RuneScape This was more of an accomplishment to me than 99 Dungeoneering... |
- This was more of an accomplishment to me than 99 Dungeoneering...
- The math behind why tank armour is awful.
- I think my loot beam limit is set too low...
- The Worst Way To Play Runescape
- Did you hear about the player who found the perfect angle to kill Nex from?
- Loot from 20m farming xp at turoths with scavenging 4
- Not even my kidnapper stares me like that :3
- Its been 8 years since EOC was released and they still haven't figured out what to do with tank armor. Perhaps it is time to respect your source material? There is a whole MMO industry that knows how to do it right. Please take notes.
- Double Drop on one kill. Guess I'm out of luck now
- Smooth out these acid tiles
- "Everyone" but me, apparently.
- my first 99
- Can't see own character change color in Nex and Kalphite king boss fights
- Construction came out 14 years ago, and we still don't have any new Portal Room teleports since release.
- NPC's when they realize multilogging is allowed pt. 2
- 2 button clicks to set your active prayers as quick prayers
- Appreciation for wiki team and contributors
- Runecrafting Guild Bug
- Seiryu was nice to me today
- Looking for a Clan
- Threshold shared for Legions and DKs?
- Vindicta Mage Solo Question
- Random Dxp question
This was more of an accomplishment to me than 99 Dungeoneering... Posted: 25 Jul 2020 06:48 AM PDT
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The math behind why tank armour is awful. Posted: 25 Jul 2020 08:08 AM PDT Formula Please let me know if this isn't the right formula We're calculating your chance of being hit by a monster with this formula - H = Aff X (a/d) H = enemy's hit chance on you, Aff = your affinity, a = enemy's accuracy, d = your armour rating Loadout A - (T92 power):
This is a total of 1759.1 armour from the armour itself. Loadout B - (T90 tank, semi-reasonable):
This is just 1840 armour from the armour itself. Just 80.9 armour gained, despite losing 121 damage bonus. Loadout C - (T90 tank, comically-tanky):
This is 2745.6 armour from the armour itself. This is a far more significant boost in armour, but it requires not only giving up all the damage bonuses that B does but forces you to waste your pocket slot and give up your off-hand/2H, not to mention your cape/amulet/ring is way worse in this setup. Lets get all those numbers in an easier to look at table:
But you also get a lot of armour from your base level, and from boosting that base level. At level 99 defense you're getting 9.9% PVM damage reduction and 1827 armour while under the effects of a supreme overload (yes I know there's better overloads now, but I'm going to go with this because I figure it's still more common anyway).
Note that the majority of the additional armour in 'c' is from giving up your pocket slot and off-hand slot. This represents a gigantic DPS loss. Whatever benefit we can garner from this, it won't be enough. Meanwhile, B is still a massive DPS loss and is barely a noticeably higher amount of armour. Granted - these numbers aren't what really matters, what matters is how they translate into avoiding more hits. Lets explore that now. How these sets hold up vs. various accuracies. Note:
Table 1, where you are at full advantage against the attack (your affinity is 45):
Table 2, where you are neutral (your affinity is 55):
Table 3, where you are at a full disadvantage against the attack (your affinity is 65):
As you can see from the charts, wearing full tank armour (helm, body, legs, gloves, boots) does almost nothing to change the amount of times you're hit, and even combined with the 9% PVM damage reduction it isn't better than the damage bonus from power armour unless you need the set effect it offers. Using gear setup C makes you dodge a rather significant amount of additional hits - going from 54.37 to 42.65 (table 3, 3000 accuracy, gear A vs. gear C) . . . Is it worth it? Even with the additional 18% PVM damage reduction, is it worth it? No. It isn't. Want to see a table that shows you just how inconsequential the damage change is? Here's a table where you're taking 50,000 damage (pre-mitigation, pre-dodges) in auto attack damage (3000 enemey accuracy, 45 player affinity).
(The math works out such that whatever your affinity is it's roughly the same differences anyway.) As you can see, the vast majority of damage mitigation you're getting against auto attacks is (who would have guessed it) from armour rating - so any damage reduction beyond that is far less important. "Just damage reduc" column is a stand-in for situations where it's not even auto attack damage to begin with, and also shows that damage reduction is generally not going to do much. Even with the comical tank gear setup where you sacrifice tens of % DPS - it's not an amount of damage reduction that really means anything. What does it matter if, over 50,000 potential damage you eat an extra 4-5 blue blubbers? The way the fight will drag on from camping a shield makes it far, far worse even in terms of damage reduction. Even if we look towards spirit shields (30% damage reduction from the passive, 7.5% from being a T75 shield) this is perpetually going to be a switch that you abuse, not something that you camp in any current scenarios because things don't just hammer you 24/7 with damage anyway. Tank armour is not "good for learners". Tank armour is barely, barely better at tanking than power armour despite being leagues worse in terms of dealing damage. One thing we haven't went over is lifepoint bonus - the tank armour (shield included) offers 2,625 LP bonus, and there's another 300 from the reefwalker cape. Atrocious rogue gloves could be used for another 250 LP, and bonfire boosts can further augment your LP by another 5%. But is that suddenly making tank gear worthwhile? No, and here's why - Lets say you are enchanted with the above numbers - you think, "Whoa, wait, that's meaningfully better damage reduction!" Okay, but that's so far ignored the crux of defensive power in the game: defensive abilities. Here's another table (assume you're using a T90 shield in setup A and B for abilities that require it, each column represents the % effectiveness of the ability relative to the highest possible effectiveness):
*Debilitate. Without a shield, the duration of debilitate is 56.5% that of with a T90 shield, but the effectiveness of the damage reduction is just as effective with or without a shield. Isn't impacted by power/tank armour. So, in other words, defensive abilities never rely on tank armour. In fact, defensive abilities make tank armour redundant. Why would you need tank armour's meager additional damage reduction when you're getting shitloads of damage reduction from your defensive abilities? It's just shields, if anything, that are giving you massive defensive prowess - and they're usually just for the duration of the the ability being used - some abilities (devotion, debilitate) don't even require a shield at that! Raids gear is the only thing that makes your defensive abilities better, but even then - only sort of because there's practically no situations where having defensives really matter. Lifepoint bonus means very little if you're able to just reduce every hit massively anyway, plus we can combo eat for like 4K health instantly these days anyway. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think my loot beam limit is set too low... Posted: 24 Jul 2020 08:03 PM PDT
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The Worst Way To Play Runescape Posted: 25 Jul 2020 02:31 PM PDT Started as a random joke in my head while staring at the Dungeoneering Hole after too many hours. Feel free to add your own rules, limitations, and challenges but please, for the sake of your own sanity, don't try any of these. General:
F2P Skills:
P2P Skills:
If you do try some of these, good luck and godspeed. If you try all of them? You unlock the hidden achievement: Masochist. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Did you hear about the player who found the perfect angle to kill Nex from? Posted: 25 Jul 2020 05:09 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loot from 20m farming xp at turoths with scavenging 4 Posted: 25 Jul 2020 01:31 PM PDT
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Not even my kidnapper stares me like that :3 Posted: 25 Jul 2020 07:20 AM PDT
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Posted: 25 Jul 2020 04:48 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double Drop on one kill. Guess I'm out of luck now Posted: 25 Jul 2020 09:42 AM PDT
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Posted: 24 Jul 2020 11:05 PM PDT
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"Everyone" but me, apparently. Posted: 24 Jul 2020 07:26 PM PDT
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Posted: 25 Jul 2020 12:29 AM PDT
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Can't see own character change color in Nex and Kalphite king boss fights Posted: 25 Jul 2020 06:29 AM PDT Since i reinstalled the RS3 client a couple months ago, i can no longer see my character change color in the Nex blood phase or Kalphite king stun. This same issue has appeared on my mates' clients when they had to reinstall due to pc replacements. While we see each other change color, we do not see ourself change. Any idea how we might be able to fix this? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jul 2020 10:45 AM PDT This is kind of ridiculous. Old School Runescape has THIRTY portal options. Hell, they now even have a Portal Nexus, which can store every single teleport within the same room. Yet, in RS3, there hasn't been a single new teleport added since the skill was released?!? It has been 14 years, what's the deal? I feel like I'm using the Lodestone way more often than I should. I have a maxed house with 3 portal rooms, and two of my nine teleports are duplicates...because this game only has SEVEN total portal room teleport options!! There is no excuse for the old school remake of this game to have over 4x the amount of portal room options. By this point, I should AT LEAST be able to fill three portal rooms with unique teleports. The fact that I still can't is an absolute joke. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NPC's when they realize multilogging is allowed pt. 2 Posted: 25 Jul 2020 12:40 AM PDT
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2 button clicks to set your active prayers as quick prayers Posted: 25 Jul 2020 11:49 AM PDT
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Appreciation for wiki team and contributors Posted: 24 Jul 2020 06:21 PM PDT I just wanted to say how much I really appreciate all the work that has gone into the new wiki. I've been playing some other games lately, and it's made me realize how the wiki is a one-stop shop for all kinds of information. Other games require you to search various forums, videos, and out-dated or ad-ridden wikis. The rs wiki keeps adding a ton of great new features, providing guides and calculators that we used to seek out on discord servers or Google Docs. So thanks to everyone who has worked on it! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jul 2020 01:56 PM PDT There was an oversight when the crafting guild was changed. The master crafter no longer exchanges summoning focus components. Please fix this. If you right click the master crafter he will offer to swap components, but the dialogue never leads to the trade... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jul 2020 03:45 PM PDT
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Posted: 25 Jul 2020 03:22 PM PDT Hello! I'm pretty much just looking for a clan that talks. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Threshold shared for Legions and DKs? Posted: 25 Jul 2020 02:48 PM PDT I noticed that in the collection logs, the kill counts are grouped together for DKs and Legions. So does that mean if I kill like 10k rex, my threshold for pet will also increase for supremes? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jul 2020 11:15 AM PDT Hey guys, so what spells do you recommend using against Vindy? I tend to stick to air spells but wondering if using other spells would increase my damage? Thanks My gear set up: Virtus mask, chest & legs, celestial wraps & hailfire boots. Noxious staff, amulet of souls. I do use overloads :) Thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jul 2020 10:55 AM PDT Say for example I need 30m XP in Herblore, and I've got 10m bonus XP do I only need to buy 10m XP worth of ingredients? Basically what I'm asking is does a super restore get doubled, and doubled again? 142.5, 285 with bonus XP and then because of DXP does it go to 427.5 XP per potion? [link] [comments] |
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