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Meg found a strange barrel on her adventures. Posted: 15 Jan 2020 03:43 AM PST
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A list of tips I've gathered over the past little bit Posted: 15 Jan 2020 10:47 AM PST
[link] [comments] | ||
Portable deposit box w23 yanille pet shop, now for 1 hour Posted: 15 Jan 2020 12:46 PM PST | ||
This is one i havent seen yet but i love it now that i have Posted: 14 Jan 2020 09:29 PM PST
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One of my proudest achievements on the Iron. Now it's time to take down slayer! Posted: 15 Jan 2020 08:06 AM PST
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Daily reminder that "gather produce" keeps greying out Posted: 15 Jan 2020 02:17 PM PST After gathering from one animal it greys out and you have to cycle through a few or close and open the interface to gather the next animal.... pls fix [link] [comments] | ||
It's time to revisit the length of the lobby timer. Posted: 15 Jan 2020 01:25 PM PST Picture this: You've just gotten to the slayer tower to do your slayer task, you overload and aggro pot, then look away while doing schoolwork/working. Minutes later, you realize the timer is at 1 minute, you rush to move your mouse to click, only to realize that your game has frozen, then turned back, and you've been mildly inconvenienced having to click the play button again, reapply prayers, re-position yourself etc. (This happened 2 times while I was typing this, I did manage to catch it a few times.) It's time to update the lobby timer and continuity and overall quality of life are my main arguments for this. If I'm not mistaken, the lobby timer has been 5 minutes since its release March 3, 2010, if this timer was adjusted at any point, please correct me (I was not able to find a source on it being adjusted), although this doesn't change my arguments. The overload timer was 5 minutes until sometime between May 27th, 2014 and October 18th, 2015 (I looked for about 30 minutes for an official source on when this was changed exactly to no avail, so I'm going off of my own videos) Most timed potions released since then are also 6 minute timers (or greater), including extreme invention potions, aggression pots, all new overloads, weapon poison++, and weapon poison+++ to name a few. There's realistically no reason that the lobby timer shouldn't be on par with aggro pots/overloads. Frankly, it's obnoxious that it isn't. "You're literally advocating for players to play the game less." Whether or not you agree with the premise of players doing afk activities, it is very clear that it's not an issue to Jagex considering that we have aggression potions which are designed with the intent of not having to click every monster around you, and potion reservoirs (currently dead content because of lobby timer btw) that were designed with the intent of not having to click a potion in case it runs out when you aren't there. That's 42* minutes of afk there bucko**, and the only thing standing in the way of it is the lobby timer.** My Proposed Fix: My proposed fix is 6 or 10 minute lobby timers. Potential Issues: I'll admit I could ABSOLUTELY see 10 minutes being excessive, but would be open to that change, being that games like WoW don't disconnect you until you've exceeded 30 minutes. Skilling such as waterfall fishing would either have to be re-balanced, or made less effective after 6 minutes, or you could leave it alone since fishing is one of, if not the slowest skill in game as is. Players that do certain things afk for money will be able to do those same things for money with less effort, but again, this is a quality of life thing, so in the grand scheme of things, so having to click 3 times less is not going to be gamechanging, but would be nicer overall. For people such as myself that are into high tier pvm, it's pretty common knowledge that the game starts to become pretty sluggish after there are around 125-150 people on a world, so afk people staying in the worlds longer could escalate that issue. "Just download Alt1 and used AFK Warden so you don't have that problem." Ah yes, let me go out of my way to download 3rd party software to get a less effective result when the issue can be resolved by the actual game itself being that whatever the intended purpose of the 5 minute lobby timer was, it's no longer relevant being that we literally have 42 MINUTES OF COMPLETELY INTENDED GAME DESIGN FOR AFK. tl;dr For lack of a better way of putting it, it's downright obnoxious to overload/aggro pot, look away while doing schoolwork/working, realize the timer is at 1 minute, move your mouse to click, only to realize that your game has frozen, then turned back, and you've been mildly inconvenienced having to click the play button again. End of the world? No, but I personally think it's grounds for rework. [link] [comments] | ||
Begging Kree'Arra for drops works Posted: 14 Jan 2020 09:18 PM PST
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Posted: 15 Jan 2020 11:42 AM PST | ||
Aura or perk of some kind that prevents pouches from degrading when rune crafting? Posted: 15 Jan 2020 03:17 PM PST I remember somewhere seeing a perk like this somewhere. I don't know where this comes from. Any tips as to what it could be? Its not the Infinity ethereal outfit, that just slows down degrading. It's not pouch or rune repair or contacting the wizard. I read it on a wiki page. Maybe a quest reward? An aura? An invention perk? IDK, does this sound familiar to you? [link] [comments] | ||
Is it possible to make cosmetic teleports only override the Home Teleport animations? Posted: 15 Jan 2020 02:57 PM PST I notice now some of the cosmetic teleports I use now override other teleport animations, is there a way to stop this? [link] [comments] | ||
Pretty sure this is'nt ment to happen during ghost ahoy quest. Posted: 15 Jan 2020 09:21 AM PST
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Just got to lvl 99 for the first time in my life, and not only that, I did it on my birthday! Posted: 14 Jan 2020 06:03 PM PST
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Friends' Double Blightbound drop Posted: 15 Jan 2020 12:42 AM PST
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Got my first skill pet, Newton today! at 68 magic Posted: 15 Jan 2020 04:55 AM PST
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Posted: 15 Jan 2020 03:54 PM PST | ||
Posted: 15 Jan 2020 02:06 PM PST Hi all, I just returned after a break to find that PoF has been nerfed. Cool, I guess, it was too strong. However, I can't figure out how to get animals to consistently have full health and happiness. The troughs are full and the animals aren't sick, but they tend to only have about 60-80% xp by the time they get to elder. [link] [comments] |
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