RuneScape This Week In RuneScape - Advent Calendar |
- This Week In RuneScape - Advent Calendar
- FashionScape: Pulled a golden cane from the reward chest and got my first court summons in the same day. Dug out my golden mining suit and headed to prosecute in my fanciest attire. We won!
- I drew future settlers playing RS on Mars
- How am I able to win 200m gp with 5 white gems?
- It is time for revenge my fellow HCIM
- Loot from spam clicking the "0st of December" Button on the advent calendar as an Ironman.
- What’s the point of the profanity filter if you can still get muted for swearing?
- Raksha concept art (new dinosaur boss)
- It's hilarious that the free sad walk is during what is supposed to be the happiest time of year
- RuneScape 3's Graphics & Identity Problem
- With OSRS Getting A Settings Search Bar is RS Getting One Soon?
- Anyone seen this, or know the chances of this? Duo partner and I
- Clicking an animal from a distance in POF opens the ANIMAL INFO interface. Could the same thing apply when you click on the paddock gate?
- This is not OK
- Gem Running Tip [Crafting Uncommon Gems] (Fastest Method/Route)
- jagex should really fix this, they are about to kill someone with it (epilepsy)
- Throwback Thursday: Found this in my archives from 2018. A rough idea for a new skill: Archaeology.
- [Suggestion] Can you please make it so Ironmen either don't have to waste their time with Advent Calendar items they can't have, change the items or just don't give it to us.
- Ultimate Slayer Unlocked (Data, Loot Tab and More)
- Nazastarool's Skeleton Form doesn't have the HP Bar or information. (Other 2 forms do.)
- Raksha - Information so far
- What makes people hate RS3?
- Now that Jagex has established a relationship with steam, could we see old FunOrb games like Arcanists be released?
This Week In RuneScape - Advent Calendar Posted: 30 Nov 2020 02:48 AM PST | ||
Posted: 03 Dec 2020 09:50 AM PST
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I drew future settlers playing RS on Mars Posted: 03 Dec 2020 12:06 PM PST
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How am I able to win 200m gp with 5 white gems? Posted: 03 Dec 2020 03:19 AM PST
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It is time for revenge my fellow HCIM Posted: 03 Dec 2020 03:16 AM PST
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Loot from spam clicking the "0st of December" Button on the advent calendar as an Ironman. Posted: 02 Dec 2020 11:12 PM PST
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What’s the point of the profanity filter if you can still get muted for swearing? Posted: 03 Dec 2020 10:57 AM PST Title- I said 'shit' while calling out a scammer in the GE. I said it a few times and I got a 3 day mute (he reported me). It's not the end of the world, I'm not complaining, I'm just genuinely curious. Hell, I've even hear Jmods say choice words in livestreams. If it's not a racial slur, why are we getting muted for swearing? Isn't the profanity filter there for a reason? [link] [comments] | ||
Raksha concept art (new dinosaur boss) Posted: 03 Dec 2020 05:03 AM PST
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It's hilarious that the free sad walk is during what is supposed to be the happiest time of year Posted: 03 Dec 2020 11:52 AM PST
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RuneScape 3's Graphics & Identity Problem Posted: 03 Dec 2020 06:44 AM PST RuneScape 3's Graphics & Identity ProblemRuneScape has a tumultuous relationship with graphics. Half a dozen or so different graphical and modelling styles spread across the game world, graphical updates which are often left on the cutting room floor and items that are no longer recognisable post-overhaul - all of which are a problem. For RSHD (released July, 2008), Jagex employed about 30 artists to improve the game. Locations, dungeons, quest locations, interfaces, items, models - pretty much everything. This is something which in modern day Jagex could really benefit from. Equally, graphics seem to often be a bottle neck for updates - is their current style sustainable? In this thread I will address what I believe to be some of the major problems with the graphical inconsistency, why they're important, and so on. I don't write this to shit on the graphics team by any means - I adore seeing new graphical content, the concept art, etc. If anything, this should highlight why the graphics team is important and why Jagex needs to hire more of them. RS2 was released in 2004, RSHD in 2008 with the help of 30 artists. Jagex is currently wealthier than they have ever been - but have graphics almost 13 years old throughout the game. Model Identity of EquipmentSomething I believe to be really important, is that when graphically updating an existing model - Jagex tries to retain its identity, unless it didn't have a recognisable identity in the first place. Here are some examples of items that were not only once loved by players, but iconic and well-known to the recognisable 'image', 'marketability' and 'identity' of RuneScape:
However, this isn't to say all graphical updates to equipment models have been bad. Some graphical updates have kept the integrity of the original designs and built upon them. Sometimes pretty much the same design with just much better textures. Locations & The Cutting Room FloorI have a lot of praise for graphical updates of locations. I think they're fantastic updates, they just don't happen enough. For me personally, they have often retained the 'feel' of the original location, whilst also making it look much better. There are obvious problems with a new player seeing a location such as Burthorpe and Taverly; or even the Dig Sites, Menaphos, and the Lost Grove; compared to.. Yanille. The comparison is so stark that it looks like two different games, and I do worry that this could be incredibly off-putting to players who are not already attached to the game. There has also been some very strange decisions made in regards to these graphical updates. A few years ago Jagex had been working on a Seers' Village and Camelot graphical update, it looked fantastic. The concept art seemed out of this world, and the art team had already gone well beyond the boxing stages. Unfortunately, this update was scrapped because Jagex had moved onto a new standard. The problem with this is - does anyone go to the TzHaar City and think that the location looks bad? What about the Wizards' Tower? Al Kharid? No. These all look modern, dynamic, alive. Some of the best graphical updates they have ever done. All of these from a time before Jagex began the Seers' Village rework. The question is, would it have been better to finish and implement the Seers' Village and Camelot graphical update - or wait many, many years until they could begin that graphical update again? For me, personally, it's absolutely the former. Seers' Village isn't the only one. Jagex have unfinished graphical updates for many places. Edgeville Monastery and Ice Mountain, Karamja, Desert Swamp, Tirranwn Mountains, Pollivineach Dungeon, and so on. All of which would have been better finished in their current form, than having to wait for the rare opportunity to begin the graphical update again in its entirety. Quests & NPCsA few years ago, Jagex had the right idea. When they updated a model for a new quest they would update and animate that model in all previous quests. Same can be said for locations, when Jagex would update a location - they would make sure that all of the relevant quest locations were updated. This is no longer the case. It's all well and good updating, say, Kerapac for the new quest which he features in - presumably to ensure that the new quest feels modern, can be advertised to new players, and so on. But what about every other quest that this character features in? Yes, it's more work to animate this character in old quests - but the benefits are huge. Quests, generally, have fantastic writing and mechanics regardless of their time period. The benefits to updating the a model throughout the series is that not only does the new quest feel modern, but every prior quest now feels modernised, updated, etc. We also have an opposite issue where new models are created, and then forgotten about. One example of this is Icthlarin in Desperate Times. Someone decided to go to the time, effort or economic cost of updating this model - only for it not to be used. Same can be said for the Infernal Source. The lore around Dagon is quite nice, but the model re-use is not. This is despite Jagex having an updated demon model from their cancelled Expansion 2: Before the Wilderness project. This extends to other NPC's too. A few years ago Jagex created an updated bear model which is yet to be seen in-game, for Archaeology they created a new imp model which is yet to be seen outside of the Infernal Source, MTX introduced what could be used as a base for baby dragons - also yet to be seen in-game. EoC Animation IssuesWhen EoC was released, Jagex decided it would be a good idea to essentially randomise the combat style of existing monsters. I'm not sure this was ever necessary. This created an issue where existing monsters are doing rather strange things, such as spiders and bats casting spells. This doesn't really make any real sense, and looks somewhat strange. If a spider is going to fire something, shouldn't it be web rather than a magic spell? [link] [comments] | ||
With OSRS Getting A Settings Search Bar is RS Getting One Soon? Posted: 03 Dec 2020 08:53 AM PST | ||
Anyone seen this, or know the chances of this? Duo partner and I Posted: 03 Dec 2020 02:01 PM PST
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Posted: 03 Dec 2020 01:47 PM PST Currently if you click on "Check animals x paddock" you run up to the gate before the interface opens. Could be a nice QOL to have the interface also open up from a distance like check animals does. [link] [comments] | ||
Posted: 03 Dec 2020 05:21 AM PST
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Gem Running Tip [Crafting Uncommon Gems] (Fastest Method/Route) Posted: 03 Dec 2020 08:32 AM PST
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jagex should really fix this, they are about to kill someone with it (epilepsy) Posted: 03 Dec 2020 01:30 AM PST | ||
Throwback Thursday: Found this in my archives from 2018. A rough idea for a new skill: Archaeology. Posted: 03 Dec 2020 11:28 AM PST
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Posted: 03 Dec 2020 10:59 AM PST Every time I open an Advent Calendar slot and it tells me that I can't use the item cause muh Ironman, I kinda get frustrated. Not because we aren't getting anything. But because it looks like I am about to get something, then I spend a minute clicking through prizes I can't have.... (Speaking in paste tense and long periods of time because it was the same thing last year) [link] [comments] | ||
Ultimate Slayer Unlocked (Data, Loot Tab and More) Posted: 03 Dec 2020 04:21 AM PST
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Nazastarool's Skeleton Form doesn't have the HP Bar or information. (Other 2 forms do.) Posted: 03 Dec 2020 08:45 AM PST | ||
Posted: 03 Dec 2020 12:34 AM PST Since there has been so little information about Raksha and divided among several platforms I've decided to compile all the information that I found. If I'm missing something, please let me know. Note: Everything under 'Information from D&D stream' is speculation since nothing has been confirmed. Release date: 7th of December Extra Information: Information from D&D stream: Strategies: [link] [comments] | ||
Posted: 03 Dec 2020 03:05 PM PST I'm reading so much this days about the differences between RS3 and OSRS. I played OSRS (well, the original Rs) a lot of years ago, but it's so slow in progress I can't play thinking i will not hit endgame on a million of months or years grinding. I played 3 or 4 hours to RS3, and looks fun and pretty. Why is all those hate to this version? It's just elitism? Or simply RS3 is not so good as it appears? TL;TR I'm just looking for a cross-platform (mobile PC) to enjoy with difficult content (punish if you die), trade, raids and enjoy some PvP [link] [comments] | ||
Posted: 02 Dec 2020 07:16 PM PST Arcanists to me is honestly more nostalgic than RS was. Simply because there hasn't been anything to replicate that experience we had from 2008-2012. It really saddens me the game's dead, I know there has been community orientated projects around building a newer version, but a steam-backed Jagex Arcanists would almost certainly succeed. I really think even if they just released the original game it would still age well on Steam. This game was incredibly fun and a huge nostalgic experience, I may have even played it more than RS back in the day. Mod Pips (who isn't employed by Jagex anymore I believe) teased something about an Arcanists a few years ago, but nothing ever came of it. Just YouTube some old Arcanist videos and listen to the music & gameplay & the skins. If done properly I think this game can actually have very good benefits for Jagex, that and AoG (Armies of gielinor) were arguably the only reason FunOrb was successful. Edit: My mistake, Mod Pips is the current CEO of Jagex. It was actually Mod Balance who made the tease in 2017. This certainly seemed to imply something, what happened? https://www.reddit.com/r/runescape/comments/78nswc/need_money_jagex_how_about_arcanists/ [link] [comments] |
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