RuneScape When you complain that it is too hot and you receive a refreshing drink |
- When you complain that it is too hot and you receive a refreshing drink
- Ah yes. Me. My girlfriend. And her 200lb Blood reaver.
- Why Isn't My Boy Max Re-Maxed Yet? It's Been 85 Days Since Archaeology Release and 41,288 People Have 99 Already
- With how far it wanders, I don't think the Seren Spirit is THAT interested in what I am doing.
- Gotta teach 'em young
- When you think they can't find extra ways to sell yak skips
- Chaos Theory Feat Accomplished!
- Raphtalia
- Please make Solak untargetable during P1 Arms, Legs and Core
- They must have been truly desperate
- Yak to the Shadows - Task 38 is bugged. Thieving options of Task A do not count towards completion.
- So, is this how good RNG feels like?
- The Deep Crypts, a shades of mort'ton expansion
- Got an amazing drop. I wanted to share with everyone at work
- Patch Notes (22/06/20) Run Down
- Is anyone else having problems with keybinds lately?
- Boss & Slayer mob killcount highscores. Boss time highscores?
- One bad apple spoils the bunch.
- Archaeology comic
- Quintessence are not obtainable from ancient caskets, but the other 34 materials are
- Look from 99 RC through abyss (No outfit!)
- Greg
- Spring Cleaning
- Loot from working a fulltime job at Warforge Digsite
When you complain that it is too hot and you receive a refreshing drink Posted: 23 Jun 2020 06:32 AM PDT
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Ah yes. Me. My girlfriend. And her 200lb Blood reaver. Posted: 23 Jun 2020 11:41 AM PDT
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Posted: 23 Jun 2020 12:52 PM PDT
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With how far it wanders, I don't think the Seren Spirit is THAT interested in what I am doing. Posted: 23 Jun 2020 12:18 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jun 2020 04:34 AM PDT
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When you think they can't find extra ways to sell yak skips Posted: 23 Jun 2020 07:16 AM PDT
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Chaos Theory Feat Accomplished! Posted: 23 Jun 2020 10:10 AM PDT
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Posted: 23 Jun 2020 11:11 AM PDT
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Please make Solak untargetable during P1 Arms, Legs and Core Posted: 23 Jun 2020 10:49 AM PDT Mod Ramen, or Ninjas, pretty please with a cherry on top, could you implement a fix to make Solak untargetable during Arms, Legs and Core on P1. I've lost count of the number of times that I have kept attacking the boss after he phases to arms, and then barge the boss instead of the core. He's invulnerable, why would I want to target him?? Please make it like during Vorago Waterfall or Teamsplit or something where you physically cannot attack him. Thank you:) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
They must have been truly desperate Posted: 22 Jun 2020 11:19 PM PDT
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Yak to the Shadows - Task 38 is bugged. Thieving options of Task A do not count towards completion. Posted: 23 Jun 2020 11:01 AM PDT Tried with multiple types of Elven Workers and Dwarf Traders. Very frustrating, as this is the preferred task option between burning Elder Logs (expensive and slow), or sifting through Sediment or Clay (GE trade limits, slow, AND expensive). Forced my hand to use a skip token. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
So, is this how good RNG feels like? Posted: 23 Jun 2020 10:52 AM PDT
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The Deep Crypts, a shades of mort'ton expansion Posted: 23 Jun 2020 09:51 AM PDT shades and by extension burning vyrewatch is one of the most unique forms of looting in runescape, if not one of the more unique minigames in runescape. The only problem? the loot... kinda sucks. Even the gold key barely offers appropriate loot for its level requirements making gold keys barely worthwhile to those not farming necromancer equipment. To remedy this a new area to the catacombs has opened, but.. beware.. the dead keep what is theirs, and they suffer not intruders in their domain.... \please note like the last 3 or so posts i've made like this, this is more of a rough draft designed to be used as a springboard for an update, and as such will be subjected to many reworks and changes if adopted by jagex if you missed the last two and are interested, i'll link them at the end** contents
The basics \Before we begin please note unlike normal shades of mort'ton this minigame is designed to be accessed at 128-138 combat level, and have at least t80+ armor and weapons under equipping and under leveled stats may lead to your death, or an inability to access this minigame expansion\** Begining the expanded minigame isnt hard, pick up some shade remains, burn them, get a key. Simple isn't it? well the shades have long grown tired of their worldly posessions being looted, and have now moved the most valuble of their belongings to the deep crypts. The deep crypts are a series of 3 new shades of mort'ton catacombs areas primarily accessed by doors that will be opened via special keys sourced from 3 new shades, Wold Holi and Stoub shades or by combining 10 of either steel, silver or black keys of each type to create a key capable of entering the lower reaches. Unlike the original shades minigame, the lower reaches are instanced and you have a set time before you'll be ejected. You'll need to solve puzzles and clear traps in order to pass through alive, and *hopefully* gain enough loot to make the trip worthwhile. Players will need a minimum of 55 firemaking (35 if you combine keys) to access this minigame, and will include a new t85 set of hybrid armor, an upgraded t90 set of magic armor and a new type of log sourced only from the minigame that provides a gorgeous 10% bonfire lifepoint bonus if burned on a bonfire. These are the new keys, keep in mind you will be limited to combining 10 keys a day, the rest must be earned from burning, all keys will shatter once they open a locked chest.
Reworked old content and drop tablesFirst, lets address the elephant in the room black, gold, and silver shade keys. ever since M/s rework these have been kinda devalued due to salvage. here's the basic updates for these;
Second, all shades that drop keys above bronze (fyir, asyn and riyl) will now have a very rare chance to drop a "intricate (metal) key (trim)" in about a 1/90 (1/45 with elite mory). This chance is about the same as a gold key. Third, the old shades of mort'ton minigame should be given a facelift, just cosmically, the mechanics are fine. Finally to all shade drop tables an ultra rare chance for their chests to contain "White birch" logs, a highly flammable log from trees once native to morytaniya that went extinct with the vampyre conquest of Hallowveil. these logs require 85 firemaking to burn, but will grant a 10% health boost from bonfires and give xp somewhere between magic and elder logs. They may be fletched into a new kind of shaft for arrows and bolts as well, which when combined with enchanted bolts or (The few) arrows that exist in the game boost their passive effects by 3%, they are level 90 ranged ammo. The New CatacombsYou'll need a key, not just a drawing of a key (which is much better but i digress) to enter. once you've got your new key or a gold key, it's off to the new catacombs we go! And remember, as before, you may combine 10 of the same key type to create one intricate key. Base mechanics Entrances can be found in at least 2 rooms containing chests of the matching key type, your key is required to open the door, for users of gold keys it will shatter in the lock after allowing entry, don't worry though, the main key is only needed for the "final chest" should you make it that far. Each entry into the depths below will randomly generate your experience from a number of preset "tiles" so no two runs will be alike. Players will have a set amount of time to loot, and or rush as fast as they can through the catacombs, some rooms will contain traps or puzzles designed to impede process, so efficiency is key. New keys and shades will be discussed later on, for now as established, the dead do not like uninvited guests. The deep catacombs contains undead so powerful that you will find yourself unable to enter without the right tools. because of this three new offhand tools have been invented for this proposal. This is probably the most vital of core mechanics as once this tools time is up you will be removed from the catacombs and placed back in mort'ton. These tools are "Sturdy torches", each torch will dictate how long you may stay in the deep catacombs, and how much extra damage you do to shades within. Torches do not disintegrate when time runs out, however, they do limit you to 1h abilities adding to the challenge. a (t) will denote tradeable and (u) for untradeable, you must have the torch equipped the entire run.
Room types your run will be comprised of 5-15 different rooms, depending on key quality (aka shade types) and will have a preset of 30 total different rooms each one with unique mechanics or enemy spawns designed to make this replayable like dungeoneering (At least early on). Some rooms are locked to higher tiers but all lower tiers may spawn in higher tier rooms scaled up. New shade types will be discussed in the next section as they're unique from normal shades. Some rooms will contain unlocked chests you may loot for loot without an intricate key. All rooms will contain up to 5 total chests scattered about the walls that may be unlocked with intricate keys, chests that are unlocked will be slightly open and have no colored lock providing loot but feature less lucrative loot. Stoub catacombs Weak, but still powerful, Stoub Catacombs are recommended for level 128s with at least level 70-75 equipment. they are the most simplistic rooms but feature the most combat. After completing the room's objectives (if applicable) players may proceed via an exit door at the other end of the room. This catacomb features primarily Stoub shades and are 5 rooms maximum, and require a steel intricate or gold intricate key to enter.
Holi catacombs dangerous catacombs featuring some of the oldest shades in mort'ton. These catacombs are often 5-10 rooms in length and feature Holi Shades. These rooms require a black intricate key or gold intricate key. these rooms tend to be more objective and trap oriented
Wold catacombs Home of the deadliest and most ancient shades, Wolds. Wold rooms can draw rooms from any of the 3 and features the most traps of the 3. these rooms are meant to be exceptionally difficult, for maxed players, and will feature unforgiving traps that will greedily eat your torch's timer if allowed. In light of this and the need for silver and gold keys, it features the best loot but the most infrequent chest spawns, requiring both a great torch and efficient build/mindset to traverse. (note annex rooms spawn with their main room and are not considered separate for this)
new shade types as breifly mentioned multiple times now, there are new shades in this minigame, each is unique from the other and designed to best suit tiles of their dungeon type, all shades would retain their old appearances (unless jagex feels otherwise)
Expulsion no matter how you play, no matter how good your build, your time in the dungeon will end. there are a number of defeat and victory conditions each with their own unique flavor.
New Weapons and armor (rewards)Now for what i'm sure you've all been waiting for, what's in it for me? well as breifly detailed in the basics a new t85 hybrid armor, t90 magic armor, log type, a t90-92 staff upgrade and enough loot to fill your pockets with. But i suppose you'll want details, let's start with armor though, save the best for last. armor The catacombs offers 2 armors for those brave enough to plunder it, Enhanced necromancer (t90) and undying splitbark (t85 hybrid) both created from special materials found only inside the dungeon.
Weapons
Suggested loot table for chests (and also unique loot) now, to make this nice as this post is already way to damn long. loot should go like the following
this will make the chests worth looting, as for unique drops, i've prepared a table with all unique drops, their use, quantity dropped and rarity unique loot
ConclusionHey you made it! Sorry this one was so long there was a lot to go through. Hopefully this will make an engaging (and profitable) minigame while simultaneously providing a challenge for those seeking it and a good sink for some older items like pyre logs and fine cloth. Hope you enjoyed the post, and as promised, links to the prior posts. I've got one more minigame and boss i'd like to make an AoD styled remake for and minigame rework for so i'll link them all together perhaps once i'm done. (hint the next one involves a pyramid) the corporeal beast; The QBD https://www.reddit.com/r/runescape/comments/hd2n7y/royal_invitation_an_aod_style_reimagining_of_the/ *minor edit for a few corrections in spacing, and referencing columb keys in the opening when i meant gold [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Got an amazing drop. I wanted to share with everyone at work Posted: 23 Jun 2020 12:18 PM PDT
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Patch Notes (22/06/20) Run Down Posted: 23 Jun 2020 12:06 PM PDT
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Is anyone else having problems with keybinds lately? Posted: 23 Jun 2020 02:46 PM PDT Not just actionbar keybinds but really all of the keys bound to an interface too now. For example if you have home teleport bound to T and you press T nothing happens half of the time.. Same with worldhop interface bound to a key sometimes this also does not open up when I press it and many more interfaces. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boss & Slayer mob killcount highscores. Boss time highscores? Posted: 23 Jun 2020 02:13 PM PDT I feel like this could be a fun and competitive addition to the existing highscores. Everybody's existing killcounts could be carried over and applied to it, so you wouldn't have to start all over. Could also add boss times as well for another highscore tab. Has this been discussed before by Jagex? Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
One bad apple spoils the bunch. Posted: 23 Jun 2020 12:04 PM PDT I find that in many communities there's varying degrees of toxicity that are accepted, and gaming communities on the whole obviously have a reputation for being more toxic than most. I think RuneScape is probably one of the middle ground games. It isn't relatively wholesome like Animal Crossing or something, and it isn't a complete nightmare like League of Legends. Partly the whole middleground thing causes an issue because a lot of people just don't even see it - like, it's generally a bit more isolated and infrequent, so plenty of people just don't notice it - which is great, but also means - like in so many other cases - they just don't see the issue as an issue. They're like "Things are fine. What are you talking about?" It's hard to get people excited about fixing a problem they don't even see. Then there's the toxic side of the community, and - well, the responses vary. One major issue is that people get drowned out, I've made a fair amount of posts about in-game toxicity and it's just all too common that it ends up with lots of upvotes, but then also a lot of downvotes. There's the old phrase "abusers protect abusers", and it's very true. Reddit isn't some kind of magical meritocracy where if you make a good post about something that's meaningful and important it just instantly does well - the people who have a vested interest in not letting you get a discussion to more people can prevent that. There's enough toxic people in the community to prevent discussing how to help diminish toxicity in the community. Beyond even just toxic players - there's many who aren't necessarily trying to be toxic or anything, they have no malice necessarily, but all the same they put forward negative notions. Many people will tell you, "Just grow thicker skin." Or some variation of that. Rather than condemning the actions of people who harass and abuse others, they just say . . . You, the person being attacked, should do better. And I will say - if you are being harassed then you should do your best to just ignore, report, move on, stick up for yourself if you like but you're not bad if you can't do that. There's nothing wrong with you if you are a person who can be hurt by another person's words or actions - that's perfectly normal and there's nothing wrong with you. People will say, "That's the internet for ya," but I've seen so many beautiful corners of the internet where there isn't so much harassment. It's not an issue that is ubiquitous to the internet, and it isn't an issue that can't be solved or at least improved on. Simply giving up on the idea of doing better empowers people to keep being bad to each other. They'll say, "We shouldn't have to 'babysit' you." But isn't all the "oh, no, lets not do more about toxicity" talk just babysitting the abusers? They'll say, "Oh, you're trying to fix this? Are you a psychologist or something?" As if you can't seek to improve things unless you're some kind of professional. They'll undermine you in any way they can think of. Or they'll twist it into some narrative of, "You just want some kind of communist thing? Say one bad word and you're punished?" The nuance is discarded, people take it to weird extremes. People try to make it about something it's not. They'll say, "If you can't deal with people joking with you, get off the platform" but why isn't it, "If you can't treat others properly, get off the platform"? Why is accepting abuse prioritized? They'll tell you, "Why is everyone so snowflake like? Can't they take responsibility for themselves?" As you try to take care of your fellow players by enacting change, and demand that people be held responsible for when they're harassing others. Y'know, taking responsibility and trying to make others take responsibility. Or the old, "I don't mind. I've never had a situation that a report and an ignore can't solve." But not everyone is the same. Some people will be negatively impacted by things that you or I can deal with easily. That doesn't mean it isn't an issue - it just means isn't a problem specifically for ourselves personally. There's still other people, and they matter as well. I could go on, there's a million examples of things that people say that just ignore the core of the issue and maintain the status quo - but you get the idea and this post is already long enough that people will not read it in full then respond with something that I already have addressed, so, yeah. Long and short of it is - many people in the community have mindsets that are negative, and many drown out these discussions because they have a vested interest in not having things change since they are toxic. As the title suggests, the toxicity we see in the few can cause ripples to the many. This post is intended to be a response to the many negative notions that we see that amount to little more than (sometimes unintentionally, and without malice) blaming victims and protecting the abusers. This community, like so many others, can do better. Lets do better together. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jun 2020 02:43 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quintessence are not obtainable from ancient caskets, but the other 34 materials are Posted: 23 Jun 2020 01:59 AM PDT Perhaps this is an oversight and I have reported it as a bug in game, but I just wanted to know why Quintessence is not able to be obtained from ancient caskets. It hasn't been discussed much, but I think it should be added to the material roll for tetra loot. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Look from 99 RC through abyss (No outfit!) Posted: 23 Jun 2020 09:23 AM PDT
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Posted: 23 Jun 2020 08:25 AM PDT
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Posted: 23 Jun 2020 09:18 AM PDT
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Loot from working a fulltime job at Warforge Digsite Posted: 23 Jun 2020 04:34 AM PDT
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