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    Thursday, December 3, 2020

    RuneScape This Week In RuneScape - Advent Calendar

    RuneScape This Week In RuneScape - Advent Calendar


    This Week In RuneScape - Advent Calendar

    Posted: 30 Nov 2020 02:48 AM PST

    FashionScape: Pulled a golden cane from the reward chest and got my first court summons in the same day. Dug out my golden mining suit and headed to prosecute in my fanciest attire. We won!

    Posted: 03 Dec 2020 09:50 AM PST

    I drew future settlers playing RS on Mars

    Posted: 03 Dec 2020 12:06 PM PST

    How am I able to win 200m gp with 5 white gems?

    Posted: 03 Dec 2020 03:19 AM PST

    It is time for revenge my fellow HCIM

    Posted: 03 Dec 2020 03:16 AM PST

    Loot from spam clicking the "0st of December" Button on the advent calendar as an Ironman.

    Posted: 02 Dec 2020 11:12 PM PST

    What’s the point of the profanity filter if you can still get muted for swearing?

    Posted: 03 Dec 2020 10:57 AM PST

    Title- I said 'shit' while calling out a scammer in the GE. I said it a few times and I got a 3 day mute (he reported me). It's not the end of the world, I'm not complaining, I'm just genuinely curious.

    Hell, I've even hear Jmods say choice words in livestreams. If it's not a racial slur, why are we getting muted for swearing? Isn't the profanity filter there for a reason?

    submitted by /u/MtnDoobie
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    Raksha concept art (new dinosaur boss)

    Posted: 03 Dec 2020 05:03 AM PST

    It's hilarious that the free sad walk is during what is supposed to be the happiest time of year

    Posted: 03 Dec 2020 11:52 AM PST

    RuneScape 3's Graphics & Identity Problem

    Posted: 03 Dec 2020 06:44 AM PST

    RuneScape 3's Graphics & Identity Problem

    RuneScape has a tumultuous relationship with graphics. Half a dozen or so different graphical and modelling styles spread across the game world, graphical updates which are often left on the cutting room floor and items that are no longer recognisable post-overhaul - all of which are a problem.

    For RSHD (released July, 2008), Jagex employed about 30 artists to improve the game. Locations, dungeons, quest locations, interfaces, items, models - pretty much everything. This is something which in modern day Jagex could really benefit from. Equally, graphics seem to often be a bottle neck for updates - is their current style sustainable?

    In this thread I will address what I believe to be some of the major problems with the graphical inconsistency, why they're important, and so on. I don't write this to shit on the graphics team by any means - I adore seeing new graphical content, the concept art, etc. If anything, this should highlight why the graphics team is important and why Jagex needs to hire more of them.

    RS2 was released in 2004, RSHD in 2008 with the help of 30 artists. Jagex is currently wealthier than they have ever been - but have graphics almost 13 years old throughout the game.

    Model Identity of Equipment

    Something I believe to be really important, is that when graphically updating an existing model - Jagex tries to retain its identity, unless it didn't have a recognisable identity in the first place. Here are some examples of items that were not only once loved by players, but iconic and well-known to the recognisable 'image', 'marketability' and 'identity' of RuneScape:

    • Skillcapes
    • Dragonfire Shield
    • Boots (Such as Infinity Boots and Dragon Boots)
    • Armour (Such as Dragon, Void, Rune, Mithril, Elite Black Armour, Varrock Platebody, Proselyte)
    • Weapons (Such as Dragon Claws, Abyssal Whip, Dragon Scimitar, Dragon Hatchet)

    However, this isn't to say all graphical updates to equipment models have been bad. Some graphical updates have kept the integrity of the original designs and built upon them. Sometimes pretty much the same design with just much better textures.

    Locations & The Cutting Room Floor

    I have a lot of praise for graphical updates of locations. I think they're fantastic updates, they just don't happen enough. For me personally, they have often retained the 'feel' of the original location, whilst also making it look much better.

    There are obvious problems with a new player seeing a location such as Burthorpe and Taverly; or even the Dig Sites, Menaphos, and the Lost Grove; compared to.. Yanille. The comparison is so stark that it looks like two different games, and I do worry that this could be incredibly off-putting to players who are not already attached to the game.

    There has also been some very strange decisions made in regards to these graphical updates. A few years ago Jagex had been working on a Seers' Village and Camelot graphical update, it looked fantastic. The concept art seemed out of this world, and the art team had already gone well beyond the boxing stages. Unfortunately, this update was scrapped because Jagex had moved onto a new standard.

    The problem with this is - does anyone go to the TzHaar City and think that the location looks bad? What about the Wizards' Tower? Al Kharid? No. These all look modern, dynamic, alive. Some of the best graphical updates they have ever done. All of these from a time before Jagex began the Seers' Village rework. The question is, would it have been better to finish and implement the Seers' Village and Camelot graphical update - or wait many, many years until they could begin that graphical update again? For me, personally, it's absolutely the former.

    Seers' Village isn't the only one. Jagex have unfinished graphical updates for many places. Edgeville Monastery and Ice Mountain, Karamja, Desert Swamp, Tirranwn Mountains, Pollivineach Dungeon, and so on. All of which would have been better finished in their current form, than having to wait for the rare opportunity to begin the graphical update again in its entirety.

    Quests & NPCs

    A few years ago, Jagex had the right idea. When they updated a model for a new quest they would update and animate that model in all previous quests. Same can be said for locations, when Jagex would update a location - they would make sure that all of the relevant quest locations were updated. This is no longer the case.

    It's all well and good updating, say, Kerapac for the new quest which he features in - presumably to ensure that the new quest feels modern, can be advertised to new players, and so on. But what about every other quest that this character features in? Yes, it's more work to animate this character in old quests - but the benefits are huge.

    Quests, generally, have fantastic writing and mechanics regardless of their time period. The benefits to updating the a model throughout the series is that not only does the new quest feel modern, but every prior quest now feels modernised, updated, etc.

    We also have an opposite issue where new models are created, and then forgotten about. One example of this is Icthlarin in Desperate Times. Someone decided to go to the time, effort or economic cost of updating this model - only for it not to be used. Same can be said for the Infernal Source. The lore around Dagon is quite nice, but the model re-use is not. This is despite Jagex having an updated demon model from their cancelled Expansion 2: Before the Wilderness project.

    This extends to other NPC's too. A few years ago Jagex created an updated bear model which is yet to be seen in-game, for Archaeology they created a new imp model which is yet to be seen outside of the Infernal Source, MTX introduced what could be used as a base for baby dragons - also yet to be seen in-game.

    EoC Animation Issues

    When EoC was released, Jagex decided it would be a good idea to essentially randomise the combat style of existing monsters. I'm not sure this was ever necessary. This created an issue where existing monsters are doing rather strange things, such as spiders and bats casting spells. This doesn't really make any real sense, and looks somewhat strange. If a spider is going to fire something, shouldn't it be web rather than a magic spell?

    submitted by /u/Gaga_Lady
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    With OSRS Getting A Settings Search Bar is RS Getting One Soon?

    Posted: 03 Dec 2020 08:53 AM PST

    Anyone seen this, or know the chances of this? Duo partner and I

    Posted: 03 Dec 2020 02:01 PM PST

    Clicking an animal from a distance in POF opens the ANIMAL INFO interface. Could the same thing apply when you click on the paddock gate?

    Posted: 03 Dec 2020 01:47 PM PST

    Currently if you click on "Check animals x paddock" you run up to the gate before the interface opens. Could be a nice QOL to have the interface also open up from a distance like check animals does.

    submitted by /u/mastercamo123
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    This is not OK

    Posted: 03 Dec 2020 05:21 AM PST

    Gem Running Tip [Crafting Uncommon Gems] (Fastest Method/Route)

    Posted: 03 Dec 2020 08:32 AM PST

    Gem Running Tip [Crafting Uncommon Gems] (Fastest Method/Route)

    *For Al Kharid
    Hi,

    Al Kharid is a wonderful place. A place I have been living in, day in, day out, for the last few moments of my time in Gielinor. Why? Gems. To cut them all is my true test. To become an inventor is my dream.

    I have watched these scorpions exist without eating, for hours upon hours. I have seen dozens of Demon Boss names, and learnt that they can spawn, abruptly, and without warning, in both the north and south of Al Kharid.

    Jagex claims that these D&D spawns are set in their locations. I beg to differ. My first encounter was when I was levelling Mining/Smithing. And then again when I changed my job to Mining/Crafting. I think there is more to these Demon Boss spawns than Jagex wants the public to know.

    I believe through that rough exterior these Demon Boss D&D are cheering us on. Watching, due to shyness as we skill. I must admit we both share this shyness, as I have seen the Demon Boss, and all their cousins - numerous times. And we both fail to engage in any conversation.

    https://preview.redd.it/kqbneu5dzz261.png?width=100&format=png&auto=webp&s=06e9ff7584a76e70381c6833227209144b68c8eb

    Anywho. As I am nearing 80 Crafting while in Kleptomania Gamemode. I realise that some people, or a vast majority of the people I view - stan these routes:

    https://preview.redd.it/8m6nc2cozz261.png?width=200&format=png&auto=webp&s=9d431a23285c1cf2053a3caa14c0f8bb0211d999

    https://preview.redd.it/641pcb3szz261.png?width=200&format=png&auto=webp&s=06a9bb342b999f28cf9c3608f3c26289a29603b2

    And the rare blursed Lumbridge route. But that person said the scenery is more enjoyable in transit.

    Now - on average, with and without using dashes afforded to you through training combat. You clock in at around 30-45 seconds. One way. 60 - 85 seconds (not accounting for bank depositing) for a two-way trip.

    This brings me to the route I have found most efficient. Moreso if you have agility.

    https://preview.redd.it/5v495mxl00361.png?width=603&format=png&auto=webp&s=fb6b677925ea07253425d0c7e6b2e7ffe5a68163

    This is also the most AFK route with the least amount of clicks per movement. And avoids you the chance to embrace the Demon Boss D&D.

    1. Archeology Book teleport
    2. Right-click map, prompt 'walk here' as you teleport.
    3. Bank
    4. Click at the first blue circle.
    5. Click at either agility icon or the gems. And you'll path to both.

    35-40 seconds, one way. Even less if you use the skills/agility shortcut.

    https://preview.redd.it/5uepfbeuwz261.png?width=322&format=png&auto=webp&s=dce75e2a57556f052407329d8fe591fdcdd432f6

    https://preview.redd.it/0m5q128n10361.png?width=60&format=png&auto=webp&s=bacdac9615be608b3efffcc7cecf70fc1a502dda

    submitted by /u/FellowshipOfTheGrind
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    jagex should really fix this, they are about to kill someone with it (epilepsy)

    Posted: 03 Dec 2020 01:30 AM PST

    Throwback Thursday: Found this in my archives from 2018. A rough idea for a new skill: Archaeology.

    Posted: 03 Dec 2020 11:28 AM PST

    [Suggestion] Can you please make it so Ironmen either don't have to waste their time with Advent Calendar items they can't have, change the items or just don't give it to us.

    Posted: 03 Dec 2020 10:59 AM PST

    Every time I open an Advent Calendar slot and it tells me that I can't use the item cause muh Ironman, I kinda get frustrated. Not because we aren't getting anything. But because it looks like I am about to get something, then I spend a minute clicking through prizes I can't have....

    (Speaking in paste tense and long periods of time because it was the same thing last year)

    submitted by /u/b_is_for_brian
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    Ultimate Slayer Unlocked (Data, Loot Tab and More)

    Posted: 03 Dec 2020 04:21 AM PST

    Ultimate Slayer Unlocked (Data, Loot Tab and More)

    Hello guys! Another Ultimate Slayer post right here.

    Back in June I decided to keep track of some stats whilst completing collection logs for the Ultimate Slayer title. English is not my native language, so I'll try my best to keep the post nice and tidy.

    These were my logs when I started the grind on June 17th 2020. I got 200m Slayer experience a few years ago, so a lot of stuff did not get tracked. Noteworthy items that I already had logged were: Adrenaline Urn, Kal'gerion battle commendation (5x), Cresbot, Kethsi outfit scroll (1x), Cremation ability, Deployable herb burner.

    • Asgarnia & Misthalin: 17/25 (done 20-09-2020)
    • Daemonheim: 2/14 (done 20-09-2020)
    • Feldip Hills: 0/8 (done 30-06-2020)
    • Fremennik Province: 0/23 (done 30-06-2020)
    • Kandarin: 3/16 (done 04-09-2020)
    • Karamja: 0/16 (done 31-08-2020)
    • Keldagrim: 0/6 (done 18-06-2020)
    • Kharidian Desert: 1/12 (done 26-11-2020)
    • Lost Lands and Dungeons: 4/28 (done 10-11-2020)
    • Morytania: 1/28 (done 16-10-2020)
    • Other Worlds: 7/17 (done 03-10-2020)
    • Wilderness: 0/38 (done 03-12-2020)
    • General Drops: 13/18 (done 15-07-2020)

    Basically, I had to start with a clean slate.

    These are my completed logs: https://imgur.com/a/MKxw8Jj

    And these are my KCs: https://i.imgur.com/nJ5AU5w.png

    Based on RSwiki drop rates and online data, I created a sheet with more in-depth data (KCs for log, luck, slayer experience, etc.). File: https://i.imgur.com/Eqy95Dw.png

    Some other weird flexes and noteworthy stuff:

    • Started with 43 Effigies
    • Started with 12 Draconic Visages
    • Wildy Relics total sell price: 19.535k
    • Brawler Gloves: 22
    • Wilderness deaths: 6
    • Did not notice a logged Hexcrest for X amount of tasks
    • Ascension Grips before the full set of keys
    • Camel Staff on kill 250 (before Raptor Key part 3)
    • Celestial Handwraps + a Draconic Visage dropped by one dragon
    • Nipper pet from a normal Ripper Demon (killed over 1k Slashers)

    Let's talk about money now.

    After stocking up on food, potions and other usables, I was pretty much broke.

    I kept my loot tab intact as much as possible. The high alch money from my Spring Cleaner was pretty much enough to cover more buys. Also decided to skip making Ripper Pouches to save some time.

    Biggest spendings:

    • Seeker's charms: 122m
    • Fellstalk incense sticks: 32m
    • Scrimshaws: Around 200m (I had quite some superiors stocked from ports)
    • Potions & Food: Around 150m
    • Repairs, Divine Charges & Other: Around 250m

    This is my loot tab: https://i.imgur.com/PkT9lwh.png

    Total tab value after selling every single item: 5,9b gp

    Feel free to ask questions, compare KCs or just anything.

    Good luck fellow log grinders!

    https://preview.redd.it/u557rlyysy261.png?width=573&format=png&auto=webp&s=a0d3c05133159e5ad5aa468f1cd796fc132cda84

    submitted by /u/HelicazeRS
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    Nazastarool's Skeleton Form doesn't have the HP Bar or information. (Other 2 forms do.)

    Posted: 03 Dec 2020 08:45 AM PST

    Raksha - Information so far

    Posted: 03 Dec 2020 12:34 AM PST

    Since there has been so little information about Raksha and divided among several platforms I've decided to compile all the information that I found. If I'm missing something, please let me know.

    Note: Everything under 'Information from D&D stream' is speculation since nothing has been confirmed.

    Release date: 7th of December
    Group size: Solo and Duo (HP Scales)
    Combat level: N/A
    Difficulty: Somewhere between Araxxor and Telos. It's no DPS dummy, it's an endurance test. Not hardest boss
    Weakness: N/A
    Unique drops: Multiple ability codicies and pet

    Extra Information:
    - Located on Anachronia
    - Short miniquest requirement
    - There is no hardmode. Solo and Duo kc is counted separately but will add up together meaning IFB will only have to kill it a 100 times in total
    - If you solo the boss it will drop 1 drop, if you duo it will drop 2 drops, 1 for each player
    - You can teleport out of the boss fight at any time
    - It's an instance like Telos, you kill the boss once and you need to re-create the instance after every fight
    - Drop rates are the same for solo as duo since every person gets their own drop
    - Boss does not have 15 phases
    - practice mode will be available on the day of release

    Information from D&D stream:
    - Miniquest looks like a puzzle
    - Raksha is massive (SGB might be useful)
    - Uses melee in Melee Distance
    - Attack 1: Tail Swipe (Knock back)
    - Attack 2: Purple bomb (Might be a bleed)
    - Attack 3: Roar (when Raksha is on low HP orbs will be fired to players, this might be Insta kill)
    - Varanus (NPC) might be a part of the fight
    - There's some odd purple glue potion that might be interesting

    Strategies:
    - Put food in mouth
    - Don't die

    submitted by /u/ImpRS
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    What makes people hate RS3?

    Posted: 03 Dec 2020 03:05 PM PST

    I'm reading so much this days about the differences between RS3 and OSRS. I played OSRS (well, the original Rs) a lot of years ago, but it's so slow in progress I can't play thinking i will not hit endgame on a million of months or years grinding. I played 3 or 4 hours to RS3, and looks fun and pretty. Why is all those hate to this version? It's just elitism? Or simply RS3 is not so good as it appears?

    TL;TR I'm just looking for a cross-platform (mobile PC) to enjoy with difficult content (punish if you die), trade, raids and enjoy some PvP

    submitted by /u/C4nt3r
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    Now that Jagex has established a relationship with steam, could we see old FunOrb games like Arcanists be released?

    Posted: 02 Dec 2020 07:16 PM PST

    Arcanists to me is honestly more nostalgic than RS was. Simply because there hasn't been anything to replicate that experience we had from 2008-2012. It really saddens me the game's dead, I know there has been community orientated projects around building a newer version, but a steam-backed Jagex Arcanists would almost certainly succeed.

    I really think even if they just released the original game it would still age well on Steam. This game was incredibly fun and a huge nostalgic experience, I may have even played it more than RS back in the day. Mod Pips (who isn't employed by Jagex anymore I believe) teased something about an Arcanists a few years ago, but nothing ever came of it.

    Just YouTube some old Arcanist videos and listen to the music & gameplay & the skins. If done properly I think this game can actually have very good benefits for Jagex, that and AoG (Armies of gielinor) were arguably the only reason FunOrb was successful.

    Edit: My mistake, Mod Pips is the current CEO of Jagex. It was actually Mod Balance who made the tease in 2017. This certainly seemed to imply something, what happened?

    https://www.reddit.com/r/runescape/comments/78nswc/need_money_jagex_how_about_arcanists/

    submitted by /u/JaydenSnow
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