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    Saturday, July 18, 2020

    RuneScape Give the 'silent majority' a voice by re-implementing in game voting

    RuneScape Give the 'silent majority' a voice by re-implementing in game voting


    Give the 'silent majority' a voice by re-implementing in game voting

    Posted: 18 Jul 2020 04:38 AM PDT

    Understandably, complaints on social media aren't necessarily representative of the whole player base but currently it's the only way in which players can voice their concerns. By suggesting that the silent majority feels differently without actually making a move to engage with them it feels like our concerns for the game are being dismissed baselessly. Bring back in game voting so that the wider community can have a voice again.

    submitted by /u/skywxrp
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    Lumbridge General Store - by Artistic Imp

    Posted: 18 Jul 2020 02:03 PM PDT

    I have collected screenshots of over 200 Runescape Pokemon RSNs (sorted by dex#)

    Posted: 18 Jul 2020 07:48 AM PDT

    DXP seems to be used as a defensive mechanism rather than an exciting event for players

    Posted: 18 Jul 2020 11:47 AM PDT

    As a bit of a runescape boomer I have really fond memories of the original bonus xp weekends whose xp multiplier trickled down starting from x2.7, stopping at 1.1. There was always quite a bit of a community growing at spots like the ape atol skeleton monkeys for chinning and LRC. Forgoing my school & sport commitments to absolutely make the most out of this opportunity to save some money and get really fast xp. I didn't really know how to prepare for it, bought chins at extortionate prices but enjoyed the thing all the same. There was no sense of 'Jagex is holding this to boost player numbers' or hosting some OP event to get people to login. It was genuinely a fun experience allowing the community to make use of a rare opportunity to get some gains in.

    This time around Jagex had to clarify that they weren't doing it as a replacement for content, but in addition to it. The fact that the company had to clarify such a thing suggests that perhaps for previous dxp events this might have even been the case. RS3 has lost just about all of its player numbers that it had gained during the COVID19 outbreak and initial boost from the Archaeology release and is steadily declining back to its baseline of lowest ever average concurrent player numbers online. This kind of means that the new quest isn't going to bring back enough players to justify the development work, so they need something to bring everyone back. Is it such a leap to presume that Jagex does not have confidence in the content that they are able to develop that they need to rely on giving players the ability to skip it?

    It is my contention that long term such events hurt the integrity and playerbase of the game. It is very common for players to become DXP only players, only coming back to take advantage of DXP because that's the only time they can justify coming back to the game - but that too can't last very long, as they all themselves have goals that they will attain, with nothing to bring the player back beyond being able to spend less time on the game... yeesh. I really do think that the more DXP events we get, the worse the game is, both as a consequence of having more of these events, but the fact that they are relied on to such an extent and cannot rely on the actual content being added to the game.

    submitted by /u/Bentoki
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    Hey, Jagex, could this feature be implemented across all of Gielinor? Thank you :)

    Posted: 17 Jul 2020 05:29 PM PDT

    Showerthought: Did they pick the name "DXP: LIVE" on purpose because it's confusing?

    Posted: 18 Jul 2020 01:38 AM PDT

    People who aren't playing the game but hear about the event may likely think it's already happening. This is one of the criticisms for the new name players have levied at Jagex.

    But who's to say they didn't do that on purpose? After all, people logging in to check whether the event is already active is good for their daily login metrics. Hell, some of them may not even log out immediately upon noticing it isn't active yet.

    This way they get to improve login metrics for not just the duration of the event itself, but also the entire period from its announcement to its start.

    Only question that then remains is, why would they only announce it three weeks in advance instead of sooner? But we can chalk that up to Jagex being Jagex.

    submitted by /u/Not_a_jmod
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    My poor phone didnt appreciate logging into this

    Posted: 17 Jul 2020 05:14 PM PDT

    Sorry to the dude that wanted the Amulet of ranging that I had in the G.E for over a year.

    Posted: 18 Jul 2020 12:03 AM PDT

    so i got the launcher, tried to log in and this...i have never ever played runescape more than like 5 min on my phone. i got my twitch prime drop today and thought i whould try out runescape. and now i can't even try it out. what have even happend?

    Posted: 18 Jul 2020 07:33 AM PDT

    Going for Graverobber, loot from the first 1000 runs.

    Posted: 18 Jul 2020 08:24 AM PDT

    Going for Graverobber, loot from the first 1000 runs.

    35/39 now, missing 3 linza pieces and a karil skirt.

    Excluding from the pic are a metric ton of elite clues and 14 amulets which i already sold because of current prices for a total of 558m (all between 37-42m).

    https://preview.redd.it/l1g0uxd8vmb51.png?width=556&format=png&auto=webp&s=243b2717aca9ec63ea650c81ddd77a779281a76f

    submitted by /u/Chesneyg
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    Make disease symptoms more descriptive on animals in player owned farms.

    Posted: 17 Jul 2020 10:48 PM PDT

    I'm sick of my animals getting wooting cough and not showing a single symptom that they are coughing. It tells me they have had and crusty eyes and expects me to know that that means it has a cough? It makes it even more frustrating that my animals stats get lowered if I treat them for the wrong disease.

    submitted by /u/sn1perii7
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    Can we please add Vesta armour to drop table?

    Posted: 18 Jul 2020 12:32 PM PDT

    My first boss pet, Corporeal Puppy! Then 1 kill later got an Elysian, completing my drop log at 1199. I’ll probably never see RNG like this ever again :)

    Posted: 17 Jul 2020 09:29 PM PDT

    Arrav's Last goodbye- Original cinematic composition

    Posted: 18 Jul 2020 01:56 PM PDT

    When Jagex comfort you with 2 coins when you are 35 chests dry. Thanks i guess!

    Posted: 18 Jul 2020 03:08 AM PDT

    Put every single Monster given by a slayer master on the Slayer creature kill counter.

    Posted: 18 Jul 2020 11:14 AM PDT

    you can just put everyone at zero kills for them but you can also easily just give everyone the lowest kill count possible per task depending on the tasks completed just to give people some sort of kill count.

    It seems Runescape can track how many tasks of a certain slayer creature you've killed indicated by the 2020 data stream. So all you'd have to do is multiply the amount of tasks someone has completed on a slayer mob by the lowest amount that can be given by the lowest slayer master.

    You'd end up with way fewer kills than you're actual amount but atleast you wouldn't start from zero but I'd be fine starting at zero too tbh just throwing a idea out there

    Either way they should all be on there like all metal dragons,Vyres,Dagganoths, chaos giants so much more im sure

    submitted by /u/FredrickViet
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    Wine of Zammy Bots

    Posted: 18 Jul 2020 01:22 PM PDT

    Jagex please fix this, I don't understand how they can be on every single world, collecting wines of zamorak. Every single "bot" in this case are all lvl 1 skills, except for magic which is anywhere between 48 and 52. They are not hard to find. Get rid of them.

    submitted by /u/Shyaboiiswiz
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    rainbow's end and slay the slime need to be completely removed from TH

    Posted: 17 Jul 2020 07:32 PM PDT

    I... dont really care much for TH myself, i open my two chests a day and generally just ignore whatever is going. But i do have to say Rainbow's end is boarderline a scam given the multipliers take your daily or bought keys to "move up" an artificial "multiplier" that really does nothing. And, slay the slime requires mass feeding of hearts of ice and keys to provide minuscule percentage increase in "Rare" drops that makes it feel like some awful player run game of chance... in fact i'm fairly sure breaking the rules and playing said awful scams has a higher return ratio than slay the slime.

    Personally, i don't care too much what happens to th, it's such a tiny part of my usual RS3 experience that if it vanished tomorrow well, can't say i'd miss it. But, these two promos especially rub me the wrong way just because of how predatory they feel, and that's saying a lot when something sticks out in a "mode" designed to encourage micro transactions above all else.

    submitted by /u/dark1859
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    Suggestion: use stone spirits to upgrade cannonballs

    Posted: 17 Jul 2020 11:03 PM PDT

    Using higher tier spirits will increase the damage that cannonballs do. Currently there are high tier spirits that cost way less than lower tier spirits just because too many mobs drop them. If they can upgrade cannonballs, people will be incentivized to use whatever is a good price for its added damage. So if a high level spirit is cheap, everyone will use it for cannonballs and make the price go up, offsetting the fact that it's a common drop.

    Make it like 1 spirit = upgrades 4 cannonballs or something, and do big batches so it doesn't take forever.

    For the metal types that use two types of ores, just allow the crafting menu to accept either type of spirit, since the price-rebalancing aspect of this idea wouldn't work if you required both spirits but one was super expensive while the other was super cheap.

    Also it's better than making entirely new cannonballs out of other metal bars because regular cannonballs could become dead content and that is bad. The current jagex strategy of "you make the new and more powerful thing by including the old thing," like with nex armor essences, works for keeping old content relevant.

    submitted by /u/lol_a_spooky_ghost
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    Anyone know what category "Rune javelins" is in for scavenge feature w/ Legendary pet? Asking SW farmers out there

    Posted: 18 Jul 2020 12:49 PM PDT

    Div Wisp interaction(?) fix pls.

    Posted: 18 Jul 2020 09:47 AM PDT

    Everyone knows that incandescent energy is a decent semi-afk money making but there's a small problem when there are a lot of people in the spot.

    When someone else gets to touch the wisp first the person who clicked the same wisp sometimes will not harvest the said wisp, you have to click the wisp again to start harvesting.

    I just find it annoying when I clearly clicked the wisp and when I alt+tab back to the screen I see my inventory empty and beside me is the guy who managed to touch the wisp first which cancelled my action.

    I'm pretty sure I'm not the only one experiencing this since I also see a lot of people having their actions cancelled when I get to touch the wisp first.

    submitted by /u/VictorSilver
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    [Lore Theory] The Shadow Breach (likely spoilers)

    Posted: 18 Jul 2020 01:45 AM PDT

    So, I was doing some rabbit-hole diving on the Wiki, and two seemingly unrelated pages have made me come to a startling conclusion to shock... absolutely no one, I reckon. After all, the show must go on. Long story short, I think I've stumbled upon the subject matter of the story arc that will take place after all this nonsense with the Elder Gods is settled.

    Stopping the Great Revision... is a mistake.

    In many dialogues, the less-than-perfect worlds created before Gielinor are referred to as the "lower planes." I have come to the conclusion (though it is entirely speculation based on my readings) that this is not a metaphor. The planes of the universe... are vertical. And the Great Revision is the attempts of the generations of Elder Gods to stay above water. This "water" would be the Shadow Realm, and its vanguard... is Xau-Tak.

    To cite my main source: "The Shadow Realm". Read to attendees of RuneFest 2018, it was stated that the text would make its way into the game at some point. If I'm right, it might happen in Desperate Measures (considering it's written by an uncredited dragonkin) or one of the quests not long after it. This text is quite interesting, actually, detailing the nature of the Shadow Realm. The most critical information is the last few paragraphs. The text details that, below Freneskae, where the Shadow Realm is so dense that not even the Gods can traverse it, creatures live - among them, a great leviathan "large enough to coil around worlds," and if it has a mind, "it knows only hatred of the living." It is so massive that "planes not filled with the shadow cannot sustain its bulk". Additionally, the text states: "the shadow realm is spreading. When first we were subjugated by the stone, the shadow barely reached the lower planes. [...] Having reached even Gielinor, I do not know what if anything can stop it from filling the universe entirely."

    From this, we can infer or surmise the following: the Shadow Realm is rising toward Gielinor, and this force is mightier than the Gods. As the Elder Gods count as immensely powerful Gods, I assume there is a layer that even they cannot breach. Within it is a beast made of darkness that hates all living things. In those events influenced by Xau-Tak, the environment commonly darkens (think of the phase of The Ambassador with the black hands, for instance), and there are commonly undead in the event. If Xau-Tak is the Shadow Realm Leviathan, this fits - the Leviathan is said to have a hatred for all things that live, and to twist them (like the twisted life of the Shadow Realm, which is used by necromancers to animate the undead even now, according to "The Shadow Realm") into undead would make some cruel sense. Additionally, the wiki entry for the Shadow Realm says that even Zaros is intimidated by this being's power (though this claim is not properly sourced). So, we have a creature that can only live in the Shadow Realm that is slowly but steadily encroaching further into Gielinor, while the Shadow Realm rises. Even the Gods cannot resist the shadows... not even the Elder Gods. My theory is that the Great Revisions are the Elder Gods trying to flee the eternal rise of the shadows - their original purpose possibly lost to them over the eons, but driven by an instinctive urge to ascend higher in the universe to escape. This would also possibly be supported by Forcae's Journal. The dragonkin are known to be from a previous Revision - perhaps from one of the lower planes during the Freneskae Revision, or perhaps the survivors/first creations of the previous Perfect World before that (much like the Mahjarrat of the Gielinor Revision). Forcae's journal states that he considered returning to his world to find a vein of pure orikalkum, but that he would need to find a way to get there. What if the Elder Gods don't destroy every plane in the universe save the one they hatch on? What if, instead, those worlds are swallowed by the Deep Shadow Realm, inaccessible even to the Gods? They'd be good as destroyed, but technically still there, unless Xau-Tak destroyed them afterward. And the dragonkin are in a unique position to know this, being survivors of a previous Revision. It is no coincidence that "The Shadow Realm" was written by one.

    More worrying still is that many of the events we are now encountering may have been foreseen by Guthix. The core memory of Cres from the Hall of Memories has this to say: "I know already when and how they will fall into oblivion...and yet there is no other way. The forbidden secrets of this universe and beyond must be recorded while I still live, so that they can be metered out only when the time is right. The Great Revision. The Broken Needle. The Shadow Breach. If that knowledge is lost, all things shall end. Not just life. Not just the universe. Everything." Near as I can tell, this was the first reference introduced into the game of the Great Revision. It is certainly the first reference in the canon game (not counting Idle Adventures) of the Needle. And after the broken Needle, the memory references... the Shadow Breach.

    I believe, therefore, that the poking and meddling of Xau-Tak is the hungry probing of the Shadow Leviathan's true form, rising from the lower planes to try and devour all life, destroy all sources of light. It is likely no coincidence that divine energy tiers are named for increasingly bright forms of light. Divine energy is light... and the Elder Gods are ultimate beings of that light. Natural enemies of Xau-Tak. By defeating or destroying them... we may doom Gielinor to be swallowed up by the Shadow Realm and destroyed by Xau-Tak. And, since we know that the dragonkin procreate (Forcae's journal mentions him having a daughter, and Kerapac had a son), so it is possible that not all dragonkin - potentially none that still live - know the true extent of this threat, or are too blinded by hatred and rage toward Jas to care. Indeed, it may be that very hatred that drew Taraket and Kranon into Xau-Tak's service - their own way to cast off the shackles of Jas and have their revenge.

    Perhaps... the Ambassador's dying words are ominously correct. "All you have done is bought yourself a few moments of respite. His arrival is inevitable. And you will not be able to save them..."

    The Darkness comes. The Shadow will breach and devour Gielinor if we prevent the Great Revision. And there may be no force in the universe that can stop it. I now believe our best hope is not to stop the Great Revision... but merely survive it into the next Revision.

    submitted by /u/Lord-Ice
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    Another Cliché Old-timer Overwhelmed by Changes

    Posted: 18 Jul 2020 03:33 PM PDT

    I'm about two weeks back in after an absence of some 7 years and I feel like I'm playing an entirely different game. There's new skills, a whole host of new content, visually everything looks different and 98% of my friends list appears to be MIA. May they rest in peace.

    I find myself slightly overwhelmed by the combat mechanics and gear changes, but believe I have the basics worked out as I had a taste of EoC before departing. I've spent a good deal of time since returning casually skilling, but would like to try out more of the content that's available.

    For those of you new bloods or those that have otherwise stuck around, what's popular to do now?

    submitted by /u/TheMacAttk
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    Let the Enhanced Tools from Ancient Invention also function like a basic Mechanised Siphon

    Posted: 18 Jul 2020 08:29 AM PDT

    ...Allowing us to deposit a single Equipment Siphon into the tool, and pick the level to siphon at. This would let us save an inventory slot while skilling, and make the Enhanced Tools a more desirable upgrade to their standard versions, without being TOO powerful. Standard tools are unlocked at Invention level 22, Enhanced tools are unlocked at level 93.

    For reference, this refers to the Enhanced fishing rod-o-matic, the Enhanced pyro-matic, and the Enhanced hammer-tron, unlocked by the Archaeology blueprint.

    submitted by /u/Andrelton
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