• Breaking News

    Tuesday, July 7, 2020

    RuneScape ProTip Tuesday - 07 July

    RuneScape ProTip Tuesday - 07 July


    ProTip Tuesday - 07 July

    Posted: 06 Jul 2020 05:09 PM PDT

    ProTip Tuesday is a bi-weekly thread in which you can share your RuneScape tips and tricks.

    Help out your fellow redditscapers with advice for bossing, skilling, money-making, or any other part of the game.

    Past ProTip Tuesday threads

    submitted by /u/AutoModerator
    [link] [comments]

    The RuneScape Couch is back on stream! Awesome touch, Jagex.

    Posted: 07 Jul 2020 09:03 AM PDT

    TL;DW 488 - Runescape Updates

    Posted: 07 Jul 2020 02:06 PM PDT

    Vod


    Desperate Measures (Quest) - July 27th

    Digging deeper into Gielinor's past, teaming up with some of Runescape's best known heroes, giving you chance to explore the secrets of the Dragonkin on Anachronia for some sweet rewards.

    Requirements

    • Desperate Times, Anachronia Base Camp tutorial
    • 50 Agility, 50 Archaeology.
    • ~75 in Combat.

    Focus

    Concept Art

    • It continues along the story line of Desperate Times with you teaming up alongside Thok and Charos once more.
    • Ties in with Archaeology allowing you to learn some historical and recent lore.
    • Rewards: Enrichments to Archaeology.

    Other

    • Development began around March, however initial designs which since changed began way back.
      • There will be more streams in the future to give insight on the development.
    • Satisfying ending leaving you with questions with more to come as it leads into other content related to the elder gods.

    Update Schedule Format

    This is just a plan/goal which means it isn't a 100% guarantee.

    Current Plan: Monthly release cadence.

    • A more frequent/tighter cadence allows us to manage predictability better.
    • Weekly updates will still occur.

    Implementation

    • Minimum guarantee of content every month.
    • Mixture of Update sizes - Start off small and then pepper in medium/larger pieces of content.
    • Cater to all the different player groups: Area, Bossing, Skilling, Questing.
    • Themed months.

    Roadmap

    • Roadmap constantly changes behind the scenes and I don't think I can keep it in a spot you'd feel happy with.
      • There won't be a roadmap of what we are doing every single month.
    • When we are far enough along we will be comfortable with mentioning it to bring momentum to the update.
      • Things are usually 3-4 weeks out when we start teasing it.

    Notes

    • We are not in a position to make Archaeology level content, it isn't feasible.
    • Within each team focus on building a monthly cadence while having multiple teams working in parallel.
    • Timbo and Osborne have been pumping out design briefs.
    • We are very committed to the lore narrative of the game and will be addressing it more in our plans.
      • We won't be at our peak questing time period.
    • In the past we were reactive. But there are exciting times in the future with ambitious pieces in the next year.

    Future Updates

    Update Dev Stage Notes
    Beach July 20th New outfits/pets. New and returning activities including Clawdia.
    Desperate Measures July 27th See above.
    Mystery Anniversary Update September 12th year anniversary of a piece of content.
    Alchemical Onyx Content Development New piece of content following the success of Alchemical Onyx.
    GWD3 Development A team is working on it.
    Activity Pets Creation 2 pets are done, 2 are receiving final touches. Still on the backburner for now.
    Orthen Dig site Design Similar to other dig sites but with innovation on features.
    Halloween Event Design Looking back at past successful events to form this one.
    Christmas Design Looking to do more.
    Lunar Spellbook Ninja/Feedback Working on recreating it. Suggest what spells you'd like to see in the Ninja Dojo.
    Clue Scrolls Ninja/Feedback Suggest improvements in the Ninja Dojo.
    Clan Updates Ninja/Feedback Top of our mind, let us know what we should focus on.
    Quest TBD Possibly another quest by the end of the year.

    Expanded Notes

    • Beach Newspost on Friday
    • GWD3 will receive more heat once the monthly cadence is in progress.
    • You'll hear about Activity pets in future livestreams when they are ready.
    • There are discussions around skill training methods, Osborne has been doing a lot of work and looking where to focus on it.

    Ninja Team

    Current Focus: PAG Strike, Lunar Spellbook, Clue Scrolls, Clan Updates.

    • Let us know what major themes of updates we should focus on.
    • Currently produce 2 strikes a month.

    Dig site - Orthen

    • Dig site of Anachronia, Dragonkin, Elder gods and ties in core elements of our storyline.
      • Focuses on the past like normal but also on the upcoming story as well.
    • A milestone beyond Warforge. Won't feel smaller compared to other dig sites.
    • Innovate on mechanics: Excavations, discoveries, and mysteries.
    • Kick-ass rewards: Might not be ancient rewards but it will be significant.
      • Addresses problems players have with Archaeology such as with relics.

    Holiday Events

    • Looking back at previous successful Halloween content such as 2014 Death's door or Broken Home.
      • Chatting about what we can do to add a bit more depth to it, working on designs at the moment.
    • Christmas - Bring Winter weekends back, and better quality of content for the Christmas event.
    • Easter event didn't go smoothly so we will look back at that and make improvements.

    Mobile

    • Would like a Mobile stream to discuss the entire situation around it.
    • Rundown: Beta phase for iOS, Apple log-in added a couple weeks ago.
    • We are still working through all the iOS compliance requirements.

    ReMastery

    • Concept: Reinvigorating establish content with new graphics, QoL, New challenges/content.
    • This had bled into what we do currently such as the Shattered World Ninja Trike.
      • You may also see it with Archaeology alongside Orthen, but for now nothing to shove in your face.

    Resizable Interface

    • Completed most of the development/engineering work for the technology to do it.
    • Handed it over to content devs who are going to focus on the most impactful interfaces to improve on.
      • Most likely ones that support the new player experience.
      • There are over 3,000 UIs in the game, and they can't possibly focus on all of them.

    Yak Track

    • Overall we've made some great progress in the recent version.
    • Next one links in D&Ds and clue scrolls and other bits of content like it.
    • Continue to implement feedback changes:
      • Players feel the grinder elements are still too intense.
    • Cosmetic quality concerns:
      • Female variants has been brought up previously but we already had stuff in production.
      • I realize you're still waiting for it to happen.

    Jagex Structure

    COVID-19 Status

    • Impacted everyone differently due to their unique circumstances in their personal life.
    • Some aspects are working well while other aspects are more of a challenge.
      • It's difficult not being able to interact with each other in person.
      • Launching updates or transferring files/art can be slow as data pipes aren't as equipped.
    • Warden has been checking in and making sure everyone is being taken care of and is comfortable,
      • In some cases ordering furniture to accomplish this.
    • We've had other things that have popped up that we weren't expecting (BLM, Me Too movement) and have taken time out of our work weeks to address it.

    Internal Approach

    • The team is looking for the opportunity to improve with these smaller pieces of content and increased cadence.
    • Everytime we make a pivot it's a planning cycle for us, we want to take out the risk and ensure delivery and be happy with what we are delivering.

    New Hires

    We usually don't talk about new staff since it's boring, but it's important as it provides more certainty.

    • New Lead Producer - Formerly at Remedy Entertainment working on Control. Also Eve Online and World of Darkness.
      • Significant major hire who has been in the process of being on-boarded.
    • New Art Director - Currently wrapping up his work at King, and he's been working on Call of Duty Mobile.
    • New Content Development team and a New Producer.

    Player Communication

    • We took to heart the feedback around the lack of communication.
    • This stream is something we are looking to do more of, it's a dialogue.
    • We want to bring you closer to the development and keep you informed but we also want to make sure what we are working on meets the quality bar we previously talked about and find the right time to announce something.
      • Determine a good middle ground

    Player Advocacy Groups (PAG)

    • Ninja PAG provided a lot of ideas which players will start seeing in the next few ninja strikes.
    • PAGs are not meant to replace feedback, just add another layer of feedback.
    • No plans to announce a future PAG yet, but we are looking to do more.
      • They wouldn't be suited for a quest, but rather something like Orthen where archaeology orient players could get involved.

    Player Involvement

    We will 100% involve players in determining what we do.

    • Hopefully get the annual survey out in August.
    • Ramp up PAGs to look at some planning by the end of the year.
    • Players have been joining in on our design and brainstorming sessions.
    • Players can influence our backlog by speaking loudly about certain things they'd want to see improved.
      • Not a fan of a voting system.
    submitted by /u/ImRubic
    [link] [comments]

    Bring back TAPP

    Posted: 07 Jul 2020 10:25 AM PDT

    My inventory while killing lava strykewyrms in the wild.

    Posted: 07 Jul 2020 03:29 AM PDT

    All the right luck in the all the wrong places

    Posted: 07 Jul 2020 07:38 AM PDT

    Vindicta is terrible money change my mind

    Posted: 07 Jul 2020 08:58 AM PDT

    Who remembers this gem?

    Posted: 07 Jul 2020 02:09 PM PDT

    Why is Dragon hatchet still level 61 to use, when yew trees are level 60, and dragon pickaxe is now level 60? Should be changed to level 60 in my opinion.

    Posted: 07 Jul 2020 09:19 AM PDT

    Can't wait for that Loyalty Shop rework that was planned...

    Posted: 07 Jul 2020 10:07 AM PDT

    Some nostalgia I found on my PC from 2012/2013

    Posted: 07 Jul 2020 04:22 AM PDT

    RuneScape moving to monthly updates (game still updates weekly but will be patch notes). What are your thoughts?

    Posted: 07 Jul 2020 10:06 AM PDT

    Of course the majority of the comments will be "haven't they already done that" but lets actually have a discussion. They are officially changing the expectation from each Monday having something to it really only being once a month.

    Seems like they are going for the end of the month as a release point for all of their updates. They have done this in the past, but its nice to know that updates are coming at the end of the month and then they use the month to build hype for that update, kind of like how they announced Desperate Measures 20 days before its release.

    As a whole I think this is a good thing, for both the players and Jagex. We don't need to log in every Monday to see that there isn't something new and instead can focus on the last Monday of the month and by the time it comes around we will know what the update is.

    submitted by /u/WasV3
    [link] [comments]

    New quest - desperate Measures July 27th

    Posted: 07 Jul 2020 09:14 AM PDT

    Everyone get hyped July 27th Desperate Measures

    submitted by /u/King_Yugo_Wakfu
    [link] [comments]

    Mod Warden mentioned something will get a 12th Anniversary update in September. Corp Beast update coming??!

    Posted: 07 Jul 2020 10:33 AM PDT

    Summer Days: The joyful moments of fishing together with his trusty companion Mune (Anachronia version) - Commission

    Posted: 07 Jul 2020 09:24 AM PDT

    Maxed together with my two childhood friends! Can it get any better?

    Posted: 07 Jul 2020 12:33 PM PDT

    Bring back seasonal hiscores as a regular rotation, they were so much fun.

    Posted: 07 Jul 2020 09:38 AM PDT

    Came back for Arch, ended up Maxing

    Posted: 07 Jul 2020 09:59 AM PDT

    Runecrafting QoL - Pouches

    Posted: 06 Jul 2020 04:01 PM PDT

    Speculation.... and Go! From todays stream about new quest / arch

    Posted: 07 Jul 2020 09:15 AM PDT

    Scrapped Ninja Updates

    Posted: 07 Jul 2020 02:16 AM PDT

    Given that the majority of RuneScape updates are now Ninja Updates, here are some of the heftier, long-requested Ninja updates which have been previously announced but never implemented.

    • 120 Herblore potion improvements (powerbursts, bombs, potentially new ones, etc)
    • (Upgraded) Bone Blowpipe improvements
    • Ability to augment the Combined Catalyst Fragment
    • Armadyl Battlestaff and Storm of Armadyl improvements
    • Adding examines to The Lost Grove
    • Dagannoth Pet graphical rework
    • Ability to move furniture inside of our POH
    • Post-Phite Club Menaphos dialogue
    • Group system improvements
    • Max Guild Improvements
    • Ability to view Gizmos through examine
    • Make multicannons easier to redeploy
    • Add quick chats for total exp, total level and total exp in a skill
    • Dark magic aura is incorrectly named as it works with melee and ranged too
    • Building frames for grapevines every time is a hassle and offputting
    • Ability to augment Dragon Rider Armour & Attuned Crystal Armour
    • Ability to access the top floor of the Tower of Voices
    • Mazcab Raids improvements (e.g cooldown drop table improvements, golden Daredevil title)
    • Add /emote functionality
    • Ability to sit on benches in Prifddinas (re-using Clan Citadel/Camp or Throne of Fame animations). This could be extended to benches around the world.
    • Dungeoneering: Mobs and bosses are underpowered. Consider scaling experience up to balance.
    • PvP: There is no chat message that indicates who attacked who first
    • XP Popup: The split in XP is not shown when gaining XP in multiple skills
    • Currency Pouch is inconvenient to use
    • There is no quickchat for amount times the Aquarium plug has been pulled
    • Freeview: Emotes and rest animation cannot be used when using orb
    • Some areas are crowded with content (e.g Shattered Worlds in Lumbridge Swamp)
    • Reduction of DailyScape
    • Give max farming reputation, GWD2 reputation and Mazcab reputation an achievement for Trimmed Completionist Cape.
    • Broadcast message filter for friends/clan/public/etc.

    If I've missed anything, pop it in the comments and I'll add it to the list


    Here is a list of player suggested ninja tweaks, fixes and updates. The difference between this list and the list above is that Jagex has never officially stated that these are being released. Regardless, they are great suggestions.

    • Let us use the Fremennik Sea Boots (3 or 4) to teleport directly to Jatizso and/or Neitiznot.
    • Add a Note All Produce option on tool leprechauns.
    • Allow us to combine all 3 Kiln Capes into a single one (and then add that cape to the max/comp cape to let it gain the stat boosts).
    • Let us "decant" Jellyfish portions.
    • Make the Enhanced Excalibur default click option be "Activate" and leave the augmented one (mobile switch) untouched, so the default option remain as equip.
    • allow the player to unlock access to Nex ice prison by consuming the ancient ceremonial robes and an ancient symbol. This way,.we won't need a special preset just to enter Nex's prison and we'll Just need to carry the Frozen key.
      • As a bonus, let us combine the Frozen key with Zaros Shard and Mah's Shard, to get all bonuses into one single item.
    • allow emotes and lodestones to be used while in combat, getting hit cancels teleport
    • add teleport to mining/fishing elite outfits
    • Improve Seren Spells (e.g increasing damage to T90/92, adding more utility to prisms, etc)
    • Improve Lunar Spells
    • Add Kharid-Et Teleport to the Ancient Spellbook
    • Improve click boxes for RooT to prevent clicking on the check dinosaurs interface instead of troughs.
    • Improve RooT animal buffs.
    • Improve Farming Reputation rewards.
    • Fix mapping in Zaros Throne Room.
    • Improve Anachronia Totems.
    • Add a shortcut from Mort Myre Swamp to Polypore dungeon.
    • Improve the order in which Skilling Outfits are stored with Diango. Currently it feels somewhat random and messy. Can be difficult to find the skilling outfit you're looking for if you do not know its name.
    • Fix the Spirit Tree level system, currently it jumps to level 114 for no real reason. As this is the first farming reputation reward, it also makes the first reputation reward useless to most players without 114 farming.
    • Increase the amount of Hunter Points offered by Big Game Hunter. Currently AFK'ing black warlocks offers more points, which seems counter intuitive.
    • Make Dinosaurs poop
    • Agility shortcuts to make moving around Anachronia easier
    submitted by /u/Gaga_Lady
    [link] [comments]

    my first ever jad kill since i started 15 years ago!

    Posted: 07 Jul 2020 05:31 AM PDT

    Can this pet be made to override? It's such a cool achievement pet and it requires bossing, so why is it at the 'follower' section?

    Posted: 07 Jul 2020 01:42 PM PDT

    1:48 solo Araxxor

    Posted: 07 Jul 2020 12:13 PM PDT

    Make a complete game-wide collection log

    Posted: 07 Jul 2020 03:17 AM PDT

    At the moment, we have a few content-specific collection logs: clues, slayer, bossing and the breeding log. Quite simply, I'd like to see these combined and expanded by adding collection logs for all of the content that people can reasonably 'collect' stuff from, similar to what OSRS has.

    A hunter one that covers impling uniques like the royal outfit with other hunter content rewards such as the terrasaur maul and dragon mattock, a crystal chest one for the dragonstone outfit, a fishing one that covers the 'big fish' you randomly get, have the dmed and vecna skull tracked.

    It's be fairly quick to turn around I think (as seen from the Slayer logs - even quicker as we don't really need titles for these) and would somewhat give something to do with the lack of content being released at the moment.

    If something like this is wanted, then it's also better done as soon as possible, since as always, tradeable items can't be counted before Jagex adds the tracking variables. Let's get the collection log finished off once and for all!

    submitted by /u/UnwillingRedditer
    [link] [comments]

    No comments:

    Post a Comment