RuneScape TL;DW 481 - Data Stream |
- TL;DW 481 - Data Stream
- Nobody cares about your gf/grandma guessing the names of each skill.
- Inquisitor staff pieces desperately need duplicate protection (Data analysis inside)
- 99 Runecrafting
- Settings Rework
- Statistics for the Average Runescape 3 Player.
- Archaeology is my favorite skill by far, seriously, great job.
- Best quest ever
- I don't have a girlfriend, so I had my ambulance partner guess my skills. Results:
- Tried my luck at the Duel Arena today...
- Please make the archaeologists next to material carts unclickable.
- Inquisitor Staff piece drop rates revealed on stream
- I'm in shock. I can't believe this actually happened.
- Does anyone else feel that the 99 Arch Skill cape perk is kinda useless ?
- PSA: Data stream has confirmed that you *cannot* get Tony's mattock from Distorted Keys
- one thing archaeology does brilliantly that i hope is kept in mind for all future skills/skill updates is the incorporation of mid-low, low level, and mid-high level materials in higher level skill items.
- After coming back to the game from 7 years of absence, I got the Slayer pet! Didn't even know they added skilling pets lol, was pleasantly surprised.
- Today at frost dragons
- Lamps are 75% off
- DXP is gonna be quarterly now?
- Literally Unplayable
- Average Runescape 3 Player Levels.
- Uncovering Gielinor's Greatest Mysteries, Together.
- Not often you hear some straight up adult humor from NPC's in this game.
- There are now more Ironman accounts with 120 Archaeology (41) than Ironman accounts with 120 Agility (40)
- [OC] Poor Verac...
Posted: 30 Apr 2020 11:17 AM PDT Vod | Full Stat Album | New Runescape Theme Stream Overlay By the NumbersSkill Pets
Anachronia
Archaeology
Drop Rates
Average PlayerActive player = played within last 28 days & we are certain isn't a bot.
Slayer
PvP and PvM
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Nobody cares about your gf/grandma guessing the names of each skill. Posted: 30 Apr 2020 09:19 PM PDT A couple were funny but not everyone with living relatives needs to do this, [link] [comments] | ||
Inquisitor staff pieces desperately need duplicate protection (Data analysis inside) Posted: 30 Apr 2020 08:03 PM PDT EDIT: Added some more good potential solutions and removed some flawed ones. I. Introduction Last week, Jagex released an update to the drop rate of the Inquisitor staff pieces. Though we didn't know the full extent of the nerf at the time, it seemed pretty heavy-handed. Earlier today, Jagex held a "Data Stream" to showcase some of the statistics regarding the release of Archaeology, including the Inquisitor piece drop rate. We can now make some calculations as to how long it would take to complete an Inquisitor Staff. I'm going to run through a quick simulation of how a single account could feasibly obtain a staff from scratch. II. Assumptions I'm going to make some very generous assumptions. Note that most of these are not feasible for an Ironman account, but they give an idea of the best case scenario:
III. Route The player will attempt to acquire an Inquisitor Staff from scratch starting at level 107. The player will camp each Praetorium excavation site, only restoring the artifacts that they can with the materials obtained from excavating. The player will hand in a Zaros 4 log awarding a random staff piece, then requiring a second piece with a 2/3 chance of not being a duplicate, and a third piece with a 1/3 chance of not being a duplicate. This means the player will require, on average, 4.5 Inquisitor pieces from excavation: 0 (free from log) + 3/2 + 3/1. IV. Data 107-114 Staff drop rate: 1/100,000 XP required: 28,781,649 XP/h excavation and restoration: ~350k/h Hours spent: 82 Cumulative hours spent: 82 Successful actions: 68,336 Staff pieces obtained: 0.68336 Cumulative staff pieces: 0.68336/4.5 114-118 Staff drop rate: 1/75,000 XP required: 27,975,364 XP/h excavation and restoration: ~490k/h Hours spent: 57 Cumulative hours spent: 139 Successful actions: 47,367 Staff pieces obtained: 0.63156 Cumulative staff pieces: 1.31494/4.5 118+ Staff drop rate: 1/50,000 XP/h excavation and restoration: ~541k/h Staff pieces remaining: 4.5 - 1.31494 = 3.18506 Successful actions required: 159,253 Hours required: 191.6 Cumulative hours required: 330.6 XP past 120: 99,945,151 Total XP: 204,218,318 V. Quick Analysis While some may argue that starting at 107 and doing nothing but Zaros is inefficient (and they might be right), even if the average player does do this, doesn't buy any material off the G.E., and doesn't spend any time doing caches, they will reach 200m XP before completing an Inquisitor staff, spending over 300 hours. To reiterate, this is a player with exactly average luck. Many many players will go double or worse on the drop rate for this staff. VI. Camping 118 spot Let's examine some numbers for when an average player decides not to camp Zaros until 118, either for chronote reasons or because they don't think the lower spots are worth it. Staff drop rate: 1/50,000 Staff pieces required: 4.5 Successful actions required: 225,000 Hours required: 270.76 XP gained: 141,200,361 Total XP (cape boosted from 117): 218,675,189 We can see that the average player will still end with well over 200m xp and spend an extreme number of hours to obtain a full staff. VII. Discussion Let's compare the Inquisitor staff's method of obtaining to similar items. While the Terrasaur maul's exact drop chances are unknown due to the mechanics of triple and double spawns, each piece has a drop rate of 1/1000 from a single spawn. If we are extraordinarily generous and assume that you don't get a single triple or double spawn, it would take an average of 3000 kills to obtain a full maul. If you can do 24 hunts an hour, it would take roughly 125 hours on average to complete. Even not taking any double and triple spawns into account, this is still one half to one third of the time spent to obtain an Inquisitor staff. The Inquisitor staff's drop mechanics contradict the design decisions of similar recent content. You can pick which Dinosaur to hunt to obtain Terrasaur maul pieces. The Ambassador drops the Eldritch crossbow pieces in order after your first. When asked on stream if the staff pieces would drop in order, the response was that "Ironman have to deal with it." While this was fine at the time when staff pieces dropped much more frequently, I believe that the recent nerf and data stream require this decision to be reexamined. Many will argue - and rightfully so - that the staff comes from an AFK skilling activity and that its drop rate should reflect that. Myself and many others do not believe that the Inquisitor staff should be obtained from simply training Archaeology in the first place, instead preferring that a new boss drop the pieces. However, I do not see this change being realistic at this point. The fact stands that there is no way to speed up the way in which you obtain the staff. VIII. Solutions
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IX. Thanks Thank you to all the readers that made it this far for taking my two cents into consideration. Big shoutout to Aiz, Greener, Biscuits and the rest of the TF boys for inspiration and help with calculations. Feel free to message me here on Reddit or in-game as "Ragu" if you have questions regarding the calculations or opinions you see here. [link] [comments] | ||
Posted: 30 Apr 2020 08:30 PM PDT
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Posted: 30 Apr 2020 06:40 AM PDT
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Statistics for the Average Runescape 3 Player. Posted: 30 Apr 2020 09:56 AM PDT
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Archaeology is my favorite skill by far, seriously, great job. Posted: 30 Apr 2020 07:45 PM PDT I'm about a month late in giving this feedback, I didn't train archaeology after the first day because I figured I could wait for prices to go way down after the hype died out, that was probably a mistake, but I digress. The way we have content nearly every level, all the astounding digsites with amazing musics and skyboxes. The collections and mysteries to keep it fresh, providing a constant feeling of reward, achievement, progress, which blends really well with the "grind" aspect of gathering artefacts for experience, it's just such a smart take on mixing the long-hours of repetitive action you expect from RuneScape with a twist that provides a constant sense of fulfilment. While a lot of people claimed Dungeoneering was a minigame on release, and Divination felt like we were just kinda doing the same thing with different colored wisps, this one feels just right. Mixing untradeable with tradeable items for mattocks - Us mains (or me personally) long for that feeling that an ironman has of getting something that didn't come straight out of the G.E, earning something - I can buy a dragon mattock off of the Grand Exchange, but forcing me to gather all the imcando pieces + all the keys + the lore aspect of going to Thurgo to learn, and the redberry pie to feel like I deserve my upgrade, just bravo - I know with the Pickaxe of Earth and Song and such this is recognised as something we like, I'm just really happy how you tied it with this skill. (not to mention that you can buy materials but to train the skill you effectively need to earn the untradeable artefact) Speaking about lore, all the pages and intricacies, you can really just dive in and get immersed if you choose to, I personally can't because the letters are so small, but from what I've read it's pretty damn great, alongside some puns and hidden jokes (looking at you gargoyles) along the way. Being able to make a choice without feeling punishment - Congrats you reached level 81, you can now pick 4 digsites to choose from, do you go to Stormguard citadel and get some blue print fragments or stay at Warforge and pray for some imcando pieces? Also on the topic of choosing, you can choose cheaper orikalkum/bane mattock or go for augmentable higher precision/focus per tier ones, you can choose to fully afk the skill or follow the cute lil wisp for some faster progress, I really like this take on how to speed up a skill vs say, spamming my keyboard to 2 tick cook or something, it's just so enjoyable, and on that note I'm not quite sure why but I enjoy seeing seren spirits a lot more during this skill,not sure why, but I do and between the wisp and the spirits it's a nice mix of interactive and afk. This skill feels like the perfect balance, we're all too used to RuneScape being endgame endgame endgame that having such slow experience rates early on felt odd, but it made sense and somewhat made the journey rewarding rather than waking up the next day and being level 90. If I start talking about relics or ancient invention/summoning, the ranking up on the Guild and Ezreal's store upgrades, the tetra pieces/tomes, pylons, new weapons, port-like research team I'll make this an entire thesis rather than the huge essay that it already is, so I'll stop it here. It's unlikely someone will bother to read through all of this but I had all of this on my mind while gathering some artefacts and felt the need to write it somewhere, thank you for this skill, I'm blown away :) [link] [comments] | ||
Posted: 01 May 2020 01:41 AM PDT
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I don't have a girlfriend, so I had my ambulance partner guess my skills. Results: Posted: 30 Apr 2020 07:59 AM PDT
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Tried my luck at the Duel Arena today... Posted: 30 Apr 2020 11:56 PM PDT
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Please make the archaeologists next to material carts unclickable. Posted: 30 Apr 2020 09:05 PM PDT It's pretty annoying trying to click the cart on mobile, only to find yourself talking to the archaeologist about how he lost his favorite brush for the 20th time. [link] [comments] | ||
Inquisitor Staff piece drop rates revealed on stream Posted: 30 Apr 2020 10:18 AM PDT
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I'm in shock. I can't believe this actually happened. Posted: 30 Apr 2020 07:00 PM PDT
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Does anyone else feel that the 99 Arch Skill cape perk is kinda useless ? Posted: 30 Apr 2020 07:25 AM PDT The monolith is like 10 seconds away from a teleport and honestly how often are you switching Relic powers. I feel that a way better perk would be maybe one like divination one. Possibly keeping time sprite in place for a set amount of time. Thoughts on this ? [link] [comments] | ||
PSA: Data stream has confirmed that you *cannot* get Tony's mattock from Distorted Keys Posted: 30 Apr 2020 09:48 AM PDT | ||
Posted: 30 Apr 2020 08:07 PM PDT I know, I know, we all complain about it right now in archaeology that every bleeding high level artifact seems to need some random low level cache material that is not granted by the current patch of dirt you're camped out at. But honestly looking at it objectively and not "give me my damn comp cape back" It's a pretty brilliant idea that is sorely lacking in nearly every other skilling/production/combat aspect of runescape. If i had a guess why they so rarely employ it, i'd say it's because with runescapes spaghetti code it's much easier coding wise to just make a new weapon and its crafting process instead of updating old (sometimes practically prehistoric) equipment to do something new is difficult if not downright impossible in some cases. Plus before it's brought up (and mind you i dont put much stock into it in this case) there is a... well very vocal group of people that get a little ornery when new things come out that have any impact on current items.. But for new content and updates to content i'd say past 2013 (most stuff before that runs into issues as i remember reading) i honestly and truly think jagex you should strive to incorporate old items and gear into new items and gear as part of their production processes, it really does (at least in my opinion and observations) have a positive impact on the economy, especially on goods that have historically been botted or flooded to death. [link] [comments] | ||
Posted: 30 Apr 2020 06:15 PM PDT
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Posted: 01 May 2020 12:06 AM PDT
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DXP is gonna be quarterly now? Posted: 30 Apr 2020 08:34 PM PDT
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Posted: 30 Apr 2020 10:27 PM PDT
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Average Runescape 3 Player Levels. Posted: 30 Apr 2020 10:00 AM PDT
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Uncovering Gielinor's Greatest Mysteries, Together. Posted: 30 Apr 2020 10:28 AM PDT
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Not often you hear some straight up adult humor from NPC's in this game. Posted: 01 May 2020 01:11 AM PDT
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Posted: 30 Apr 2020 07:55 AM PDT | ||
Posted: 30 Apr 2020 10:39 AM PDT
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