RuneScape Silly Question Sunday - 15 December |
- Silly Question Sunday - 15 December
- 9 year old me being praised by mom for my good grades while she pays for my RS membership for the first time
- I really feel that metrics pro should be free for Premier members
- Fire cape!!! 10 hp 1 def!
- Oh.
- That new surge potion is pretty great for memes
- Survey on new 120s please
- Dont know if this is any type of record or not, but.. I got quest cape 23 days into a new account! Mainly timegated behind menaphos reputation. For verification: Crystalmathlabs & Quest strategy list. Up next? MQC
- Now that's what I call cosmic timing
- Jagex, fix the tinsel scarf. It has been broken for years, barely visible when worn, and it's frankly ridiculous that you've left it for so long.
- 'tis the season to be divine.
- Can BGH t3 meat be used as a 'lure all' for the t2 dinos to give it a use?
- Bank deposit box in w48 for flies - 1 hour
- Character stacking seems to be on the fritz
- Had a big oof while dungeoneering today
- What loyal subjects..
- Just take this pun with a grain of.. sand. ;)
- Eh.
- Bow before PackYack Dread Queen!!!
- H(o)w (c)ould this be disappointing?
- If you kill abyssal demons for a "Demons" task, getting a slayer contract from Markus makes your kills not count towards your task.
- Another Birb Alert: W64, just west of Iowerth's church
- Some basic rework suggestions for old skills after archaeology.
- I'm not even safe on Azeroth!
- Deposit box placed Taverly w104 at 19:30gt
Silly Question Sunday - 15 December Posted: 14 Dec 2019 04:09 PM PST Silly Question Sunday is a bi-weekly thread in which you can ask your RuneScape-related silly questions:
Of course, a question thread wouldn't make much sense without answers, so please help out with any answers that you have! [link] [comments] | ||
Posted: 15 Dec 2019 11:18 AM PST
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I really feel that metrics pro should be free for Premier members Posted: 15 Dec 2019 10:36 AM PST Really don't get how you expect us to pay an extra 27 euros/year on top of the €80 from Gold Premier.. Atleast the exp/hour tools could be made available since that's critical in a game like this? [link] [comments] | ||
Posted: 14 Dec 2019 09:32 PM PST
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Posted: 15 Dec 2019 11:57 AM PST
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That new surge potion is pretty great for memes Posted: 15 Dec 2019 02:36 PM PST
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Posted: 15 Dec 2019 08:49 AM PST Prior to the 120 Herblore and Farming updates Osborne mentioned he liked the idea of surveying them post-release to see how the new 120s went over compared to previous ones. Can we hear from a jmod about whether we will actually get to state our opinions on the 120s and if the playerbase thinks it was implemented properly? [link] [comments] | ||
Posted: 15 Dec 2019 04:03 AM PST
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Now that's what I call cosmic timing Posted: 14 Dec 2019 06:51 PM PST
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Posted: 15 Dec 2019 11:56 AM PST
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Posted: 15 Dec 2019 09:03 AM PST
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Can BGH t3 meat be used as a 'lure all' for the t2 dinos to give it a use? Posted: 15 Dec 2019 01:59 PM PST | ||
Bank deposit box in w48 for flies - 1 hour Posted: 15 Dec 2019 09:04 AM PST
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Character stacking seems to be on the fritz Posted: 15 Dec 2019 10:25 AM PST
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Had a big oof while dungeoneering today Posted: 14 Dec 2019 09:29 PM PST
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Posted: 15 Dec 2019 10:59 AM PST
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Just take this pun with a grain of.. sand. ;) Posted: 15 Dec 2019 11:45 AM PST
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Posted: 15 Dec 2019 12:40 PM PST
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Bow before PackYack Dread Queen!!! Posted: 15 Dec 2019 01:14 PM PST
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H(o)w (c)ould this be disappointing? Posted: 15 Dec 2019 02:31 AM PST
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Posted: 15 Dec 2019 04:19 AM PST | ||
Another Birb Alert: W64, just west of Iowerth's church Posted: 15 Dec 2019 08:24 AM PST
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Some basic rework suggestions for old skills after archaeology. Posted: 15 Dec 2019 11:33 AM PST honestly i know 120s are the hot thing alongside the upcoming archaeology skill but, before moving forward i think there's a good few skills that should have some minor reworks if not full blown from scratch reworks, my thoughts and suggestions to follow on the four skills i think should receive this treatment first; Agilityguess we'll start with the biggest elephant in the room, agility influences your run energy, ability to use shortcuts that are not very useful anymore, some quests, increased crits/effectiveness from crystal, and some passive benefits to fishing and thieving. all and all.. not much that's helpful in modern rs besides the crystal boost + passive skill benifits, most people just teleport everywhere thanks to the loadstone network or use the other various means of fast travel making most agility shortcuts irrelevant outside of maybe a few tasks. here's what i think could change that
I really do feel agility should let us do things faster or more efficiently and adding these to agility's level lists would make it a more integrated skill all around as currently it has very very few real uses as most people dont use crystal armor to make full use of crystal weapons and their related agility buff, nor do most people use the vast majority of shortcuts anymore so, i think this is a good way to reintegrate the skill for most players. Constructionour second biggest elephant in the room, this skill has so very much in the way of potential but it's so poorly utilized/underused, it's in dire need of a complete rework but, till then, some suggestions to tide us over, as for levels on this one, i'm not going to suggest levels as i really think that should be community/jagex decided, and with that, the new rooms.
Firemakingsome might argue this is in more need of a rework than construction but i personally think given how massive a coin sink construction is, that it was more important. Regardless, firemaking is.... well to put it nicely incense is the best thing to come out of it in about the entirety of the skills life maybe barring infernos adze and bonfires if that's your thing.. to combat this i'd suggest a new hybrid firemaking-herblore item requiring more successive ingredients as the tier goes up; fire salves and Caustic liquids as well as a related perk to smithing and one unique to bonfires.
firemaking is a strange skill to rework, i had a hard time coming up with suggestions beyond theseto be honest, suppose that's why its rarely if ever updated.. anywho, moving swiftly along.. Summoningthis skill is due for a rework as a whole but in the mean time here's a few suggestions i had, the first two to provide extra xp in the summoning process and make it as a whole less horrible to train, then a perk and two familiars to make 99 summoning actually more worth while..
and....that's about it, some ideas to improve a few of the skills in runescape that are in dire need of some TLC at best, and complete reworks at worst, to be considered after archaeology releases as that's going to be a huge drain on resources till post launch. what do you all think? got some ideas i didn't mention? *edited for some grammatical errors and to make a little easier to read [link] [comments] | ||
Posted: 15 Dec 2019 07:47 AM PST
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Deposit box placed Taverly w104 at 19:30gt Posted: 15 Dec 2019 11:30 AM PST I'm placing a deposit box if anyone needs to get some flies. Should be up from 19:30 - 20:30 GT [link] [comments] |
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