RuneScape TL;DW 469 - General Q&A |
- TL;DW 469 - General Q&A
- Using our 2 Daily spins =/= Enjoying Treasure hunter
- To be fair, thorns hurt a lot
- Somone just posted this on OSRS sub.
- Desperate Measures (Quest) not being in dev is not acceptable
- pls update ores list jagex
- My calculator seems to be faulty
- Old screenshots from 2010-2011 I found on our old family PC
- Mechanized chins cannot be discovered
- I cannot for the life of me imagine why Jagex removed these login screens. The current one is just horrible.
- Jagex Adding Industry Talent
- Idea: Add Greenfingers Aura to Farming Guild Reputation
- Scalable Solak added to the shelf
- Stop area loot keybind opening RuneMetrics tab.
- Please make the auto-cleaning on the master farmer outfit toggleable
- Just randomly got traded 10m while mining Runite
- NHS Mental Health Director says loot boxes are pushing kids into gambling.
- CLUE SCROLL PET - When you imagine ingame model, uniqueness of pet vs "just another generic MTX pet" and what a pet represents, Meek represents Clue Scrolls A LOT better than Artemis the Deer.
- Suggestion: add Hati, Skoll, and Fenrir in game as a D&D, perma minquest, or Fremmy Area minibosses
- If Forum Pics no longer work and there is no plan to fix them, can a dev remove the photo booth near Falador
- What's the point of Hearts of Ice anymore?
- She forgot her details but hasn't give up trying!
- DIY Clan Vexillum
- Ever wanted to know the ingredients for 1000 elder overloads salves? Wonder no more with this calculator! (other overload types included)
- Please send help.
- Engagement isn't what makes content enjoyable
Posted: 21 Jan 2020 11:46 AM PST Treasure Hunter
War's Retreat
Q&A
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Using our 2 Daily spins =/= Enjoying Treasure hunter Posted: 21 Jan 2020 12:38 PM PST This past Q&A stream was absolutely disgusting. I'm tired of Jagex playing dumb and excusing MTX by saying "I don't know what all the fuss is about everyone loves treasure hunter! Look at the numbers everyone's using their keys." This is infuriatingly insulting, and it's as bad as when they forced out EoC claiming "The majority of the playerbase loves it!". The Rs3 Team/Jagex/Chinese overlords that continue to ignore and neglect the communities interest will bury this game. WE NEED POLLS [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 21 Jan 2020 11:03 AM PST
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Somone just posted this on OSRS sub. Posted: 21 Jan 2020 03:39 AM PST
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Desperate Measures (Quest) not being in dev is not acceptable Posted: 21 Jan 2020 11:59 AM PST This is obviously, not the fault of the developers and designers involved - they don't get to pick and choose which content to work on, or when to work on it. However, the fact the stream seemed to imply that Desperate Measures is only in design is not acceptable. At the past three RuneFests we have been promised a continuation to the main narrative of the game, and much more regular quests. At the end of last year, a press release came out which said Jagex would be "releasing a quest every 2 months", though this is probably no longer the case given that Desperate Measures is not yet in production. Desperate Times (May, 2019) was the first major narrative beat since Sliske's Endgame (December, 2016). This is not only 8 months since the latest instalment in the story, but the latest quest. This is despite promises of having more quests, though this same promise has been made for a few years in a row. Quests are extremely important and unique to RuneScape, and many of my lore loving friends have left the game due to the significant lack of them. Here is the number of quests we have received over the past decade..
Obviously, quests are much more expensive to create now, so we'd never see as many as we did in the early years of the game (pre-2010). That being said, 2013-2016 seemed to hit the nail on the head quite well. New areas, graphics, sometimes voiced, combat encounters, puzzles, great cutscenes, etc. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 21 Jan 2020 10:04 AM PST
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My calculator seems to be faulty Posted: 20 Jan 2020 08:10 PM PST
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Old screenshots from 2010-2011 I found on our old family PC Posted: 21 Jan 2020 07:01 AM PST
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Mechanized chins cannot be discovered Posted: 21 Jan 2020 01:38 PM PST https://i.imgur.com/Dj8PgZE.mp4 This has happened to two of my accounts and I reported the bug in game on both probably a good month ago. I am not sure if this is applies to other people who have not yet purchased the blueprints or if my two accounts just somehow got bugged. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 21 Jan 2020 02:02 PM PST
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Posted: 21 Jan 2020 08:43 AM PST Great news for the future of the game when they are investing in veteran leadership https://www.jagex.com/en-GB/news/ADLojz/jagex-continues-to-attract-industry-leading-talent [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Idea: Add Greenfingers Aura to Farming Guild Reputation Posted: 21 Jan 2020 12:18 AM PST We all know that auras are an issue, and while Jagex is taking great steps to fixing the pvm auras with War's Retreat and Mahjarrat, the skilling auras are still going to be an issue. There have been many complaints that the farming guild reputation rewards are underwhelming at best, and often don't really make sense for where they are. Moving the Greenfingers Aura to the Farming Guild reputation rewards would give a reward that actually feels useful to unlock, it would be a great place to move the aura to, and would be a great start to moving skilling auras to in game unlocks. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Scalable Solak added to the shelf Posted: 21 Jan 2020 10:09 AM PST
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Stop area loot keybind opening RuneMetrics tab. Posted: 21 Jan 2020 03:50 AM PST Using area loot manually doesn't open RuneMetrics, but the keybind does. Can this be changed? [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Please make the auto-cleaning on the master farmer outfit toggleable Posted: 21 Jan 2020 09:44 AM PST Since you can fill the herb bag from your action bar, it makes farm runs much faster when you fill it from your inventory. The auto-cleaning makes the herbs unable to be put in the herb bag, making you note your herbs every 10-15 seconds at the leprechaun. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Just randomly got traded 10m while mining Runite Posted: 21 Jan 2020 08:55 AM PST
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NHS Mental Health Director says loot boxes are pushing kids into gambling. Posted: 20 Jan 2020 06:12 PM PST
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Posted: 21 Jan 2020 10:02 AM PST EDIT: If you think Artemis is better that's fine, but both pets were at 29%, every person in the clue community that spoke has mentioned they'd prefer Meek - if you're so confident Artemis is what the community wants - repoll it and he'll win by a landslide. I myself almost voted for Artemis for the splashart alone before I gave it some thought, but the game isn't splasharts and a deer has no place as a clue pet. Meek is literally a Meerkat (the familiar you use 100% of the time solving clues) inside a Dye (item you're hoping to get from clue) that has a DYE TRAIL PARTICLE that'd change depending on your dye. Artemis is literally a deer, the son of Rory the Reindeer (legendary MTX pet) + Angelic Inari that has literally 0% a place in Clues if you give it 2 seconds of thought in comparison with Meek. Artemis won by 31 votes, one could argue people didn't really give it much thought, or imagined them ingame. Not getting Meek is a huge missed opportunity on proper pet diversity. I am very engaged within the Clue Scroll community and I genuinely have yet to find a single person that prefers Artemis over Meek and I really feel it's absolute nonsense we get the wrong generic pet because people that don't even care about Clues or clue pets (again, 30 votes difference) dictate that fate. This really really sucks, please don't give us another generic pet, you'll never get to implement a pet like Meek in any other piece of content besides clues. TL;DR: Both Meek and Artemis have the same percentage (29%), if you truly believe that Artemis is the right pet, poll it between the 2, if he is the pet the community wants, he'll surely win that poll anyway - and if he loses, then it's because the community wanted something else after all. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Suggestion: add Hati, Skoll, and Fenrir in game as a D&D, perma minquest, or Fremmy Area minibosses Posted: 21 Jan 2020 02:10 PM PST If you're not going to replay the Winter Hunt for the wolves, how about taking one of the many options to just add the 3 wolves in game Option 1: weekly or monthly d&d. Player does the 3 wolves as normal. Reward for killing them is now a small or medium bxp star along with outfit pieces. Option 2: miniquest. One off event. Hunter npc does his spiel about them. Player goes off and slays the 3 wolves. Get outfit pieces and a little bit of bxp. The world is saved. Option 3: perma minibosses. You have 3 existing bosses. Just buff the dmg a little, add some actual xp for killing them, let them count for wolves on slayer task, and find nice spots to put them (cave etc ). They already have cosmetics on their drop table. Option 4: full on quest. Min prerequisite of completing Frem Trials. Use a macguffin to locate Hati. Use bonfire to summon Skoll. Fenrir in a spot waiting for you. World is saved, xp and cosmetics all around. Could even make it a "group quest" to hunt and kill some mini bosses. Nothing to stop othetr players from joining in a hunt. (Could have a text "this giant wolf looks terrifyingly similar to [name]" when you start to attack it after completing the quest)) Tbh, it seems a waste to just throw away the dev, especially when they already have most of the elements in play for something to work with. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 21 Jan 2020 11:57 AM PST In the dev Q and A, their was a question on forum pics. Jmods said they aren't really going to fix it. So, as a small amount of game cleanup, can a dev just remove the photo booth? In case devs have forgotten about it, it is north of the craft guild, just outside the west wall of falador across the path from the Makeover Mage and (graphically outdated) Dark Wiz Tower. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
What's the point of Hearts of Ice anymore? Posted: 21 Jan 2020 02:39 PM PST | |||||||||||||||||||||||||||||||||||||||
She forgot her details but hasn't give up trying! Posted: 21 Jan 2020 03:03 PM PST
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Posted: 21 Jan 2020 02:33 PM PST
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Posted: 21 Jan 2020 03:38 PM PST | |||||||||||||||||||||||||||||||||||||||
Posted: 20 Jan 2020 07:26 PM PST
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Engagement isn't what makes content enjoyable Posted: 21 Jan 2020 03:25 PM PST Just because players spend certain level of time engaging with a piece of content doesn't make that content enjoyable or even the sort of thing that brings players back for more. I understand that engagement levels are one of the easiest things for Jagex to measure when it comes to content new and old but there are plenty of reasons a player might engage with something they find lack luster. I never did flask runs because I enjoyed them but I still engaged with that content everyday regardless. On the other end of the spectrum, quests are something I really enjoy but comparatively I've probably spent less time engaging with them then I have my flask runs. Engagement time with content doesn't always mean that's the sort of thing players are interested in and will keep people around in the long term. Enjoyment is a factor too and over focusing on one without the other isn't great for the long term health of the game. [link] [comments] |
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