RuneScape Game Update: Ninja Strike 7 - Tier 92 Armour |
- Game Update: Ninja Strike 7 - Tier 92 Armour
- login issues after today's game update
- 15 years after the release, I finally got over my fear and tried fight caves and got it on the first time with a time of 38:13.
- Congratulations to everyone who made t92s before the update!
- T92 armour repair bug - MAJOR
- I bought pernix for an armadyl trip last night, then logged in and sold it and had a very... pleasant surprise. Thank you Jagex! :)
- I made some 3D print rune themed coasters
- List of Treasure Trail QOL Improvements
- Jagex: “Vorago isn’t dead enough, let’s make it only require 10 energies to fully repair elite tectonic”
- New Praesulic essence for t92
- Elite Tectonic and Sirenic should have the not degrade on task effect if TMW keeps the Not Degrade in ED effect.
- Jagex I will give you my kidney if you give us another 20 or so bank preset loadouts.
- Unpopular Opinion: If Jagex made it cost more tectonic energy, t92 armour would be NOT cheap to repair
- Finally completed world wakes on my cb3. Used darts at automatons to not get combat xp and at zamouregal because I didn't know if the portals would give xp.
- With T92 Armour Now Requiring Nex Armour...
- My games a little slow loading today, but at least my characters trying to stay smiling
- Possibly unintended - but they now look like they are best of friends now hugging.
- It's the Little Things They Change That Make The Game Slightly Better... :)
- It'd be cool if all t92 armour received the same treatment for slayer and reaper tasks
- My kharidian warrior fashionscape
- Anyone else think too much pressure has been put to high-mid tier boss?(t92,nex)
- Let us pay respects to Vorago
- When you get tasked ripper demons on mobile
- quiver should work like dis
- Tyyping Y or N as a response to destroying an item toggles any keybind you have set to that key.
- Finally got the scaffolding right first try!
Game Update: Ninja Strike 7 - Tier 92 Armour Posted: 29 Jun 2020 05:47 AM PDT
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login issues after today's game update Posted: 29 Jun 2020 08:29 AM PDT
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Posted: 29 Jun 2020 05:11 AM PDT
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Congratulations to everyone who made t92s before the update! Posted: 29 Jun 2020 05:56 AM PDT
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Posted: 29 Jun 2020 07:46 AM PDT If you have t92 (UNCHARGED) and you try to repair it with patches in inventory. it will consume the required amount of patches. but then you Armour will only be repaired to 0.00%. you will then be required to use an additional full amount of patches to get it to 100% if you think you repaired your armour from uncharged to full then equip your armour it will go straight back to uncharged and you will have wasted all patches. currently the cheapest work around for this is to repair UNCHARGED armour with only 1 patch in inventory to get it to 0.00% then use the full amount of patches to repair to 100% so therefore repairing a full set atm costs 14 patches as opposed to 12. this has not been tested with helms but definitely is the current state of body/legs. for clarity this is for AUGMENTED [link] [comments] | ||
Posted: 29 Jun 2020 01:07 PM PDT
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I made some 3D print rune themed coasters Posted: 29 Jun 2020 08:54 AM PDT
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List of Treasure Trail QOL Improvements Posted: 29 Jun 2020 03:10 AM PDT Put together the below list of QOL improvements for treasure trails. I've tried to split them into general QOL and slightly bigger changes that could be nice but may not be as likely to happen.
Please let me know if there are any other treasure trail QOL improvements that could be added to the list as well? :) Additional improvements:
[link] [comments] | ||
Posted: 29 Jun 2020 07:08 AM PDT Come on Jagex... with this and hammers at 300m I'm not sure that we'll even be able to sustain money from doing rago any more. Of course, less people doing rago means the other drops will increase in price, but you guys already screwed the wand and sing price by adding aod. [link] [comments] | ||
Posted: 29 Jun 2020 06:21 AM PDT
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Posted: 29 Jun 2020 10:35 AM PDT TMW has no business having Elite dungeon perk, it has nothing to do with elite dungeon was slapped on there for seemingly no reason. One would assume that the tier 92 armors would all follow in this fashion but instead they change the way tier 92 Mage/Range is made and make it similar to making TMW but you gain no further effects no set effect and no Task effect. Custom Fitted Trim MasterWork is MasterRace and will always be ontop and cost efficient compared to it's range and mage variants. [link] [comments] | ||
Jagex I will give you my kidney if you give us another 20 or so bank preset loadouts. Posted: 29 Jun 2020 08:38 AM PDT With so many switches and items to remember now it is sad I can't make a preset for all of my activities. I don't care if this is mtx or in game methods, just make this happen please... [link] [comments] | ||
Posted: 29 Jun 2020 10:31 AM PDT For everyone complaining about rago, understand that if it costs more tectonic energy to make repair patches, it will infact NOT be cheaper to use. I assume that all GWD3 bosses are also going to be balanced around use of t92 gear so people will be constantly repairing it im sure. The gear already has huge costs around it and I don't think it needs to be more expensive. There's no other ways to obtain tectonic energy in the game besides rago (unlike sirenic as we all know) and that alone will still retain some value of tectonic energy. I personally think it would be bad game design if every armour just keeps toppling on each other. Lets say t95 armours come out one day, should it require, t90, t92, and further components to make the new t95? No, Thats just getting ridiculous. Different gear is good for different stages of the PvM journey and we need to allow the game to progress. You can make rago rewards relevant in other ways. Like adding a new component to tect enerfy or t90 dual wield from disassembling. Overall I think this is a great change and actually realistic upkeep cost. Thank you Jagex [link] [comments] | ||
Posted: 29 Jun 2020 08:32 AM PDT
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With T92 Armour Now Requiring Nex Armour... Posted: 29 Jun 2020 09:08 AM PDT Could Jagex provide some clarity on why despite the additional cost they decided to hold off on the custom fit double charges no degrade on slayer/reaper for Mage and Range and make this a benefit exclusive to Melee/"Crafted Armour"? It's a little odd it uses so little Tectonic energy / Sirenic scales in ratio for patches, I'm curious why the ratio was 7:1 in instead of like 5:2 or 5:3. Edit: An idea I just had is maybe to include skilling into custom fitting like they did for masterwork, they could do something along the lines of some materials from this provisional laundry list of items: Elite Sirenic: Uses some combination of Harmonic Dust, Tardiddian Crystals, Ornate Tortle Clippings, Kebbit Claws, Snakehide, Grenwall Spikes, Blisterwood, Royal Dragonhide, Dinosaurhide, Dagganoth Hides, Lacquer, Koi Scales to custom fit with 99 crafting. Elite Tectonic: Uses some combination of Ancestral Energy, Elder Energy, Abyssal Threads, Light Cores, Splitbark, Ingression Fragments, Primed Elemental Bars, Suqah Hide, Wallasaki bones, ganodermic flakes, Chi, Pearls to custom fit with 99 runecrafting [link] [comments] | ||
My games a little slow loading today, but at least my characters trying to stay smiling Posted: 29 Jun 2020 04:34 PM PDT
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Possibly unintended - but they now look like they are best of friends now hugging. Posted: 29 Jun 2020 06:08 AM PDT
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It's the Little Things They Change That Make The Game Slightly Better... :) Posted: 29 Jun 2020 03:33 PM PDT
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It'd be cool if all t92 armour received the same treatment for slayer and reaper tasks Posted: 29 Jun 2020 11:00 AM PDT That is negate degradation in these tasks. That'd truly make them worthwhile getting imo. [link] [comments] | ||
My kharidian warrior fashionscape Posted: 29 Jun 2020 02:52 PM PDT | ||
Anyone else think too much pressure has been put to high-mid tier boss?(t92,nex) Posted: 29 Jun 2020 06:34 AM PDT It's almost as if all t92 armor now comes from nex. I mean t92 elite/tectonic still needs draconic energy and ancient scales same amount as before, but now extra 40-50% of creation cost is contributed by nex. It's cool that old bosses get a pump in gp/h but in this case it feels a bit too much for a single boss. If creation costs needed to be pumped up, it could've just been extra amount of energy to hold relevance of bosses where those armors orginally came from. [link] [comments] | ||
Posted: 29 Jun 2020 06:20 AM PDT | ||
When you get tasked ripper demons on mobile Posted: 28 Jun 2020 11:46 PM PDT
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Posted: 28 Jun 2020 11:44 PM PDT
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Tyyping Y or N as a response to destroying an item toggles any keybind you have set to that key. Posted: 29 Jun 2020 03:03 AM PDT Submitted a bug report a few weeks ago, but alas. It still happens. Example - I have Y set to deflect melee. If I right click destroy an item and type Y instead of clicking Yes, it destroys the item and then toggles deflect melee. [link] [comments] | ||
Finally got the scaffolding right first try! Posted: 29 Jun 2020 03:22 AM PDT
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