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    Thursday, December 5, 2019

    RuneScape Saw this while driving home from work that brought back memories from junior high.

    RuneScape Saw this while driving home from work that brought back memories from junior high.


    Saw this while driving home from work that brought back memories from junior high.

    Posted: 05 Dec 2019 06:59 AM PST

    days since last Jmod Left

    Posted: 05 Dec 2019 08:28 AM PST

    Mod James H leaving Jagex

    Posted: 05 Dec 2019 08:22 AM PST

    This boss was released 1,039 days ago.

    Posted: 04 Dec 2019 07:53 PM PST

    remove the wilderness. waste of dev time fixing bugs and unhealthy luring in the game.

    Posted: 05 Dec 2019 02:33 AM PST

    The wildernes is a pain in the ass because whenever they come out with new content, they have to spend dev time fixing bugs for content nobody willingly wants to do, but they have to because it's the only viable methods for that portion of the game.

    Luring happens daily, with posts almost everyday on this reddit about people getting convinced to leave their abby creatures spot to go back to the monk of Zamorak and get pked for full Torva + scythe. Some guy gets 200mil and likely rwts it while a player who just wanted exp lost everything.

    Is that really a good experience for this game? What is the wilderness really offering at this point besides malicious ways of obtaining gp and likely rwting it after?

    There have been tons of ideas for the game with abilities and items and Jagex often just says "it would be too broken in PvP". What? For the 3 people that do it? Why is PvP being used as an excuse not to do certain balancing changes for the rest of the game?

    The PvP community in rs3 is dead. It's pretty much nothing. All the clans that were left went to 07 because it offers them a bigger community and good PvP with actual balancing changes. If you want PvP in RS3, keep it to minigames, make minigames good by putting better rewards and making PvP a fun experience instead of an experience full of toxicity.

    I remember when defenders were made they were like "yeah gotta make sure defenders aren't broken in PvP". What a shame if a few people used a defender in PvP, something that is non-existent. New emotes in the game? Gotta make sure it doesn't stall your character now. It's just a huge waste of time QA'ing all these new items in PvP when PvP is dead.

    submitted by /u/ghfhfhhhfg9
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    Are these guys made of paper mache or something?

    Posted: 05 Dec 2019 10:43 AM PST

    The anti-bankstanding software has been updated - Taskman 5.1

    Posted: 05 Dec 2019 04:01 AM PST

    Last week, we announced the upcoming release of the Taskman Spreadsheet v5.0. Last night, we released 5.1, which brought script improvements, bugfixes and new tasks. Today, we share with you once more the Taskman playstyle.

    If you ever find yourself with too many goals, or find yourself idling for most of your online hours, we have the solution.

    The Taskman Mode Spreadsheet is the critically-acclaimed anti-bankstanding tool that helps you explore new content, revisit old content and ensures you always have something to do.

    Your account, be that a new or old one, will follow the orders of a spreadsheet that randomly generates tasks for what you should next do within Runescape. The tasks range from fighting of the mild tempered Telos to catching the gruesome and fear-inspiring Big Bass. It's split into tiers, based on the difficulty of the task. By default you start in the easy tier and progress to the next once you hit 100% completion, but would you rather have tasks randomly generated from ANY tier, this is also an option! The goal is to complete everything, to have fun along the way, and put yourself to the test.

    Interested? Hop on over to our discord channel or join the TaskManiacs clan chat ingame to learn the finer details of our beloved spreadsheet.

    Discord: https://discord.gg/XEYFDrc

    Need to do some more research before beginning your journey? Check out some videos from our community Content Creators!

    Tedious (Generate Task from OSRS goes RS3) - https://www.youtube.com/watch?v=v9hkQQxaHjc

    RNG's Taskman Tips Video - https://youtu.be/s0KonVq0TPI
    Humanoid Typhoon's series - https://www.youtube.com/watch?v=ROVawQAO7tw&feature=youtu.be

    Auryoh's Taskman Series - https://www.youtube.com/playlist?list=PLIzCaEdZyK2IIkVPmih5NQY4m314CIkts

    With hopes of seeing fewer people at banks, and more people on the road,

    The Taskman team

    In other news: frost dragons haven't melted entirely yet.

    submitted by /u/DatExigo
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    I haven't played much Runescape the last few years but I know what I love playing in the background.

    Posted: 05 Dec 2019 07:30 AM PST

    1:34 Araxxor by Couchy & King Zoro

    Posted: 05 Dec 2019 10:43 AM PST

    Throwback to learning how to solo Nex :(

    Posted: 04 Dec 2019 10:38 PM PST

    FARMING SUGGESTION - Ultracompost machine

    Posted: 05 Dec 2019 10:28 AM PST

    basecly the machine would make easier o create ultra compost

    it'd autocollect the dragon manure and put it into the machine and u'd grab after a few days.

    submitted by /u/kotopro
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    Treasure Trails - Quality of life suggestions

    Posted: 05 Dec 2019 03:44 PM PST

    In the last week I've really got hooked on Clues in RS, from doing them I've ran into some annoyances and it turns out that other frequent clue people have!

    The awesome people from Clue Chasers created this massive list of suggestions for Clues and I thought it was worth posting it here, so hopefully it gets traction and so Jmods at least see it and can consider maybe doing any of them!

    This is very wordy, but shows how much more can be done to make Clues feel even nicer to do.

    If this post is useful I may look to do one similar for PvM, let me know what you think as the clue people have done a great job :D


    General

    • Set the NPC Gnormadium Avlafrim in Feldip Hills left-click to Glider
    • Is it possible to be able to perform emotes while in combat stance (as surge/bladed dive is used a ton in Clues it places the player in combat thus then having to wait to come back out of combat to then use the emote)
    • Is it possible to have compass clues use the same mechanic as the trailing system where there is an arrow at your feet that updates as you move?
    • Add the hover-over tooltip for globetrotter items while on the ability bar
    • Update the pulsating rings at your feet for scan clues to be a little more opaque specifically for Khazari and Mos Le'Harmless as the colour clashes.
    • Add the Totem of Treasure to the Buff Bar if it's active and you have an active treasure trail in your inventory.
    • BUG: Opening a casket while resting will close the reward interface due to the character animation leaving resting. The player has no ability to use rerolls because the interface doesn't appear.
    • Add more Treasure Trail locations to The Lost Grove and Anachronia, these are glorious new areas and deserve more people visiting them!
    • Add Hellhounds to the Slayer Creature Kills list
    • Set all clue steps that are completed by searching Drawers work like the one in the Lumbridge Castle room with the Spinning Wheel. (In this example, the clue completes upon opening drawers, not searching the drawers after you've opened them).
    • Update all Treasure Trail clues that reference the level of a building to be either "upstairs" or "ground level" (Many new players don't understand that RuneScape uses Brittish building level designations and thus can easily cause confusion)
    • Add quick-keys to the Charter System interface.
    • Allow players to buy Move-Over-Distance Spheres from Oldak with noted Molten Glass.
    • BUG: Sealed Clue Scrolls cannot be picked up with a full inventory even if Charos' Clue Carrier is Worn or in your inventory
    • Add a Warning window (Not just a chatbox message) when opening caskets if your Inventory AND Bank are both full stating that items will be dropped on the ground (can be toggled off).
    • Allow players to enter The Party Room, Dorgesh-Kaan Agility Course, Hefin Agility Course, Mage Training Arena and Runespan without having to dismiss their Meerkat Familiar.
      • OR just send them away until you leave the restricted area since none of these locations would make use of their special or their scan range buff.
    • Allow the Fetch Casket Scroll special to be used even if the player is not within Line of Sight of their Meerkat.
    • Update the puzzle interfaces to auto-close upon completion and immediately open the next step (unless the puzzle needs to be turned into an NPC).
    • BUG: Other players can utilize your Uri for their own Clue that was spawned by you, meaning you then have to do the emote again to make him spawn.
    • Add lootbeams to clue drops in the Ork's Rift.
    • Decrease the amount of dialogue between the player and NPC's that give out Challenge Scrolls (A majority of them have at least 3 or 4 dialogue boxes before you even receive the challenge scroll).
    • Is it possible to stop active clues being placeholdered in the bank? As each one is unique each of them can leave individual placeholders in your bank.
    • Display sextant coordinates immediately after using the option instead of waiting for the animation to play which then displays a message box.

    Easy Clues

    • Make the NPC Ellis check to see if you have the relevant clue in your inventory when left clicking "Tan-hide"
    • Add a right-click option on the Lumbridge Swamp Shed Door to enter the shed instead of Zanaris to replace the pop-up window.
    • Reduce the clickbox of the Furnace in Zeke's Scimitar Shop in Al Kharid.
    • Add a way to go straight to the Burthorpe Games Room to enter the games room if you have an active clue for that.
    • "Search the drawers upstairs in the bank to the East of Varrock" - The bank in question is IN Varrock, not 'to the east of.'

    Medium Clues

    • Allow the player to either keep Clue-specific keys after use or add to the key ring (or toolbelted key ring)
      • Alternatives: unlockable with treasure trail points, add as globetrotter effect, or add on the master lockpick
      • Some of the keys are ridiculously far away from the locked area, some of these just need to be looked at and re-assessed how difficult they are for a 'medium' tier clue.
    • Update all the math-based challenge clues to be completable with mental math.
      • What is 19 to the power of 3?
      • 57 x 89 + 23
    • "Go to the village being attacked by trolls and search the drawers in one of the houses." - Burthorpe isn't being attacked by trolls anymore.
    • Add a right click option to Holgart and Jeb to quick travel to the Fishing Platform
    • "While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward." - This can be very confusing for players with their Remove Roof setting set to 'Always' as they'll never see the window.
    • "Dig here if you are not feeling too well. After travelling through the desert, Ali highly recommends it." - is it possible to update this to allow you to be able to dig up the clue in ALL adjacent tiles to the well.
    • "The dead, red dragon watches over this chest. He must really dig the view." - Only male barbarians in Barbarian Village drop the key. Is there a reason the female barbarians don't drop the key?
    • "PEATY PERT" - does not work with alternative versions of Party Pete such as RuneFest Island variant.
    • Update all NPC's that drop clue keys to instantly drop at 0 hp. Some won't drop the key until their death animation completely finishes.
    • "This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies." as well as "This cupboard has treasure, pirate pots and corsair cutlery!" don't auto-complete when opening their respective furniture containing the next clue.
    • "In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop." - Update the Globetrotter jacket teleport to take you to the chickens outside the Ranging Guild instead of the Sinclair Mansion chickens.
    • "You'll need to look for a city with a central fountain. Look for a locked chest in the city's chapel." - there is a noticeably long delay between opening the chest, and when you receive the next clue step.

    Hard Clues

    • Make the NPC Trader Stan check to see if you have the relevant clue in your inventory when left clicking "charter"
    • Currently Entrana clues are always swapped out due to the frustration with having to bank all of your items as well as dismiss your meerkat during a clue run.

    Elite Clues

    • Release the rarity rate of receiving Deep Wilderness Scans
    • BUG: If a player clicks to traverse the rock-hop shortcut in the Lumbridge Swamp Caves, no matter how far away they are or if they are set to run, the player will walk all the way to the shortcut with no ability to cancel the action.
    • BUG: If a player clicks to traverse the spike trap shortcut in the Taverly Dungeon, no matter how far away they are or if they are set to run, the player will walk all the way to the shortcut with no ability to cancel the action.
    • Allow the Meerkat Special "Fetch Casket" to be able to be used in all locations within the Grand Exchange

    Master Clues

    • Allow players to add the Spanner from the Dorgesh-Kaan Agility course to their toolbelt.
    • "HATED" - Anagram does not change when Death is out-of-office for events and you have to complete the step by talking to Frank instead.

    Reward Shop Suggestions

    • A Clue auto-pickup function to Charos' Clue Carrier
    • Untradeable Meerkat pouches and scrolls
    • Uri Cosmetic Override
    • Unlock the ability to make Prosper 2 or 3 perks
    • Allow players to add Medium Clue specific keys to their key ring.
    submitted by /u/Shaunyowns
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    Why is the art style constantly changing instead of finding one and being consistent?

    Posted: 05 Dec 2019 12:39 PM PST

    I love how beautiful this game and appreciate almost every art style but im so confused why they keep trying new styles instead of showing us before doing it. Doing this causes the game to fall behind itself and more and more re-works will have to be made to catch up but it feels like it never will. I'm not talking about the game world but more specifically armor and building objects. I first noticed this with the premier armor and now more with the Yak Track armor and PoF farm house objects. It has this ugly looking hole punched metal look like it wasn't polished and it looks really bad. Im just curious why the devs are doing this instead of being consistent? I think the style we got with Solak is amazing and it should have stayed like that. It looks really good and doesn't need changing.

    For example, here is the Masterwork set released in January and here is the the Oathbreaker set from Yak Track

    TLDR: All the new metal has jaggies and it looks ugly.

    submitted by /u/tokyoaro
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    Can we get rid of this ANNOYING dialog box? Or have a "Never ask me again" option?

    Posted: 05 Dec 2019 01:27 PM PST

    OSRS just got boss hi-scores, any chance we could get them for RS3 as well?

    Posted: 05 Dec 2019 04:27 AM PST

    My brother didn't want to buy corruption blast, testing it changed his tune.

    Posted: 05 Dec 2019 03:48 AM PST

    Make the other variants of the RooT BGH Dinos have a chance to appear in Big Game Hunter

    Posted: 05 Dec 2019 07:50 AM PST

    For example say I get a triple Corbicula Rex encounter, one could be a normal one, the 2nd a Corbicula nemus and the 3rd a purpura, they could also have a chance to drop their respective eggs for the ranch. This could introduce more variety into the encounters instead of being always the same models

    submitted by /u/fowdraco
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    4th dye (2 shadow, 2 ice) in 361 elite clues... HOW EVEN

    Posted: 05 Dec 2019 12:28 AM PST

    "Reputation" is a bad design overall and makes related updates less enjoyable

    Posted: 04 Dec 2019 04:58 PM PST

    Happened with Invention, with Menaphos and now it's happening with Farming.

    We already have a level/quest req in order to make use of some benefits anyway, what's the point in double locking content?

    submitted by /u/Genperor
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    So the Oathbreaker Outfit from Yak Track has a polygon issue

    Posted: 05 Dec 2019 05:06 AM PST

    1:03 Nex Duo

    Posted: 05 Dec 2019 03:47 PM PST

    Ever wanted to have a ferret from Daemonheim as pet? Fear no more!

    Posted: 04 Dec 2019 06:06 PM PST

    Jagex gotta fix this - Entering chaos tunnels from Varrock statue and leaving them here gives no wilderness entry warning

    Posted: 04 Dec 2019 06:57 PM PST

    Change the farming skill cape perks

    Posted: 04 Dec 2019 08:30 PM PST

    99 farming should auto note any produce gathered by default and then have a chance to collect all remaining in one tick as well.

    120 farming perk of super compost should be given to 99 farming to further promote training the skill and 120 should provide ultra compost.

    Edit: After all the comments I still think ultra compost should be on the 120 cape, but locked behind 120, obviously, max farming guild reputation and a donation of 10 dragons with the "regular" perk. This would fit thematically as the farming guild recognises you are a master farmer who has contributed so much to the guild they agree to tend your patches with ultra compost made from your dragons, also the herb patch at the farming guild becomes a disease free patch.

    submitted by /u/mista_spooner
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