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    Wednesday, December 9, 2020

    RuneScape I couldn't beak Raksha, so I thought I'd go back to the basics.

    RuneScape I couldn't beak Raksha, so I thought I'd go back to the basics.


    I couldn't beak Raksha, so I thought I'd go back to the basics.

    Posted: 09 Dec 2020 10:41 AM PST

    Raksha solo without protection prayers

    Posted: 09 Dec 2020 08:19 AM PST

    Hard work pays off

    Posted: 09 Dec 2020 03:22 PM PST

    Raksha? more like Rocksha.

    Posted: 09 Dec 2020 04:10 AM PST

    Well that was worth the trouble learning :D

    Posted: 09 Dec 2020 07:32 AM PST

    The final stage of the Anima Creature makes a great budget Raksha pet.

    Posted: 09 Dec 2020 09:08 AM PST

    I made a Chaos Desk Light

    Posted: 09 Dec 2020 03:43 PM PST

    WE NEED AN ASIAN SERVER!

    Posted: 09 Dec 2020 02:42 AM PST

    With the release of Raksa, timing on prayer switches are crucial and us players from Asia in general have a hard time performing tasks that require perfect timing. Top pvmers (and players with low ping in general) can easily flick to a prayer for 1 tick and switch back after, while us in Asia cannot. This issue extends further beyond this new boss, as like others have mentioned before, we have trouble doing things efficiently, examples such as:

    • Skilling: Loading presets, taking items in/out of bank, basically everything has a longer delay
    • High level pvm: bosses like telos with mechanics like his uppercut need absolute precise timing to execute. Switchcape is also hard for us, switching to a weapon for that 1 ability and then switching back takes longer.
    • Surging/Bladed dive: While others with low ping can surge and dive seamlessly, us playing in Asia can't. This also hinders bosses that require good positioning because we sometimes might surge in the wrong direction due to the delay.

    This are just a part of what us players from Asia experience on a daily basis. We NEED an Asia-hosted server. (Same goes for South American players I see)

    submitted by /u/AsianServerPls
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    First Duo Raksha with same drop?

    Posted: 09 Dec 2020 12:45 PM PST

    [Bug] Planted a herb seed that I can't add compost to because it has weeds, but can't weed the patch because herbs are planted

    Posted: 09 Dec 2020 08:50 AM PST

    A non raksha post among the many raksha related posts. Got a double drop for my qbd log, only need the pet (about 75 kc).

    Posted: 09 Dec 2020 01:28 AM PST

    Here's what I learned from over 50 Raksha attempts

    Posted: 09 Dec 2020 04:51 PM PST

    I can't do it

    submitted by /u/Enteresk
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    When are these graphical glitches going to be fixed??

    Posted: 09 Dec 2020 04:38 AM PST

    nice tile

    Posted: 09 Dec 2020 06:56 AM PST

    Say what you want about Raksha, but it’s made me astoundingly better at PvM.

    Posted: 09 Dec 2020 06:57 AM PST

    In these two days, I'm yet to have successfully beaten Raksha. Granted, I mainly only tried on Monday, but my prayer flicking, res'ing, and kiting were all amateur before this boss. Now I've got it down to a tee.

    Practicing on an extremely challenging opponent is fantastic for learning. I even went to Ambassador to take a break from Rak, and it felt like a relief.

    The difference is noticeable. I feel like I could up my enrage on Telos now.

    Edit: Finally made it to Phase 4!

    submitted by /u/TheFalloutHandbook
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    TL;DW 505 - Let's Play Raksha

    Posted: 09 Dec 2020 02:04 PM PST

    Vod | TWIR: Raksha! | High Effort Kill | Low Gear Kill | No Food Kill


    Violet is Blue Too

    Coming Dec 14th alongside a Festive Yak Track


     

    Raksha

    Day 1 Raksha Stats

    Description Solo Duo
    Most kills 87 62
    Fastest time 3m 12s 3m 21s
    Average time 7m 30s 6m 34s

     

    Aims and Design

    Mod Ryan - I like trying out new things in content and learn, improve, and iterate upon that knowledge in the future.

    Key aims

    • Create a boss where you are punished for your mistakes and mastering it allows for great feats (no food).
    • We want to create mechanics which allow players to utilize the toolkit they already have.
      • Example: Choosing when and how you deal with the shadow anima pools.

    Mechanics

    • The mechanics are straightforward and change or include more as you progress through the fight.
    • We wanted to make the first kill satisfying.

    Duo Mode

    • We wanted to make a mode where it wasn't detrimental to play together with a friend.
    • A duo mode which doesn't introduce new mechanics, but allows a more experienced player to teach/help another player.

     

    Boss Difficulty

    It's harder than what we said, and it's harder than what we thought. The difficulty discrepancies is due to our own biases. It's something we can work on and it's something we should take up with external mods who aren't apart of the team.

    Difficulty is hard to gauge when you already know how the fight operators versus going into it blind. It is also subjective since combat can optionally include using defensive abilities, item switches, ability usage, etc.

     

    Combat Style Comparisons

    We are still discussing it, and have noted down everyone's feedback. There are plenty of things we could do, it's about picking the best ability at the right time and whether this is the right place.

     

    Mechanics and Dev commentary

    Mechanic Guide - credit to SweatyVetty in collaboration with PVME Discord.

    • Spawn - Have an optimal spawn animation that isn't too long but good for a cool animation.
    • Auto-Attacks - While in melee range, Raksha will not repeat an attack of the same style.
      • Additional prayer reduction (50% -> ??%) when using the correct protection prayer.
    • Phase Transitions: Falling Rocks
      • Would like to eventually look into providing better clarity of where the rocks are falling.
    • Phase 1: Tail Whip/Charge and Shadow Bomb.
      • There is something else that goes on but I don't want to say too much until players have worked out the details.
    • Phase 2: Mind Poison - Number of orbs scales with the energy Raksha has absorbed.
    • Phase 3: Minion Spawns and Pools are automatically siphoned.
    • Phase 4: 200k Heal + Increase special move frequency.
      • I prefer, seeing health remaining before it phases rather than it hitting 0 and looking like it died before phasing.

    Other Designs Not Included

    • Shadow-rang - A buff or debuff beam that ricochets off the wall and applies its status effect on the target it first hits.
      • It became a cluster/unmanageable.
    • Challenge Mode Idea - What would it look like if we ramped up everything and added extra phases.

    Other Notes

    • A few Jmods have kills: Mod Camel, Mod Breezy. Mod Ramen has tried.
    • Aesthetically we set up Raksha/Shadow Colossus with Orthen, and knew the direction/story. We wanted someone to narrate the fight which was 'The Keeper' (you can talk to him for more info). It's clear it's a laboratory where they did experiments.
    • The room's shape was kept as a square as complicating it could interfere with boss movement and interacting with it.

    Feedback

    Notes

    • At 0% shadow energy you are taking to much damage before you make a mistake.
      • Ultimately we are lowing the base damage, but as it increases it will get closer to where it is now.
      • There's a degree of annoyance where you make 1 mistake and a die. We don't want that with this experience.
    • Range has higher accuracy since Raksha is a magic type. However, we didn't want melee to be lower than magic.
    • Lowered rockfall since it isn't support to outright kill you, it's not fun gameplay.
    • When balancing, we don't want to over nerf and then make it harder as that would impact accessibility.
      • It's better to make slight nerfs until it's where it should be.

    Achievements/Feats

    • Could make an achievement/feat of defeating Raksha without destroying any shadow anima pools.*
      • Not even sure if this is possible.
    • Could make World firsts 0 Runescore achievements, to show off on your player card.

    To Consider

    • We could look allowing players to solo the duo mode but it's too early to say if we will give double drops.
    • We could look at looking at the chain which prevents bladed dive.

    Upcoming Balance Changes

    Raksha's damage is currently over-performing at low shadow energy percentages

    • Decreased Raksha's base damage values for attacks that scale with shadow energy.
    • Increased Raksha's 'Shadow infused power' buff scaling from 0.5% -> 1% per 1% shadow energy to account for the new base damage values.
      • Note: The maximum damage remains unchanged, however, this will allow the minimum to be slightly less punishing.

    Example of the scaling difference between current and new (3750 damage as an example)

    Other

    • Decreased Raksha's rockfall damage
    • Bugfix: Fixed an issue where melee affinity
    • Bugfix: Fixed an issue where Raksha would stop attacking the player on rare occasions while using his 'Shadow bombard' attack.
    • Bugfix: Fixed an issue where the screen would not correctly fade in on death.

    Hotfixes

    • Bugfix: The Greater Barge ability now deals the full 100% damage on the bleed effect instead of 50%.
    • Bugfix: Enhanced Laceration, Blast diffusion and Fleeting boots will no longer lose their enhanced nature when repaired.
    submitted by /u/ImRubic
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    Sunglasses should be an aura slot item. Change my mind!

    Posted: 09 Dec 2020 11:06 AM PST

    Similar to the gaze auras, it would be nice to have items that only cover the eyes to be moved to the aura slot. It would open up more combinations of items that could be worn together, and I think it would be a popular move!

    submitted by /u/acendude
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    Violet is Blue Too - Dec 14th

    Posted: 09 Dec 2020 10:02 AM PST

    Loot from 11.111 Ogre Coffin Keys - 2020

    Posted: 09 Dec 2020 10:04 AM PST

    Loot from 11.111 Ogre Coffin Keys - 2020

    Loot from 11.111 Ogre Coffin Keys, from the coffins south of the entrance.

    You can do around 700/hour, while logging the drops as well (the nails, coin drops and bone drops).

    There are 2 independent rolls - 1 for bones, 1 for other.

    Full loot

    Roll 1 - bones

    Roll 2 - others

    Help the Wikis and provide the data you get from playing, discord link below.

    http://discord.gg/runescapewiki

    submitted by /u/2noob4you1
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    Rare item token shop update?

    Posted: 09 Dec 2020 09:09 AM PST

    It's been far too long since we got a refresh of new items, maybe some player made suggestions could make their way in game

    submitted by /u/Chrismite
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    Loot from 126 Raksha kills

    Posted: 09 Dec 2020 03:39 PM PST

    Fork handles? Well i guess it does sound similar to.. four candles

    Posted: 09 Dec 2020 01:25 PM PST

    First orb ever was rerolled salvage, log is the last picture

    Posted: 09 Dec 2020 07:39 AM PST

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