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    Tuesday, November 12, 2019

    RuneScape ProTip Tuesday - 12 November

    RuneScape ProTip Tuesday - 12 November


    ProTip Tuesday - 12 November

    Posted: 11 Nov 2019 04:08 PM PST

    ProTip Tuesday is a bi-weekly thread in which you can share your RuneScape tips and tricks.

    Help out your fellow redditscapers with advice for bossing, skilling, money-making, or any other part of the game.

    Past ProTip Tuesday threads

    submitted by /u/AutoModerator
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    TL;DW 462 - Herblore Q&A and Monetisation Follow Up

    Posted: 12 Nov 2019 01:58 PM PST

    Vod


    MTX

    Non-Cosmetic Worlds

    I do think cosmetics are a really important part of the game. If I came across as being dismissive last time, that's my bad. I'm sorry about that. What I meant though, is that it's an important part of how players express themselves through the avatar in Runescape and it adds to the vibrancy of the world. I would like to see more cosmetics in the game just delivered in a way players are happy with.

    That's also what alot of players have been saying. So there's a bit of a conflict if we're saying we want more cosmetics, whether its more cosmetics on TH/SGS but at the same time asking whether it's possible to turn them off is a bit of a conflict there. So it's not something we are pursuing at the moment. I didn't want to be dismissive about it because a lot of players have asked about it in the past and a lot of people have suggested it in the past.

    Milking Players - "Other Companies are worse than us"

    I think the thing about being better than other companies or not as bad as other companies is a bad way to put it. So my hands up there. I think what I was trying to say, I think I do want us to take a more of a responsible position on it and to be a kind of leader rather than just following what other companies do. So we try and keep track of what's going on in others areas of the industry. We work really closely with Ukie, the trade organizations for games in the UK. And we work with them to make sure we are following their recommendations and what they would advise. And I think Jagex, we've been doing this for awhile and we should take a responsible stance on this. So I'm hoping we will do better with that in the future.

    Timeline

    • Nov. 14 - Premier Pass Event Newspost + Premier Club Launch
    • End of Nov. - Premier Pass Event + Experimental TH promotion
    • December - Advent Calendar
    • January onward - More Experimental TH promotions
    • 2nd Half of 2020 - Store Unification/Improvements

    Strategy

    Part 1 - Alternative to Lootbox | Part 2 - The Value of Subscriptions

    • Pass Newspost will talk about the focus on cosmetics and addressing issues better than the previous iteration.
      • It will discuss some of the work we've been doing to experiment with TH/finding alternatives to loot-crates.
    • It's a really important thing going into next year to look for an alternative to Loot crates.
      • How we can be more transparent | Reduce things like RNG | Offer the choice of rewards players want.
    • The first experiment will run alongside the Premier pass event. In January you'll see more of these experiments.
      • Focused on new designs/mechanics.
    • The Premier Club has more rewards at the same prices as last year, including access to the Premier Pass.
    • More focus on season holiday events and get a better plan in place for it.
    • Sync up between the teams.
    • Clean up all the currencies and unify all the stores.
      • We will be transparent on those designs, and talk about it, etc.

    Runemetrics

    • Regular Runemetrics is available to all players, but the Pro version requires an additional payment.
      • Premier club members can get a 50% discount.
    • Currently there's an overhead in running the Pro version, mainly due to data storage
      • If made available to everyone the cost would shoot through the roof.
    • We are looking at how we can get around that in the future through other solutions.

    Lack of Updates

    No Contingency Updates

    • We didn't' have contingency updates in there that would could have/should have done.
    • Projects swallowed up all the time/resource
      • Weapon diversity was dropped since it wasn't right for the game based on beta feedback.
      • Comp cape became small and less content focused, less things to achieve.
      • Bank Placeholders became bigger.
      • Archaeology - XL Update.
      • 120 Farm/Herb - L Update became an XL Update.
    • A quest was delayed due to a lack of time/resource. (It still exists)
    • 120 Farm/Herb is better to be released in 1 update rather than batched out in multiple updates.
      • Didn't want to do another '120 Slayer'.

    What's Next

    I really appreciate the patience.

    • Due to the time and resources on Archaeology, and 120 Farm/Herb there was a gap of updates.
      • We accidentally went to expansions again, and we hope to not do it again.
    • Addressing it for next year. For me it's winning back player's trust and give real value to the subscription you pay.
      • 1 way to do that is to get cadence back through "Seats".
    • We are doing a significant post-launch of 120 Farm/Herb and Archaeology.
      • Focused on fixing problems and adding stuff based on feedback.

    Seats

    • Teams focused on producing something every couple of months.
    • Currently 3 Teams: Quest Seat, Remastered Seat, Epic Jam Seat.
    • Epic Jam Seat - Focuses on finishing stuff made in game jam (PvM Hub) and Ninja stuff as well.
      • And other updates, activity pets, contingency updates.

    Updates

    Seat work will start in December and players will start to feel it in February

    • Nov. 25th - 120 Farm/Herb
    • December - Christmas Event
    • January - Archaeology Skill
    • February - Seat Projects

    Activity Pets

    Newspost | Follow-Up Blog - Friday

    Player Feedback

    My take: We've given out a lot of pets recently and players have felt it, Pet-scape. Alongside Slayer log, we've been asking players to play the same content over and over again. Only so much you can do of that. Why are you adding new stuff when the old stuff could use a brush-up. In this case, older pets don't have overrides.

    We saw the excitement around combat pets and it was positive, people loved it and the competition around it. So we thought it would be a small version of that. It was more negative than we expected so we looked into it.

    New Plans

    • Pull down the size of the update.
      • Voting highlighted 3 pets that were higher than the others.
      • Money-making, Clues, Area pets, and a Runescore pet (based on a player suggestion).
    • With the time saved, do a Pet Remaster: Look at old pets who don't have overides & QOL Fixes on pets.
      • What sort of QOL changes would you like to see on pets to make them less infuriating.
    • Pet Overrides: Less pets with unique animations or More pets but with generic animations. - May poll it.
    • There are plans to do something about Legendary pets and skills for them. We will talk about it.

    Why do this update at all

    • Get ahead of ourselves and have updates ready so we don't create situations where we have no updates.
    • What I'm looking to do is to work with an external studio to help us produce a number of updates to get us some contingency.
      • Since we can't outsource Runescript, we are looking to outsource work other types of updates, e.g. graphics heavy.
      • Example: Activity Pets, rewards, and some updates kept as a surprise for next year.

    Java Client

    Newspost

    • Java is restricting us from doing more exciting things with the NXT client.
    • It isn't fair to restrict that progress to cater to <4% of players still using Java.
      • Especially if they are capable of using it but just haven't tried it since all the improvements.
    • We are working with them to fix problems with the transition.
      • If NXT doesn't work, we have froum threads players can submit feedback to.

    120 Herblore

    General

    Potions

    The below list are known levels of potions. Not all potions/level slots are known currently.

    Level Name Ingredients
    55 Cooking Potion
    79 Super Cooking Potion
    95 Harvest Potion
    99 Poison Bomb Weapon Poison++ & others ingredients
    100 Weapon Poison+++ Easy to get (nothing rare)
    101 Sticky Bomb
    102 Charming Potion
    103 Vulnerability Bomb Vulnerability Runes & other ingredients
    104 Extreme Cooking Potion
    106 Elder Overloads Supreme Overload + Primal Extract + Fellstalk
    107 Elder Overload Salve Supreme Salve/Salve ingredients + Primal Extract + Fellstalk
    110 Spiritual Prayer Prayer potion (4) + Summoning potion (4)
    117 Extreme Prayer Super Prayer + New Dino Produce
    118 Blessed Flask 5000 Harmonic Dust + a type of Masterwork process

    Potion Details

    • Charming Potion - It gives 1 extra charm to the base. Works with boosts which affect the base rate.
    • Regular, Super, and Extreme Cooking Potions
      • Similar to the types of potions which came with Player Owned Farm.
      • Made using the Primal Extract at one point I believe (also needed for a Primal Feast)
      • Takes you to 116 Cooking.
    • Harvest Potion - For 6 minute, harvest normal crops as mega versions of them.

      • Sweet Potato, Golden Watermelon, Rainbow sweetcorn, etc
      • The mega crops go into making the Primal starters, mains and deserts, which go into the Primal Feast.
    • Blessed Flask - Special Flask made with a masterwork process - long time and a lot of resources.

      • 5000 Harmonic Dust is needed (also 4,000 Harmonic Dust is used for Archaeology).
      • It's a flask that holds charges of extreme prayer potions (20 potions, so 80 doses in total).
    • Bombs - New types of potions

    Raising the Skill Cap

    • New Content: Bombs, Powerbursts, & Enhancements to most current potions.
      • There is content unlocks at every level, but some won't be named till the day of release.
    • There are some are leveling benefits that will change the GP/XP or XP/HR which affects training to 120.
      • XP Rates - Levels 115-116: 2.5-3M xp/hr base (no bonus).
    • There won't be any new types of training methods.
    • 6 month grace period for the Comp cape.
      • Other achievements may or may not have grace periods for comp as well.
    • 120 Skillcape Perk - Takes ingredients for 4 potions and produces 5.
      • Only works with: Overload, Supreme Overload, or an Elder overload.

    Adrenalin Crystals

    • Goal: Make Adrenaline Crystals more common which will help lower the price of Adrenaline Potions.
    • Inert Crystal - New drop to a variety of bosses/monsters.
      • ROTS, QBD, Legions, Raptor Chest, Living Wyverns, Rune Dragons, and some more.
    • Use Primal Extract and new Dino produce and turn it into an adrenaline crystal

    Powerbursts

    Overkill causes a 2 min cooldown on adrenaline potions, and it affects all powerbursts.

    • Powerburst of Overkill - 4% Adrenaline every 0.6 seconds for 6 seconds. (40% adren total)
    • Powerburst of Vitality - Doubles your base and current HP for 6 seconds.
    • Powerburst of Acceleration - Give Unlimited Surge/Bladed Dive for 6 seconds
    • Powerburst of Feats - For 6 seconds will let you spam your special moves of the summoning familiar at no cost.
    • Powerburst of Master stroke - (secret, skilling related)
    • Powerburst of Sorcery - (secret, skilling related)

    Other

    • Primal Extract - One of the new produce you can get from 120 Farming.
    • Primal Feast - Best in slot food, requires near 116 Cooking (Extreme cooking potion is needed).
    • Super prayer QOL - Players can now crush Wyvern bones into dust to use instead of Wyvern bonemeal.
      • Bonemeal will still work as well.
    • Naming conventions were followed, even if they are inconsistent across the board.

    Bonus 120 Farming

    • Shiny Animal Names: Pavosaurus Lucidum, Luminous Jadinkos, Witchfire Salamanders, Asciatops Lucidum
    • No plans for weapon upgrades (polypore staff) with 120 Farming.
    • Tomb Shroom - One of the new farming plants which allows you ot harvest more mushrooms at once.
      • Helpful for Zygomites
    submitted by /u/ImRubic
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    Despite everything going on with RS3, can we have a moment to appreciate how Mod Osborne addressed the Pets Topic in the stream and showed that there are still people in Jagex who are really in tune with what the players want?

    Posted: 12 Nov 2019 10:21 AM PST

    Hey gwafix, I...

    Posted: 12 Nov 2019 07:27 AM PST

    Beat Plague's End! 10 HP and 1 Defence

    Posted: 12 Nov 2019 12:04 PM PST

    Incoming buff bar FIX today at 14:30 game time

    Posted: 12 Nov 2019 05:38 AM PST

    With premier club coming shortly, show us that you are listening.

    Posted: 12 Nov 2019 11:21 AM PST

    Jagex, you should seriously consider giving rune metrics for free with premier club.

    Even $3 a month with discounted pricing is barely a savings over just buying a bond every 2 months.

    This feature should be stock with any premier club purchase, and the regular price for anyone who didnt buy premier should be the $3 price point.

    This simple act would probably bring you a lot of praise, especially since at the moment we could get the same thing for free with alt-1.

    submitted by /u/WolfieHC
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    Congrats Kibbium for winning the HCIM QBD race!

    Posted: 12 Nov 2019 02:54 PM PST

    Suitable name

    Posted: 12 Nov 2019 08:29 AM PST

    Been playing since late 2002 with the sound on mute due to playing on a potato PC until recently...

    Posted: 12 Nov 2019 08:02 AM PST

    I can honestly say I never experienced Runescape like this. Music in game makes the experience 10x better!

    submitted by /u/InquisitiveDad
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    IMPORTANT lootscape/Twitch info.

    Posted: 12 Nov 2019 08:59 AM PST

    Cold fix Incoming - 14:30 Game Time - Aim to fix the buff bar

    Posted: 12 Nov 2019 06:06 AM PST

    Hey all,

    We will be doing a cold fix at 14:30 Game Time today to implement a fix for the buff bar issues.

    You all asked us to cold fix this and we're happy to let you know that time for this is approaching quickly.

    If anything odd happens we'll update you here.

    Our apologies for the short downtime.

    EDIT:Servers are back up! Happy bossing everyone.
    EDIT 2: We will be doing a second cold fix at 16:00 Game time. This is unrelated to the Buff Bar fixes, but is necessary to ensure a smooth game experience for players. We'd like to apologise for any inconvenience caused.

    submitted by /u/JagexPoerkie
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    Literally perfect for the upcoming 120 farming

    Posted: 12 Nov 2019 07:11 AM PST

    So... I made a fun song about bossing. I hope you'll all like it.

    Posted: 12 Nov 2019 09:40 AM PST

    Allow Ironmen to use and buy challenge gems from Solomon's Store.

    Posted: 12 Nov 2019 08:24 AM PST

    Currently ironmen aren't able to use them, i feel like they would be a nice thing to have so you could practice your damage rotations and compete with your friends.

    Of course they wouldn't give any rewards like the current are available to.

    submitted by /u/NetromRS
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    I sell fish and fishing accessories.

    Posted: 11 Nov 2019 07:40 PM PST

    Friendly reminder for those grinding to 120 Farm/Herb

    Posted: 12 Nov 2019 05:27 AM PST

    Save this months troll invasion, hoard penguin points and have ToG ready if you're maxed until after the 120 extensions have been released this month. These xp rewards will be scaled to 120 meaning you will receive more xp than you would claiming them right now!

    submitted by /u/RsRenee
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    Even the Barrows Brothers and GWD2 bosses need a break from MVP (Monster Vs Player)

    Posted: 12 Nov 2019 03:20 PM PST

    Why are outfits so half assed and cheesy?

    Posted: 11 Nov 2019 09:35 PM PST

    Maybe it's just me, but I've noticed a trend where promotional/solomon's outfits keep getting uglier and uglier. They keep adding weird glows and spikes and ends to outfit bases that honestly look like they were made by a child using putty. This results in many players opting for the default thessalia clothing with some mastercape ovveride rather than these bombastic promos. (as an example, I'm talking about plague doctor, founders pack, hellion etc). Is it possible to maybe add some more minimalistic cosmetics similar to older ones, ex: I really like the now no longer available skeleton set from 2006 event.

    submitted by /u/zaphodrs
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    Please make it possible to get all medals when soloing fish flingers

    Posted: 12 Nov 2019 08:46 AM PST

    Portrait mode is incredible. I wish it was better optimized but it’s obvious they don’t want it to be. It’s awesome for casual skilling.

    Posted: 12 Nov 2019 08:03 AM PST

    An Android push notification should be sent for important things. Like buff bar being fixed. Not for 'o u hasnt logged in for sum tiem cum bak plez!' stuff.

    Posted: 12 Nov 2019 10:20 AM PST

    Add a right click option for teleing to Warband Camp when Wilderness Sword is equipped

    Posted: 12 Nov 2019 07:54 AM PST

    Why is the middle trait missing??? Never had this happen before.

    Posted: 12 Nov 2019 02:45 AM PST

    Is it me or does this subreddit seem to have far less activity than it used to?

    Posted: 11 Nov 2019 09:52 PM PST

    I frequent this sub and have noticed that not a whole lot of original content posts seem to be coming in. Is /r/runescape dying faster than the game itself?

    Side note: Aside from the fact that there seems to be far less activity, I've noticed /new still gets a lot of thought provoking posts or original content that instantly get downvoted to 0, but stuff like "I finally maxed" or "Fuck MTX" always make it through. Why gate-keep those posts?

    submitted by /u/SolenoidSoldier
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    Most difficult member 99s?

    Posted: 12 Nov 2019 03:32 PM PST

    I realize a bunch of posts like this have likely been made, but all of them found through google are from 2018 or before. Seeing as the game updates regularly, I'm assuming at least some of the information in those guides is outdated, especially with mining/smithing. The up-to-date info I can find doesn't quite give the information I need.

    My question is, which member skills are the worst to achieve 99? I am a f2p player who may occasionally get 2 weeks at a time of membership (haven't yet, but I will), so those skills will be growing very slow for me (unless I get 2 weeks without work, haha). That being said, there are lots of promotions that give xp lamps and items. I plan on using those lamps to accelerate the process for member skills, but not all skills are created equal.

    So for me personally, I am fine with skills that require some grinding, as long as it has some afk aspects (smithing/mining, runecrafting, crafting, fletching, etc.). Being able to do things in bulk is a big plus. I am not so much a fan of things with absurdly low xp given for any task (Such as combat). I mean, with combat, at level 30 you get 25 xp per skill per enemy that takes 20s to kill with a level gap of about 4k per skill level. Then you have to wait for enemies to respawn. Then there's the drops that I like to sell for a profit, which involves leaving the dungeon and coming back through 5 gates. That's way too slow. At the same level of smithing, you get about 9-12 xp/s, but it's continuous and you can do things in bulk. If you want to leave and come back, you can carry over 120 of each thing from the mines at a time, rather than one item per slot, and there's no gates to your return.

    So which skills should I put my xp lanterns in to avoid having to grind them? And please, if you're going to say the default "divination, construction, agility", at least tell me what it's like to grind them. The internet is fine for explaining, but it'd be nice to get insight from experienced individuals on how it actually feels to do these tasks. From what I can gather, most people would rather do combat than crafting, and these three skills bother them. If you prefer crafting over combat, and those three skills also bother you, please do tell. What apparently also bothers people is how much you have to click, but as long as the xp gain per click is high enough I'm fine with it. I'm the type of person that retains 100% stamina while mining, so I'm fine clicking a bit for my xp. But like I said, although combat is more active of a skill, and you click more, the xp gain per click is absolutely garbage, which makes it painful to grind. Even the lowest level agility course has better xp rates per click (6-10 xp/c) than combat (1-2 xp/c, [that's including each skill use as a click])

    Also, I realize this is a bit much already, but if you have some tips on how to prepare as f2p for your first journey in a member world, that advice would be invaluable both for me and anyone else in a similar position as me.

    Thank you for reading this post! I realize it's a long one, but every guide out there seems to be asking or answering the exact opposite question I am. Most people care about how afk something is or how much you're clicking, but I just want good xp per click so it doesn't feel grindy.

    submitted by /u/sparkypi
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