RuneScape Jagex 2020 Roadmap, colourized |
- Jagex 2020 Roadmap, colourized
- The grandma we all need
- How can Jagex break this cycle?
- New Sir Pugger video highlighting some of the server 'maintenance' recently
- Runecrusher, a drop cleaner for Runes & Talismans (suggestion)
- Do yourself a favor, start ports now.
- How am I suppose to tick these off and finish Completionist? Please move tracks to the lobby because these minigames are dead.
- Loot from Revenant Dragon Pet
- It's been a while since we've updated our calendars.
- 2016 was hands down the best year for questers! We need more quests like these!
- Dupe Statement
- Removed biting 4 with a separator and it gave me a normal armour gizmo
- Can we get grouped ironman for dungeoneering?
- Honestly the most fun skill I've ever trained. Thank you, Jagex <3
- Anybody else miss huge wars at Clan Wars? Well this Saturday on June 20th, there's going to be another huge legacy only war at Clan Wars on world 33. It's at 19:45 game time or 3:45 eastern. Join xxDark Horse fc. Here's a screenshot of the last war from a month ago.
- RIP bank organisation on mobile
- A nice reward from Master clue #883 :D
- Kethsian magic, a lunar spellbook expansion
- There is an invisible wall in this spot
- Thank you kind stranger for furfilling my dream/long-term goal
- Elite Slayer mobs still suck
- Could it, though? This seems misleading - I thought that these spotlights were intended to show prizes that you could actually win with your next Treasure Hunter key.
- Did the spirit tree at the GE get nuked or is this a problem on my end? Only lets me examine.
- Betrayal at Falador signed book
Jagex 2020 Roadmap, colourized Posted: 16 Jun 2020 08:50 AM PDT
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Posted: 16 Jun 2020 12:13 PM PDT
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How can Jagex break this cycle? Posted: 16 Jun 2020 02:12 AM PDT
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New Sir Pugger video highlighting some of the server 'maintenance' recently Posted: 15 Jun 2020 08:08 PM PDT
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Runecrusher, a drop cleaner for Runes & Talismans (suggestion) Posted: 16 Jun 2020 02:35 PM PDT The Runecrusher is an item that automatically destroys selected Runes and Talismans dropped by monsters in combat, in exchange for runecrafting experience equal to the experience gained for crafting the rune, or twice as much for talismans. It can be bought either from Wizard Elriss for 10,000 Runecrafting Guild Tokens, From Wizard Fenix for 10,000 Runespan Points, or from Stanley Limelight for 360 Thaler. The Runecrusher can be upgraded to the "Runecrusher Robber" by Wizard Fenix for 25,000 Runespan points. This upgrade makes the Runecrusher automatically pick up all runes and talismans which are not destroyed, similar to the effect of the upgraded bonecrusher. The Runecrusher may also be placed on the tool belt after buying the ability to do so from any Slayer master for 500 Slayer points. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Do yourself a favor, start ports now. Posted: 16 Jun 2020 08:23 AM PDT TLDR: I'm complaining a lot, but If you ever plan on Comping, or think it would be cool to be comped ever, start player owned ports as early as possible, and check it AT LEAST daily, or whenever you get on. Plus some ideas to make it not so bad below. Backstory: Here's me, a player who maxed back in 2017 for the first time. (I don't play THAT much. I'm what you would consider a casual. Working, other games, social life comes first.) I figured now that I'm maxed, I can start working on completionist. I start knocking out requirement after requirement, and i'm doing well with the grinds. At some point in maybe, 2018 I realize I need to complete a trio mission in ports for comp. Jagex never really stresses how long ports take. Since then, whenever I play I make sure to send out some missions. Thing is at some point, these voyages start to take 7-12 hours each, and you need literally hundreds of voyages to progress to the next area, which then takes hundreds of more voyages to progress again. This process takes months and months, potentially a year or more of checking ports every single day, and setting alarms to make sure you send out new missions as soon as your ships come back. This requirement is the only true time lock there is on comp. Even the 120's aren't time locked. If you grind hard enough, you can complete them in 2-3 months. Am I mostly just complaining? Absolutely. Do I want them to remove ports? No, just teach players EARLY on, just how long ports take to complete. Early ports seems like it only takes an hour or 2 for missions. No one really knows that later on it takes 12-16 hours per mission. WAY FORWARD: (STOLEN FROM COMMENT) Make it possible to do something in game to complete voyages instantly, or speed up the time it takes by actively doing something in game. Maybe Arc contracts can auto complete 1 voyage, or captaining your ship yourself to speed it up to like 20 minutes, instead of 15 hours, I don't care how, just some way to not time gate comp. Giving people the option to make this a passive, or a grind, would entice people to do more ports. Yes, I know there is a totem to speed up ports by 15%, it still takes forever, and this is my second to last req to get comp, and I just want it done. EDIT: added a way forward from peoples suggestions in comments. Will add more if more ideas are discussed. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 09:53 AM PDT
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Posted: 16 Jun 2020 03:49 AM PDT
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It's been a while since we've updated our calendars. Posted: 16 Jun 2020 05:04 AM PDT
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2016 was hands down the best year for questers! We need more quests like these! Posted: 16 Jun 2020 04:37 AM PDT
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Posted: 16 Jun 2020 09:25 AM PDT
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Removed biting 4 with a separator and it gave me a normal armour gizmo Posted: 16 Jun 2020 05:13 AM PDT
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Can we get grouped ironman for dungeoneering? Posted: 16 Jun 2020 10:01 AM PDT I mean, we have ed. It's basically hyper-speed DG token gathering and shared combat exp for groups of 3 ironman. For normal Daemon dungeoneering, there could be some sort of CB limit, where you're +- 25, or a total level +- 250 or something like that. It would be fantastic to have groups of ironman in dungeoneering dungeons. There could be limitations. For example, only ironman could dg with other ironman, and players wouldn't be able to grab crafted items made by players with a higher level than they have in a skill. EG Promethium platebody made by someone, while the second player only has 5 smithing. The second player wouldn't be allowed to pick it up. It's sincerely lonely while running dungeoneering alone all the time. Edit: The balancing act is important to prevent leechers apparently. The leech solution could be found in a type of percentage of participation or something along those lines. Open 10% of the doors, or clear mobs from 10% of the rooms. Or open a key door. Or deal damage to the boss. Fish 20 fish. Create 2 potions. Create 5 piece of equipment. Any of these could be examples of an arbitrary restriction, which could be randomized for each player. There can be any number of methods to prevent full on leeching. Partial participation would slow down individuals trying to multi-log their characters up, while the mechanics are simply arbitrary tasks to overcome while someone is actually participating. Could call it arbitrary leech check, and it could only apply to ironman. Force the players to actually participate. If the player is showing none or only minor participation, the EXP should also reflect that. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Honestly the most fun skill I've ever trained. Thank you, Jagex <3 Posted: 16 Jun 2020 02:03 PM PDT
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Posted: 16 Jun 2020 03:22 PM PDT
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RIP bank organisation on mobile Posted: 16 Jun 2020 07:59 AM PDT
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A nice reward from Master clue #883 :D Posted: 16 Jun 2020 04:50 AM PDT
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Kethsian magic, a lunar spellbook expansion Posted: 16 Jun 2020 10:15 AM PDT One of the least explored aspects of runescape is Kethsi. Nearly 95% of all information on kethsi comes from Ritual of the Mahjarrat with the remaining information coming from anecdotal sources like rune dragons or speculative conclusions based on all available information. So, my thought process was this, what if we made some kethsian spells for lunars? we already have tune bane ore and really the ash filled sky is the limit when it comes to an idea like this just because of how sparse information actually is. concept and spellsKethsian spells would be a hybrid of more traditional lunar type spells and actual combat spells similar to how seren spells expanded ancients to have more support based spells. Natrually the rune cost for many of these would be pretty high given we don't have the stone of jas or magically rich planet to power our magic but i digress. Further, some kethsian spells may have non magic requirements due to the complexity of the spells. Naturally all kethsian spells will require ritual of the mahjarrat, but four will require killing a specified total rune dragons or elite rune dragon to receive a codex containing the last four. These will be specified as well as if it is a guaranteed drop or automatically unlocked as a feat.
ConclusionThat's about it, 13 prototype spells similar to seren spells, but completely unique in terms of castable spells that would hopefully provide an interesting niche for end game combat or for group slayer/boss masses. *minor edit, made the requirements easier to read, looked much less organized when finalized in a post. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There is an invisible wall in this spot Posted: 16 Jun 2020 03:37 AM PDT
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Thank you kind stranger for furfilling my dream/long-term goal Posted: 16 Jun 2020 05:33 AM PDT
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Posted: 15 Jun 2020 10:35 PM PDT Elite slayer mobs have 4 times the hp and deal 3 times the damage of their regular variants. With that extra challenge and the fact that they spawn uncommonly, they should give a good reward right? Wrong. They are objectively worse than the regular variants. If it takes 4 times longer to kill, it should, AT THE VERY MINIMUM, provide 4 times the slayer exp and 4 times the drop. Instead they give 3 regular drops, and only 2.2 times the slayer exp. What's the point? All it does is make some tasks more difficult to afk. Is it meant as a deterrent from AFKing? Compare this to superior creatures in OSRS. The superior mutated bloodveld has about 2.4 times the hp of the regular variant. It gives TWENTY FOUR times the slayer exp of the regular variant. It provides 3 regular rolls on the drop table, one of which has a chance to be one of 3 rare drops exclusive to superior slayer mobs. They also have some guaranteed drops depending on which mob they are. In osrs, the superior monster spawns are extremely exciting. You will get a large exp drop at the very minimum along with a chance at some good loot. In RS3, when an elite monster spawns, you either ignore it, or you happen to sweep it up in your AOE without noticing it, Some of the monsters have specific elites that are unique or otherwise have better loot, but most of them suck. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 01:52 AM PDT
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Did the spirit tree at the GE get nuked or is this a problem on my end? Only lets me examine. Posted: 16 Jun 2020 12:59 PM PDT
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Betrayal at Falador signed book Posted: 16 Jun 2020 02:49 PM PDT
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