RuneScape A Hairy Situation |
- A Hairy Situation
- in case of emergency, break glass
- Re-skinned events and double exp weekends do NOT count as "update" content.
- 4k Telos!
- B r u h
- Double XP Weekend: Extended returns on the 21st of February!
- It's been 3 months since the Account Security features blog. Any updates/news?
- My usual experience at w84 portables
- HIDDEN TELEPORT SPOT
- Who got it worse? Blurberry no. 4
- Never would have guessed it
- The January Newsletter Survey has wrong answers and confusing questions. Jmod pls.
- One of Those Shields are Not Like the Others
- Ironmen should NOT be allowed to participate in these AFK lumbridge crater events
- thanks i guess?
- Ironmen get to take advantage of so many things, so why can’t they dung together.
- Can you guess the game in question?
- Reworking agility
- A Wild Maxed Ga'al who likes cake has appeared!
- History of Daemonheim (A Decade of Daemonheim)
- Seed Bag
Posted: 24 Jan 2020 06:19 AM PST
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in case of emergency, break glass Posted: 24 Jan 2020 07:26 AM PST
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Re-skinned events and double exp weekends do NOT count as "update" content. Posted: 24 Jan 2020 07:03 AM PST Take these away, and we've had about... 4(?) updates in the last 6 months - it's just getting sad now. Jagex, please give some real truth - let us know what you're actually working on... a significant proportion of the remaining players are fed up for one reason or another, please don't let our game die. [link] [comments] | ||
Posted: 24 Jan 2020 09:07 AM PST
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Posted: 24 Jan 2020 10:16 AM PST
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Double XP Weekend: Extended returns on the 21st of February! Posted: 24 Jan 2020 04:03 AM PST
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It's been 3 months since the Account Security features blog. Any updates/news? Posted: 24 Jan 2020 11:11 AM PST
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My usual experience at w84 portables Posted: 23 Jan 2020 07:21 PM PST
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Posted: 24 Jan 2020 02:51 PM PST
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Who got it worse? Blurberry no. 4 Posted: 24 Jan 2020 03:43 AM PST
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Posted: 24 Jan 2020 12:31 AM PST
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The January Newsletter Survey has wrong answers and confusing questions. Jmod pls. Posted: 23 Jan 2020 11:39 PM PST Hi there... I just did the January newsletter survey and got 80% correct... Except I answered every question correctly. Question 1 asks you how many minigames were released in 2006. The "right" answer is 3, according to the survey. Minigames released in 2006: Temple Trekking (28th March 2006) - https://runescape.wiki/w/Temple_Trekking Pest Control (18th April 2006) - https://runescape.wiki/w/Pest_Control Trouble Brewing (4th July 2006) - https://runescape.wiki/w/Trouble_Brewing Pyramid Plunder (17th July 2006) - https://runescape.wiki/w/Pyramid_Plunder Does that look like 3 to you? NO. 4 minigames were released in 2006 Jagex. FOUR. Question 9 asks you "Which two gods featured in the 2013 World Event?" The correct answer is "Bandos and Armadyl"... The actual correct answer is: Zamorak and Saradomin. There were 2 (TWO) world events in 2013. The ONLY one of the two that was fully in 2013 was World Event 1, running from 22nd July 2013 - 2nd October 2013. The second world event spilled into 2014 (11th December 2013 - 21st January 2014), and was thus not exclusively "the 2013 world event". ( https://runescape.wiki/w/World_event ), unlike the first one including Zamorak and Saradomin. Could ya please fix the survey, jmods? Flaired it as bug coz idk what else to flair it as. The answers you seem to think are correct simply are not. EDIT: Added an imgur album with the answers to those two questions. https://imgur.com/a/B9JV5T0 [link] [comments] | ||
One of Those Shields are Not Like the Others Posted: 24 Jan 2020 07:23 AM PST
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Ironmen should NOT be allowed to participate in these AFK lumbridge crater events Posted: 23 Jan 2020 06:52 PM PST These events are more OP than double exp weekends and fresh ironmen are allowed to participate. We are talking 80k+ exp an hour in skills like Herblore(!!!) for Ironmen with zero resources required and literally the only interaction is to click once every 5 minutes so you don't get sent to the lobby. There has already been one that gave thousands of Ironmen an enormous boost, but that doesn't mean there should be more. It's crazy to me that this is even a consideration [link] [comments] | ||
Posted: 24 Jan 2020 09:08 AM PST
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Ironmen get to take advantage of so many things, so why can’t they dung together. Posted: 24 Jan 2020 12:16 AM PST I know it's probably been said before but the amount of ironmen I know who leach drops with lootshare, or camp lumbridge crator events etc is insane. If ironmen can do all of those insane things why can't they dung together yet. The fastest dung xp for ironmen is token farming and then exchanging tokens for xp from what I've heard, but I would love to actually do dung with my friends. It was fine at the beginning but now that everybody has all this freedom I just don't see what significant unfair advantage an iron can gain from dung that they couldn't gain from token farming. [link] [comments] | ||
Can you guess the game in question? Posted: 24 Jan 2020 05:04 AM PST
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Posted: 23 Jan 2020 08:02 PM PST agility is a very, outdated skill, to say the least, generally speaking it has very little direct benefits to players in RS3 mostly due to the loadstone network making walking most places unnecessary at best, but also because of the introduction of things like perfect juju fishing, and in general easier access to teleportation runes, tablets, and leveling of magic/quests that give tps. With that out of the way, may i present a suggested agility rework. Contents
Current skill highlights and suggested rework highlightsso in essence this is just a TL;DR of what agility currently does, and what post rework it should do, there will be more in depth in each section to follow from leveling, intertwined skill benefits and combat benefits. Agility now
After suggested rework
Reworked levelingFirst and foremost, leveling agility is painful in mid levels, with even the most generous of courses offering relatively low overall experience, requiring a handful of often quest locked exploited agility courses to get even close to reasonable xp/h. So, first, general leveling changes
Pretty decant already right? Well lets sweeten the pot a little, similarly to daily challenges players would be given permission from the agility guild to once a day train a specific agility course to "test for defects" daily, weekly, and monthly. Complete the course's total for your daily weekly and monthly requirement and you'll receive a "care package" based on the region chosen, for example;
Intertwined skill benefitsWe have a little of this right now actually, but lets make this more intertwined but to start
With that, i would suggest the following changes and adaptations to its interactions with the following
Combat benefitsAgility has been a strange skill, you'd think it'd influence combat in some way, and i guess back in the day it did in pvp, after all, running away is a perfectly acceptable strategy when you're outmatched. but no more, it's time we gave agility a purpose as a support skill, by having it actually support you in combat as well as skilling. here's what i had in mind
The Agility GuildA small headquarters that would be put into a small building in Varrock, (maybe above the rune store) in a network of tightropes and rooftop alleyways, players may meet here with representatives of the various agility courses around Runescape, as well as a cetral "teleport hub" for agility, the agility guild will also feature a reputation system and a new minigame unlocked via this hub. the basics there will be a representative of each course in runescape, each one will offer a challenge, to start however;
Reputation conversely to the farming guild, reputation is gained closer to the heart's reputation system, each representative would have his or her own reputation with a perk associated with each agility course to make running them more enticing. here's what i was thinking.
The Delve Upon hitting reputation 3 with the desert representative players will be allowed access to the delve 5 randomly generated rooms featuring 4 rooms of multiple agility traps and the treasure room at the end, players will like PP have 5 minuets to get through to the end room dodging traps then pick the lock to the tomb, they'd then be allowed to open a handful of chests and urns for loot to trade in for gold or xp at the guild Suggested traps
suggested Loot
Xp per run (Scales)
closingAnd that's about it, not the most comprehensive of ideas compared to some, but enough to get the ball rolling for a semi worthwhile rework. Xp and cash output will ofc need to be tweaked and reworked but for now it's enough to get started debating new features and so on. *edit, forgot two reputation perks from my word doc [link] [comments] | ||
A Wild Maxed Ga'al who likes cake has appeared! Posted: 24 Jan 2020 03:48 PM PST
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History of Daemonheim (A Decade of Daemonheim) Posted: 24 Jan 2020 12:22 AM PST
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Posted: 23 Jan 2020 10:43 PM PST It would be nice if we could get a Seed Bag - similar to the Herb Bag. It would store x amount of seeds, and can be upgraded through Herby Werby or another perhaps through the Farming Guild reputation. I know seeds are stackable, but when pickpocketing the Master Farmer/Gardener or fighting bosses that drop a considerable array of seeds, it would be helpful to keep them in one place and save a few inventory spaces. Thoughts? [link] [comments] |
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