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    Monday, July 27, 2020

    RuneScape This Week In RuneScape - 27/07/20

    RuneScape This Week In RuneScape - 27/07/20


    This Week In RuneScape - 27/07/20

    Posted: 27 Jul 2020 02:32 AM PDT

    The Day of Infamy.

    Posted: 27 Jul 2020 11:43 AM PDT

    Guess I'm Happy :) 110 KC, both twin pets in same drop

    Posted: 27 Jul 2020 06:49 AM PDT

    Can we get some love for the OG pets?

    Posted: 27 Jul 2020 11:58 AM PDT

    'Desperate Measures' was absolutely incredible

    Posted: 27 Jul 2020 06:07 AM PDT

    Given that quests have been in a weird spot as of late, I wasn't sure what to expect with Desperate Measures. To my surprise, it was full of new assets, areas, had amazing lore reveals, was fun, felt dramatic, great rewards. Super, super, super, super great. One of the best quests in a very long time. Can't praise it enough.

    P.s: I really hope we get to go back to Kerapac's Lab and that Desperate Measures is a prerequisite for the Orthen Digsite

    submitted by /u/Gaga_Lady
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    It's cold on Anachronia

    Posted: 27 Jul 2020 07:08 AM PDT

    (Mod ?) Raven overlooking the new quest content ^^

    Posted: 27 Jul 2020 05:46 AM PDT

    Jagex, for the love of god, please let us use movement abilities in quest areas.

    Posted: 27 Jul 2020 06:10 AM PDT

    I have no clue why you disable movement abilities, such as surge and escape in quest areas, but it's especially annoying that we can't even use barge. Mutated barge is part of every better melee ability rotations, so taking it away is pretty bad.

    Especially for the fact that you added a timegated bossfight for Desperate measures, that was nothing challenging, just made you stand there for long seconds before you could do anything twice. In those cases, barge is always used in normal combat. Taking it away really sucks.

    submitted by /u/DraCam1
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    From 2005 till now, just a couple a bros saving the world together (first Ambassador duo)

    Posted: 27 Jul 2020 11:47 AM PDT

    Typo's in patch notes should not be listed as fixes. It fixes nothing.

    Posted: 27 Jul 2020 02:38 AM PDT

    Ninja request: Please make Reefwalker capes and leviathan rings disassemble for Oceanic and Silent components

    Posted: 27 Jul 2020 09:01 AM PDT

    Currently in player owned ports, after getting all unlocks, you can still harvest the materials for decent profit. Bones and spice are great for their original purpose, and you can also get decent money from plate/chi/lacquer, mostly because their products disassemble into silent/oceanic/resilient components, which can be made into demon/dragon/undead slayer codex's. However, there are two black sheep. Pearls and koi scales are almost worthless. It takes 80 of either to make something tradeable, and those only sell for 200k-300k. I just end up re-rolling those voyages.

    For a solution I propose adding Oceanic components to the leviathan ring and Silent components to the reefwalker cape. The reason to not add plate is that Dino hide armor already provides another source of resilient components. I would suggest that they should drop at least 6 of each, to at least somewhat reflect their material cost being 80 instead of the normal 3/30 ratio for the helms.

    submitted by /u/Bio_slayer
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    Make the Cosmic Accumulator toolbeltable

    Posted: 27 Jul 2020 07:40 AM PDT

    Maybe make the ability purchaseable with chronotes or something

    submitted by /u/Frick_Vonk
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    Graphical Consistency [OC]

    Posted: 26 Jul 2020 04:31 PM PDT

    Ninja Request: Dirt-Tea Flask

    Posted: 27 Jul 2020 01:11 AM PDT

    [Spoiler] Kerapac laboratory solution

    Posted: 27 Jul 2020 05:35 AM PDT

    15 Years Later...from noob, to older noob!

    Posted: 26 Jul 2020 11:25 PM PDT

    Limit MTX from affecting new accounts

    Posted: 27 Jul 2020 10:01 AM PDT

    I feel like new accounts shouldn't be hit with MTX like treasure hunter, oddments, twitch prime, etc, until they hit a certain skill/quest total. This would have a few benefits:

    It would allow new players to learn the game without being bombarded with content that's not really relative to them yet

    It would also squash massive alt farms and require them to get levels in order to get daily keys

    Many games actually already do this, specifically almost every mobile game with a premium currency. The standard currency is used for everything up front, and as the player progresses, the premium currency must be purchased to continue making progress. This allows the player to get comfortable with the game before being hit with constant mtx reminders.

    Although I'm not a fan of mtx, I understand that it's here to stay. However, there are ways to make it better and more livable for the average player.

    submitted by /u/Zelderian
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    Level 134 combat and was lacking a few of the stats needed for Priff, I had quit shortly before EOC was introduced. Came back 2 months ago and had so much catching up to do! Jagex did an amazing job on Priff! I had people keep telling it was worth it to go get it unlocked so that is what I did.

    Posted: 27 Jul 2020 12:37 PM PDT

    Give Ashdale more of a purpose after tutorial

    Posted: 27 Jul 2020 02:25 AM PDT

    Please. There's like nothing there to do whatsoever except a useless D&D. Put in a new quest. A new agility course. Make it like the Miscellania Management. Burn it to the ground and make a quest to be able to repair and build the village to whatever style you want (like a fishing colony, miners colony, farming colony, etc). There's literally NO point in having a lodestone to a place where you do nothing and haven't touched since level 3.

    submitted by /u/Hipeep5
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    Charos doesn't react to the Measure

    Posted: 27 Jul 2020 12:04 PM PDT

    Update Bug as of 07/27/2020.

    Posted: 27 Jul 2020 03:18 AM PDT

    Update Bug as of 07/27/2020.

    I logged in and nothing is registering in my "All/Local" chat box. As you can see I'm typing, and exercised an Examine option on my follower. Both supposed to be seen in the chat box. Although the other chat boxes such as Friends/Clan/Private seem to be working fine. I definitely never played with the chat box settings especially just prior to logging out before the update it was definitely working. Halp?

    https://preview.redd.it/kql0husqldd51.png?width=638&format=png&auto=webp&s=8328c2622bc2fd282da2511220229e9453e9ed40

    submitted by /u/Bruno_Bars
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    [Bug] PSA: Transmuting Arc Items is Broken

    Posted: 27 Jul 2020 06:33 AM PDT

    Transmuting Arc items is currently only giving 1 item instead of 10. So 10 wobbegong oil become 1 shiny tortle shell bowl, 20 alaea sea salt become 1 wobbegong oil, etc. Hold off on any transmuting until Jagex fixes this.

    Happy Monday, y'all.

    submitted by /u/Franholio
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    Making Araxxor Spider Minions Central to the Player

    Posted: 27 Jul 2020 12:33 PM PDT

    Things like mirrorback spiders spawning underneath Araxxor & being unclickable/frustrating have existed since this boss' release, despite some modifications. Why not just make it simply so the spider minion spawns are centralized around the player, and not Araxxor? It makes more sense too, honestly, and would likely alleviate the issue entirely.

    Thoughts?

    submitted by /u/inz137
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    Jagex widened a few of the stairs in the Base Camp.

    Posted: 27 Jul 2020 12:11 PM PDT

    Remember when Agility was one of the most requested skills to be reworked? I've had plenty of free time lately so here's a thing.

    Posted: 26 Jul 2020 11:36 PM PDT

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