RuneScape Lunar Isle recreated in Unreal Engine 4 |
- Lunar Isle recreated in Unreal Engine 4
- hmmmm
- This is the Way (btw)
- Outfits are looking good
- PSA: If you have been an Ironman for 5 years, you can claim a gold-trimmed version of the Ironman Cosmetic Armour from Mr. Ex in Edgeville
- Just got my first few Araxxi KC
- Loving the new Cerberus armour, but i feel like the eyes on the pauldrons are meant to glow like the helmet.
- Overtime... and only a few mire levels to Maxed :)
- Miscellania Remaster (New Resources, New Mechanics, New Quest)
- Can we get a release date for Archaeology so I request time off work?
- Suggestion: Rework the blast furnace to make metal salvage.
- 15 year vet cape achieved! Hardcore Ironman
- RooT suggestion: gender reroll
- Too much crystal
- Slayer Master Laniakea Fanart
- New player models should be a big update of 2020
- About 30 worlds keep going offline
- Twitch Prime reward without being on Twitch Prime?
- Minigames: set # of players to 1 for ALL minigames
- Blessed Sand bots
- It goes something like this right?
- Wings and Character models are so ugly
- loyalty points need some kind of update
- [BUG] Clicking through chat button, I guess. And keybinds 'malfunction'
Lunar Isle recreated in Unreal Engine 4 Posted: 09 Jan 2020 10:07 AM PST
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Posted: 09 Jan 2020 10:28 AM PST
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Posted: 09 Jan 2020 11:24 AM PST
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Posted: 09 Jan 2020 09:27 AM PST | ||
Just got my first few Araxxi KC Posted: 09 Jan 2020 11:37 AM PST I mainly play OSRS since EOC launched. Recently, I jumped on RS3 out of boredom from OSRS where I've completed most of the hard challenges apart from solo Theatre of Blood. Fast-forward to RS3. I checked out the twitch category and saw the RS guy streaming and tuned in. He was pushing telos enrage and I ended up really enjoying the stream. Looked up his vids, and saw all the guides for bosses I was too nooby for back in the day like Araxxi and Nex. With a new found sense of challenge, I jumped on, was like base 70s. Got everything combat wise up to 99, did a bunch of quests, grabbed some tier 90 weapons and tier 80 armour and jumped straight into PvM. Gotta say, it was really fun to learn a boss again. I appreciate the variety for bossing rs3 has, what an enjoyable game. Araxxi was heaps of fun, although I've only just killed it via acid path. The jad phase at the end was something i figured out without a guide. My first few attempts were really nooby, like i didnt realise i needed to burn a web until i literally looked around the map because the spider wouldn't die. Likewise the acid path was slightly confusing at first and i kept getting 1 shot before realising it was a mini spider killing me. Next challenge is going full manual and facing nex. I'm pretty oblivious to the game and quite literally am only familiar with things guides show me, so it's going to a nice challenge. The game isn't that bad at all [link] [comments] | ||
Posted: 09 Jan 2020 11:14 AM PST
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Overtime... and only a few mire levels to Maxed :) Posted: 08 Jan 2020 09:14 PM PST
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Miscellania Remaster (New Resources, New Mechanics, New Quest) Posted: 09 Jan 2020 07:03 AM PST This year we are due a remaster to Managing Miscellania as announced at Runefest. This update will set the expectation and standard for remasters going forward, and as such I thought I would lay out some expectations and ideas that I think would be interesting to include in this update that would make it more than just some Ninja QoL fixes and encourage engagement for those not interested in Miscellania currently. Current Miscellania Yeah this does need a graphical overhaul and the basic QoL for both the minigame and the two related quests (Throne of Miscellania and Royal Trouble). The Trading Post Okay the actually interesting part that evolves Managing Miscellania past a gp-to-items generator. This new area would see all the Fremennik clans come together to trade and barter in a closed market. You would be able to take your Miscellania resources here and barter, manipulate supply and demand to gain better deals, and acquire resources that your island just doesn't have (ie divine energy, dagganoth bones, pure essence). The Trading Post would consist of a simulated market which can be affected by how many resources you inject and take out of the market, daily and weekly demands from other clans, and general skilling done in the Fremennik region. The Trading Post would not be shared between players, so over time the general dynamic and meta would be unique to how you've interacted with it. The Quest Probably not the most important part but since Miscellania additions have come with quests in the past, we've been quite low on quests lately, and this can be quite small, I think that a quest to set up the Trading Post and unlock more Miscellania workers would mesh well with the rest of the remaster. After Blood Runs Deep and Hero's Welcome the Fremennik clans have reached a tentative peace out of necessity. Why not formalize and solidify their tolerance of each other further by establishing trade between the clans. V's island lays baren and totally open as the perfect place for all clans to come together and trade, like back in the good ol' days. Furthermore the Dragonkin are on the rise, and after they killed V you were pledged loyalty by the Fremennik to pursue them further, so setting them up as a cohesive force for future use in the current main storyline helps out a bit too. But these are just my ideas, what do you think should be in a Miscellania remaster? [link] [comments] | ||
Can we get a release date for Archaeology so I request time off work? Posted: 09 Jan 2020 10:46 AM PST | ||
Suggestion: Rework the blast furnace to make metal salvage. Posted: 09 Jan 2020 10:54 AM PST With the mining and smithing rework, the blast furnace was not updated to match the new training methods introduced last year. As of now, it is limited to only using low-mid level bars that can be made faster or cheaper with other methods (smithing level-up perks, smithing gauntlets, superheat form prayer, etc). My suggestion is to rework the blast furnace into a method of mass-producing metal salvage. These are just my ideas, everything is open to discussion. Current Situation:
Rework Ideas:
[link] [comments] | ||
15 year vet cape achieved! Hardcore Ironman Posted: 09 Jan 2020 03:09 PM PST
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RooT suggestion: gender reroll Posted: 09 Jan 2020 02:24 PM PST | ||
Posted: 08 Jan 2020 08:19 PM PST
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Posted: 08 Jan 2020 07:19 PM PST
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New player models should be a big update of 2020 Posted: 09 Jan 2020 07:27 AM PST Seriously. Literally nobody is going to complain that this is a waste of time. Everyone can agree that the player models are outdated as fuck and we already have some new good npc models as a reference. If it could come with changing your race as well that would be cool but I'd even settle just for the redesign at this point. Does anyone else get put off of playing when you're doing a quest and the player model in the cutscenes is laughably grotesque? [link] [comments] | ||
About 30 worlds keep going offline Posted: 09 Jan 2020 09:11 AM PST As title says, check the world list; about 30 worlds are going between online and offline every 10 seconds or so. [link] [comments] | ||
Twitch Prime reward without being on Twitch Prime? Posted: 09 Jan 2020 06:59 AM PST
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Minigames: set # of players to 1 for ALL minigames Posted: 09 Jan 2020 07:00 AM PST Sad state for minigames when we see posts on reddit and the forums asking for other players to help or if the games are dead. Devs are reluctant to do much due to the amount of work needed to rework a minigame ... And even the time required to remove a minigame is apparently no small task. So how about something still Ninja: set number of starting players to 1. Players will still need to sit thru long start times. Players will have to endure the whole game period. The lone player will have to burden the victory condition. For a number of minigames ... A lot of the rewards and even the xp are outdated. Players can now craft or smith gear 10 to 20 tiers better than what many of the older minigames award. Xp rates might not match even the more middling of modern training methods. But, all that said, a number of minigames have a niche. Some can be a useful method for certain pures. If devs are concerned about some rewards flooding the market, there is the option to just make some if the tradeable minigame rewards ... Untradeable. If you really want it, earn it via gameplay ... But you'll have to earn it yourself. I can also understand that there might be a few pure PvP minigames that this simply isn't an option (duel arena, the tzhaar fight cave or pit). The other nice thing about this idea is that it doesn't need to be done all at once. A dev could make the necessary adjustment to each minigame as time allows. If devs are iffy on some games or it would take "more work" than others, those can be moved lower on the priority list. Added note: I fully understand that Barbarian Assault would require 4players min, and a few minigames may not be able to drop below a 1v1 setting, so I don't deny a little dramatization in the title. But the spirit of the suggestion remains. [link] [comments] | ||
Posted: 09 Jan 2020 04:20 PM PST All i am seeing these days in hundreds of blessed sand bots, Price will crash soon note: you know they are bots becuase they have ONLY prayer and crafting levs literally hundreds of them in lumby [link] [comments] | ||
It goes something like this right? Posted: 09 Jan 2020 03:56 PM PST
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Wings and Character models are so ugly Posted: 09 Jan 2020 03:54 PM PST Jagex should change them, really, even the skins are ugly, idk why, but i dont like any of them, they seens so strange in locations with too much population. What you guys think? [link] [comments] | ||
loyalty points need some kind of update Posted: 08 Jan 2020 10:55 PM PST i have over 1.5m point and i have almost all auras unlocked. i don't know what to do of the extra points [link] [comments] | ||
[BUG] Clicking through chat button, I guess. And keybinds 'malfunction' Posted: 09 Jan 2020 03:41 PM PST
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