RuneScape TL;DW 467 - Year in Review |
- TL;DW 467 - Year in Review
- Runescape Fanart - Our Home in Menaphos
- Archaeology won’t come out in January
- This years christmas event is by far the most underwhelming event in RS history
- Archaeology Delayed - PVM Hub Arriving January instead
- DAY: 471 - POF crows still in graphical agony. Their suffering is eternal.
- It's honestly so nice and refreshing to see the RS home page filled with new posts
- Imagine that, reworking an outdated skill/system is far more popular than mediocre 120 extensions!
- Swear to god if this guy throws a snowball at me one more time I'm going to fucking lose it
- Just noticed I had 2 boomers in my breeding pen
- I'm actually pretty happy War's Retreat (PvM HUB) is coming first instead of Archaeology
- Soul wars
- Archaeology Journal: Warforge!
- the Bank Rework was by far the best update in 2019...
- I have already unlocked that little monster!
- Regard to Jagex claiming the brought out graphical issues with some of the new items and objects I have a few questions
- Next textures
- Can we get this guy to stop harassing us about his non-existent pineapples every 5 seconds?
- Runescape 3 Mobile - A Review
- This is annoying (120 farm perk on taverly farming patch)
- Hi Reddit, we had a quadruple party today: my little sister got her 10 year cape and got into Prifddinas, and I finally got my Master Quest Cape and maxed!
- Archaeology and Perks
- Typing in-game triggers keybound abilties.
- During the current stream, did they discuss the player suggestions for pets?
Posted: 19 Dec 2019 11:02 AM PST Vod | Archaeology Journal: Warforge! | Year Ahead: A message from Mod Warden Recent Update
Other
Year Ahead
Q&A
ArchaeologyDelayed
Invention Comparison Invention had a launch and track approach. It touched many things in the game, so we got right what we could and then iterated on what we couldn't after release. Player's didn't appreciate this. Warforge Digsite
PvM Hub - War's RetreatTL;DW 459 - Epic Jam Content Showcase - For more info on the PvM Hub
120 Farm/Herb
Other
Year in Review
Other
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Runescape Fanart - Our Home in Menaphos Posted: 19 Dec 2019 05:58 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archaeology won’t come out in January Posted: 19 Dec 2019 08:08 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This years christmas event is by far the most underwhelming event in RS history Posted: 19 Dec 2019 08:27 AM PST As the title says... reused models and totally pointless and non engaging event. By far the most non engaging one throughout runescape history. I just do my 2 clicks on advent calendar, check reddit to see where the present is located in the world, collect it, get my 80 papers from santa and contribute 100 to the cracker and go back to do whatever the f i was doing until some peeps pull it so i can collect some pointless food with a new icon and maybe if im lucky ill get some meh token. When will you ever bring back cool and community engaging events like we had in the old times? Rant end. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archaeology Delayed - PVM Hub Arriving January instead Posted: 19 Dec 2019 08:09 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DAY: 471 - POF crows still in graphical agony. Their suffering is eternal. Posted: 18 Dec 2019 06:44 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's honestly so nice and refreshing to see the RS home page filled with new posts Posted: 19 Dec 2019 09:11 AM PST I know not everyone feels this way and there is still some skepticism that we can all have, but seeing lore drops, developer blogs, and other communications on the home page of Runescape is so nice to see. There were so many months in the last few years were we'd get 1 post a week and no other communication. But just in this one day we got 3-4 posts about various things and that feels incredible. One of the most exciting thing about this game when I played it during 2005-2008 era was checking the home page every few hours and seeing something new. This type of communication and looks at future content was turned into livestreams. And while I do love the livestreams, I was never able to watch them fully and I'd always just check the TLDW on /r/runescape. So thank you Mods for actually posting stuff on the home page again. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Imagine that, reworking an outdated skill/system is far more popular than mediocre 120 extensions! Posted: 18 Dec 2019 04:43 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Swear to god if this guy throws a snowball at me one more time I'm going to fucking lose it Posted: 18 Dec 2019 07:43 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Just noticed I had 2 boomers in my breeding pen Posted: 19 Dec 2019 08:44 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm actually pretty happy War's Retreat (PvM HUB) is coming first instead of Archaeology Posted: 19 Dec 2019 02:27 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2019 09:58 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archaeology Journal: Warforge! Posted: 19 Dec 2019 06:55 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
the Bank Rework was by far the best update in 2019... Posted: 19 Dec 2019 03:02 AM PST We had to wait like 3 Years for this update... most of the breaks i took were because of the bank not getting reworked after they announced it in 2016. Mining & Smithing rework was also a great update but i like the bank rework far more. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I have already unlocked that little monster! Posted: 19 Dec 2019 04:14 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2019 10:44 AM PST Firstly, you claim that the issues with colours fading away, colour shifts, different coloured reflections, etc are caused by issues with the enviornment not the new items. But why are not all of the items affected? Why are only specific sub-set of new items affected? If we went by logic then the fault is still in the items. Are you saying that multiple areas of the game like Menaphos, Grand Exchange, Draynor, Desert are suddenly the issue not the small sub-set of new items? Secondly, when we look at new objects and items in the game, there are clearly two sets of style. This leads me to think that the objects are designed by two individuals with different habits and preferences. If you look at some of the new plants introduced to the game, then some of them have strong reflections, strong borders and others do not have any of these. Same with the new Yak Track items and Christmas items. Yak Track weapons have borders, clothes do not. Christmas claws have strong visible borders but the new snow-person pet or sweater do not have these. Am I right to assume that they are designed by different designers with different preferences? Does this also mean Jagex has no design guidelines and every designer goes with what ever they are used to and more comfortable with? Thirdly, are we going to be seeing more strict design guidelines and more uniform art style? RuneScape already has so many different styled areas, there is no need to see more different styles in new content as well. Keep it uniform. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2019 09:59 AM PST With java gone will we start seeing fixes for broken textures, washed out graphics, and area specific color palette shifts that have all been chalked up to unable to fix because java was holding nxt back? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can we get this guy to stop harassing us about his non-existent pineapples every 5 seconds? Posted: 18 Dec 2019 10:12 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2019 03:11 PM PST So, RS3 Mobile's been out... just shy of 2 month now (7 weeks 2 days as of this writing). I've been using it on a Lenovo Tab 4 - 2gb RAM/16GB storage, so I will caveat this review with the note that my device only just meets the minimum system requirements. But, feedback is feedback, and I hope that the information i provide can do Jagex some good with streamlining the app. My first nitpick is a feature I discovered to be entirely missing from Mobile almost as soon as I got it running: The Sheathe Weapons button. On PC, this is done by pressing * on the Number Pad or by right-clicking the gear on the Action Bar and selecting Draw/Sheathe Weapon. On Mobile, this is done... not at all. I spent a full 20 minutes poking around the UI trying to find the button, to no avail. So my first bit of feedback is to add this somewhere for those who enjoy the aesthetic of sheathed weapons and frequently switch between Revolution and Legacy Combat Mode (when exiting Legacy back into Revolution, weapons are left constantly drawn). This can be added by tap-holding the settings gear in the combat UI, tap-holding the bubble that opens the combat settings menu, and/or by tap-holding the Adrenaline/Special Attack bar - and given how much redundancy is already in the Mobile UI in some areas, I won't object to adding the option to all three. Anoher small nitpick is that a lot of items tend to overlap the outside edges of the equipment slots they're equipped in. Not shown here are the Large Rune Pouch and the Demonic Skull, which also do this, as does almost every item nearly the size of the box on PC. Next up is stability. For an app still in beta, RS3 Mobile is remarkably stable - since I started using the app about a week after Mobile Early Access first launched, I've only had three crashes. The first was while trying to load W84 Combat Academy during DXP - with probably upwards of a thousand players in the area, more than a dozen training dummies active, every portable skilling location available deployed, and particle effects/hitsplats going off literally everywhere. My Mobile client gave a valiant effort in trying to load this absolute clusterfuck and only gave up the ghost after about 30 seconds, and I'll easily forgive it this - I fully expected a crash in this situation. The second and third happened today, while trying to gather a few last screenshots for this review and toying with graphics settings. The second crash was upon trying to exit the home menu with Water Detail turned to high while standing next to the River Lum, next to the Fairy Ring outside the GE. The third was in the same spot with Water Detail set to medium. Low did not produce any problems, but was not noticeably different from Water Detail off. I blame this entirely on my device not being able to handle that specific level of detail. There are, however, significant graphical hiccups in Mobile that cannot as easily be explained by a low-grade device. This generally tends to involve particle effects and the like (and generally doesn't affect performance), though I will be documenting these issues here. This set of issues can be summed up by one phrase: Squares. Squares everywhere. A few pieces of evidence:
The next set of screenshots deals with another issue: Textures themselves not loading properly. This pertains pretty much exclusively... to leaves on trees. Cases in point:
Now, I hear some people saying "try turning Textures on." And that's the first thing I tried. Except... that doesn't work. And, in fact, it makes things worse. Two pairs of screenshots for this particular issue. Near the Underwall Tunnel at the GE, textures OFF. Note that the walls look relatively normal, though lacking in brickwork detail. Now... Same spot, textures ON. Note that the wall's color has lightened, and the pillars on it have partially disappeared. Additionally, those paying attention to the small bit of the GE floor at the bottom of the pictures will note that the circular floor has also lightened in color. For a more... obvious example, we head to the Farming Guild. Textures OFF. Not pretty, but functional. Now, Textures ON. Granny, Sam the Sheepdog, the player at the bank chest, the house, the ground... all bleached white like someone spilled the world's largest bucket of paint primer. I'd call this a relatively major problem, seeing as how, when called by the game's script, some texture files are straight not loading. Another area of note for Jagex where textures don't load... Treasure Hunter. Finally, I will cover the app's saving grace: Functionality. Overall, Mobile is not nearly as pretty as RS3 on PC (at least, not until it gets a nice hard spit-polish, which I fully expect considering this is still a beta), but it works. I'll admit, it doesn't work quite as well as PC, but it works. You can, more or less, do pretty much anything you can do on PC, though I wouldn't recommend high-intensity activities. Don't bother setting FPS above 30, you probably won't get 30 FPS most of the time. There are some things to note:
However, when one ignores or bypasses these issues, RS3 Mobile is a functional and mostly convenient way to access Gielinor when PC access isn't readily available - particularly for those who, unlike me, have access to mobile data plans and aren't tethered to WiFi for internet connections. You can do clue scrolls with remarkable ease (especially if you have another mobile device with the RS Wiki pulled up so you can cheat), and puzzle boxes are super easy with the Mobile interface. If you want to AFK a monster group, you can do so without significant problems - I even did this to the point that I got my first 99, Magic, in the Abyss on Mobile. (Still continuing the Squares Everywhere point, take a look at my Abyssal Wand/Orb in that picture) It's slightly inconvenient to have the Components UI for Invention interrupt Disassembly actions on Mobile when it doesn't do so on PC, but I'll chalk that up to technical limitations and not complain. The UI is remarkably customizable for a mobile app (being able to add or remove Ribbon buttons at will), and having access to up to two (or even three) action bars with how the combat UI works is extremely convenient. I frequently miss my grossly oversized minimap from PC when traversing long distances on Mobile, but the minimap is just the size it needs to be for the Mobile interface - and being able to turn it off for a more compact interface is nice. You can, in fact, make almost the entire UI go away with a few buttons if you want screenshots of an environment or greater access to the area around you for navigation. Despite the fact that much of this post is dedicated to detailing bugs or nitpicks, those problems are either avoidable or ignorable with no real drawbacks. In short, once Mobile is fully complete and released, I have absolutely no doubt that the performance will be more streamlined and that the issues outlined above will be resolved. Even with all of its issues, I give the present state of RS3 Mobile a solid 4 out of 5. Now, if the game will give me a Shadow Dye from my Hard Clues as a Christmas present, I'll be a real happy camper. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This is annoying (120 farm perk on taverly farming patch) Posted: 19 Dec 2019 10:40 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2019 04:07 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2019 07:42 AM PST I read once (source forgotten) that a possible perk from Archaeology will allow Armor sets with "Set Effects" to be used with one less piece. IE) Guthan's set effect made possible with any combination of 3 of the 4 required pieces - Helm, Chest, Legs, Spear.
Guthans comes to mind because of afk pvm possibilities (using chest, legs, helm and whatever melee wep set up). [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Typing in-game triggers keybound abilties. Posted: 18 Dec 2019 09:42 PM PST I saw two other people mention this in the update thread, but I wanted to make a post to get this some attention hopefully before the next update. Ever since the last update, when I type in chat it will trigger my abilities and curses that are keybound in addition to chat. It seems to happen when I hit Enter quickly, and it always activates the keybind of the last letter in the sentence. It's annoying because I can't type during dung, slayer, or pvm without wasting abilities or messing up curses. Surprised more people aren't noticing or experiencing this, but if people have temporary solutions I am all-ears. I've been trying to type slower, but it's not always practical in pvm scenarios. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
During the current stream, did they discuss the player suggestions for pets? Posted: 19 Dec 2019 09:28 AM PST I was AFK for a bit and once I returned, I heard them talk about some entries and what not. Then I heard them say that the entires were poor in art?? Every entry I have seen on Reddit have been looking damn amazing. IDK why would Jagex say these entires were poor quality in art when they produce absolute shit themselves and sell it for money??!! [link] [comments] |
You are subscribed to email updates from RuneScape. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment