First this sub asks Jagex to take a break from making major updates to focus on fixing the game. Now that Jagex is doing so, this sub is complaining about the lack of PvM content. Make up your minds. Posted: 19 Jun 2020 06:13 AM PDT I feel sorry for the jmods. All this sub does is complain. If I were them, I wouldn't even browse this sub. We literally just got - A new skill
- New weapons
- New invention perks
- New familiars
- New potions
- Relics
- War's Retreat
- Araxxor bottom path fixed
- Amazing mobile improvements
- Small bottle quest
- Bank Rework
- The GRAND EXCHANGE FIXED
... and a million other patches and it's still not enough. I must be the only one in the game who hasn't completed everything and still loves to play. If you've completed all the content in the game, and achieved 200m arch in a month, maybe it's time to stop playing 16 hours a day and do something with your life Edit: I just want to take this moment to ask Jagex to please bring back RuneScape: Chronicle Legends. Please. Edit 2: I'm done replying here. Enjoy the thread. I'm going to.. go outside. Away from this subreddit. Then come back in a few hours and enjoy this wonderful game called RuneScape. submitted by /u/Lordgede [link] [comments] |
Best 30 min of Barrows Posted: 19 Jun 2020 12:20 PM PDT |
Loot from 2k 4000% claims at Telos Posted: 19 Jun 2020 11:31 AM PDT |
Can we have the in game abilites updated to be more reflective of what they actually do? For a seasoned veteran its not a big deal, but for newer players in matters a ton Posted: 19 Jun 2020 10:15 AM PDT I've compiled a list of descriptions which I think aren't accurate or don't give enough information. TL;DR Change weapon to ability, show damage range on all abilities, show accurate numbers when talking about time (10 seconds equals 16 ticks which is actually 9.6s) Attack Ability | Current Description | Proposed Change | Backhand | Smack your target with the back of your hand, stunning them for 1.2 seconds and dealing 100% weapon damage | Smack your target with the back of your hand, stunning them for 1.2 seconds and dealing 20-100% ability damage | Havoc | Instantly attack with both weapons up to 157% weapon damage, disabling protection prayers in PvP | Instantly attack with both weapons dealing 31.4%-157% ability damage, disabling protection prayers in PvP | Forceful Backhand | Smack your target with the back of your hand, stunning them for 3.6 seconds and dealing 200% weapon damage | Smack your target with the back of your hand, stunning them for 3.6 seconds and dealing 40-200% ability damage | Smash | Smash your target for up to 157% weapon damage, disabling protection prayers in PvP | Shams your target dealing 31.4%-157% ability damage, disabling protection prayers in PvP | Sever | Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 5 seconds | Sever a tendon, dealing 37.6%-188% ability damage and reducing any damage they deal by 10% for 5 seconds | Massacre | Rend your target, dealing up to 188% of both weapons damage instantly and causing and additional 313% of weapon damage over 6 seconds | Rend your target dealing 37.6%-188% ability damage instantly and causing an additional 313.33% ability damage over the 6 seconds | Strength Ability | Current Description | Proposed Change | Kick | Kick your target, knocking them back and stunning them for 1.2 seconds and dealing 100% weapon damage | Kick your target, knocking them back and stunning the for 1.2 seconds and dealing 20%-100% ability damage | Stomp | Kick your target, knocking them back and stunning them for 3.6 seconds and dealing 200% weapon damage | Kick your target, knocking them back and stunning the for 1.2 seconds and dealing 40%-200% ability damage | Punish | Punish your target's mistakes, dealing up to 94% weapon damage, or up to 188% weapon damage if they're stunned or bound | Punish your target's mistakes, dealing 18.8%-94% ability damage, or 37.6%-188% ability damage if they're stunned or bound | Dismember | Main description is fine but the Malletops perk shows up here for some reason | Move the perk to barricade | Greater Fury | Unleash your fury instantly, dealing up to 157% weapon damage and increasing the critical hit chance of your next abiility by 10%. If Greater Fury is a critical hit then your next ability has a 100% critical hit chance | Unleash your fury instantly, dealing 31.4%-157% ability damage and increasing the critical hit chance of your next abiility by 10%. If Greater Fury is a critical hit then your next ability within 30 seconds has a 100% critical hit chance | Quake | Smash your weapon into the ground beneath you, dealing up to 219% weapon damage to your main target and up to 188% ability damage to all adjacent targets. All targets that get hit will have their defense and armour lowered for 1 minute | Smash your weapon into the ground beneath you, dealing 43.8%-219% ability damage to your main target and up to 37.6%-188% ability damage to all adjacent targets. All targets that get hit will have their defense and armour lowered for 1 minute (Its technically an affinity increase but that would just confuse people more, while false it really means the same thing) | Destroy | Perform a destructive attack 4 times against your target for 3.6 seconds hitting once every 1.2 seconds. Each attack dealing damage up to 188% weapon damage. Initially stunning the target for 3.6 seconds. Combo Attack | Perform a destructive attack 4 times against your target for 3.6 seconds hitting once every 1.2 seconds. Each attack dealing damage up to 37.6%-188% ability damage. Initially stunning the target for 1.8 seconds, the target will be stunned a second time for a further 1.8 seconds. Channeled Ability | Cleave | Cleave through your foes, dealing 188% weapon damage to all targets in a frontal cone | Cleave through your foes, dealing 37.6-188% ability damage to all targets in a frontal cone | Assault | Assault your target 4 times for 3.6 seconds, once every 1.2 seconds dealing damage equal to 219% of weapon damage each strike. Combo attack | Assault your target 4 times for 3.6 seconds, once every 1.2 seconds, dealing 43.8-219% ability damage each strike. Channeled Ability | Decimate | Decimate your target's defences, dealing up to 188% weaon damage, or up to 244% weapon damage if they are bearing a shield | Decimate your target's defences, dealing 37.6%-188% ability damage, or 48.8%-244% ability damage if they are bearing a shield in PvP. | Ranged Ability | Current Description | Proposed Change | Piercing Shot | Shoot your target with a shot dealing up to 94% weapon damage, or up to 188% weapon damage if they're stunned or bound. | Shoot your target with a shot dealing 18.8%-94% ability damage, or 37.6%-188% ability damage if they're stunned or bound | Binding Shot | Fire a shot which stuns your target for 1.2 seconds and binds them in place for up to 10 seconds and dealing 100% weapon damage | Fire a shot which stuns your target for 1.2 seconds, binds them in place for 9.6 seconds and deals 20%-100% ability damage | Deadshot | Boom! Fire a deadly shot at your target which deals 188% weapon damage instantly and a further 313% weapon damage over 6 seconds | Boom! Fire a deadly shot at your target which deals 37.6%-188% ability damage instantly and a further 313.33% ability damage over 6 seconds | Tight Bindings | Fire a shot which stuns your target for 3.6 seconds and binds them in place for up to 10 seconds and dealing 100% weapon damage | Fire a shot which stuns your target for 3.6 seconds, binds them in place for 9.6 seconds and deals 40%-200% ability damage | Snipe | Take aim at your target, dealing 125%-219% weapon damage after 1.8 seconds, disabling protection prayers in PvP. Combo Attack | Take aim at your target, dealing 125%-219% ability damage after 2.4 seconds, disabling protection prayers in PvP. Channeled Ability | Greater Dazing Shot | Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. This applies Puncture to the enemy for 9 seconds | Shoot an arrow that detonantes on contact with the target, dazing them. Deals 31.4%-157% ability damage. Target suffers a 10% decrease to accuracy on their next attack. This applies Puncture to the enemy for 9 seconds | Needle Strike | Launch painful needles at your target that reduce their resistance to critical hits. Target takes 157% weapon damage. Your next attack against the target has a flat 7% increase to damage dealt | Launch painful needles at your target that reduce their resistance to damage. Target takes 31.4%-157% ability damage. Your next attack against the target has a flat 7% increase to damage dealt | Rapid Fire | Rapidly Fire at your target dealing damage equal to 94% of weapon damage every 0.6 seconds for 4.2 seconds, initially binding the target for 6 seconds | Rapidly Fire at your target dealing 18.8%-94% ability damage every 0.6 seconds for 4.2 seconds, initially binding the target for 6 seconds | Ricochet | Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each | Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 20%-100% ability damage each | Bombardment | Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies | Fire a volley of shots into the air, which come raining down dealing 43.8%-219% ability damage to your target and all adjacent enemies | Mage Ability | Current Description | Proposed Change | Wrack | A powerful attack that deals up to 94% active spell damage, inflicts up to 188% damage against stunned or bound opponents | A powerful attack that deals 18.8%-94% ability damage, inflicts 37.6%-188% ability damage if the target is stunned or bound | Impact | Blast your target with a burst of magical energy, stunning and binding them for 1.2 seconds and dealing 100% of your active spells damage | Blast your target with a burst of magical energy, stunning and binding them for 1.2 seconds and dealing 20%-100% ability damage | Asphyxiate | Reach out with magical forces and choke the life from your target over 3.6 seconds dealing up to 188% damage every 1.2 seconds, initially stunning the target for 3.6 seconds. Combo Attack | Reach out with magical forces and choke the life from your target over 3.6 seconds dealing 37.6-188% ability damage every 1.2 seconds. Initially stunning the target for 1.8 seconds, the target will be stunned a second time for a further 1.8 seconds. Channeled Ability | Deep Impact | Blast your target with a burst of magical energy, stunning and binding them for 1.2 seconds and dealing 200% of your active spells damage | Blast your target with a burst of magical energy, stunning and binding them for 1.2 seconds and dealing 40%-200% ability damage | Dragon Breath | Breathe a magical cloud of fire in a line, hitting all targets between you and your target and around your target for up to 188% of active spell damage, disabling protection prayers in PvP | Breathe a magical could of fire, hitting all targets in a frontal cone for 37.6%-188% ability damage, disabling protection prayers in PvP | Sonic Wave | A focused Blast of magic that pummels your target, damaging and knocking them off balance. Deals 157% of your active spells damage. Your next attack has a 6% bonus to accuracy against the affected target. | A focused blast of magic that pummels your target, damaging and knock them off balance. Deals 31.4%-157% ability damage. Your next attack has its **hit chance boosted by +6% against the affected target | Concentrated Blast | Blast your target with beams of concentrated energy 3 times for 2.4 seconds, hitting once every 1.2 seconds. Each beams deals 75% of your active spells damage and increased by 7% with each beam. Each beam will also increase your next attacks chance to critical hit by 5% per beam up to a maximum of 15%. The critical hit bonus also affects each beak of concentrated blast. Combo Attack | Blast your target with beams of concentrated energy 3 times for 2.4 seconds, hitting once every 1.2 seconds. Each beams deals 15-75% ability damage and increased by 1.4%-7% with each beam. Each beam will also increase your next attacks chance to critical hit by 5% per beam up to a maximum of 15%. The critical hit bonus also affects each beak of concentrated blast. Channeled Ability | Chain | A Magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each | A Magical spell that chains between nearby targets, hitting 2 additional nearby targets for 20%-100% ability damage each | Smoke Tendrils | Tendrils of smoke whip at your opponents feet for 6 seconds. The firsthit causes 100% weapon damage. The second, third and fourth cause 125%, 150% and 200% damage, but also hit you for 25%, 50% and 100% weapon damage. Combo Attack | Tendrils of smoke whip at your opponents feet for 6 seconds. The first hit causes 20-100% ability damage. The second, third and fourth cause 25%-125%, 30%-150% and 40%-200% ability damage, but as hit you for 1/5th, 1/3rd and half of the damage dealt. If the target moves the later hits will not land. Channeled Ability | I'm not going to go into the defensive/HP abilites as you can kind of see where this is going. The abilities aren't standardized and filled with information that could be misused (and partly the reason why ability rotations are not intuitive) EDIT: I didn't include the abilites that only needed to have weapon damage/spell damage to ability damage as that was overkill for an already long ass post submitted by /u/WasV3 [link] [comments] |
Wh, an owner of the popular PVM Encyclopedia discord, has stepped down due to losing interest in RS (Cites lack of new content). Posted: 18 Jun 2020 06:58 PM PDT |
Please post items you feel have the wrong G.E. buy limit Posted: 19 Jun 2020 02:23 AM PDT Hey! As the title suggests, I am currently looking to compile a list of items that, in your opinion, have the wrong buy limit on the Grand Exchange. The only thing I ask is to please include a reason why you feel it is wrong. For example, the reason could be purely illogical (masterwork being 1k/4hrs) or some gameplay reason which means you're using more than the buy limit per 4 hours. NOTE: There is no guarantee that any buy limits will change as each item will be assessed on a case by case basis. Thank you for your time! Mod Erator submitted by /u/JagexErator [link] [comments] |
I was admiring the art style of the Ogre as I gathered some materials when this happened... Posted: 19 Jun 2020 02:58 PM PDT |
Seeing that many people benefited from my last Menaphos post, here is another tip: You can eat your food from the skill bar, without interrupting the interaction with the obelisk. Posted: 19 Jun 2020 08:26 AM PDT |
Do we have confirmation on what happened to the 3 quests proposed for this year? Posted: 19 Jun 2020 02:47 PM PDT |
3 weeks ago i got taught how to nex, now im done :D Posted: 19 Jun 2020 08:06 AM PDT |
New Lawsuit over Jagex ownership Posted: 19 Jun 2020 02:17 PM PDT |
Now, walk into the club like, "What up, I got a..." Posted: 19 Jun 2020 01:46 PM PDT |
That immortality activation couldnt have been closer Posted: 19 Jun 2020 12:07 PM PDT |
It's been over 3 years since 120 slayer was released, and in the 40 million exp between 115 and 120, there's still only one thing that you unlock Posted: 18 Jun 2020 10:38 PM PDT Is this ever going to be adressed? The only thing you get is the Warrior/Mage/Ranger Akhs which aren't even their own task, they're a part of a group task. I guess it's just another way to stretch out player engagement as thin as possible without actually adding content to go with it. submitted by /u/CoolBananas69 [link] [comments] |
Thank goodness it’s Friday! Posted: 19 Jun 2020 04:11 PM PDT |
June 19, 2005, a young 12 year old starts his journey to what would be one of the best he has ever done, here's my stats/setup just getting the 15 year cape. Posted: 19 Jun 2020 02:38 PM PDT |
Runescape Fanart - A Night with Friends in Menaphos Posted: 19 Jun 2020 02:44 PM PDT |
Can we get an actual one-month payment option that doesn't repeat? (Besides SMS payment) Posted: 19 Jun 2020 01:24 AM PDT |
can we get an option for quick refresh aura? Posted: 19 Jun 2020 06:53 AM PDT currently if you're in combat and need to reset an aura you have to click a dialog box, can we get an option to right click the aura refresh for a quick reset? submitted by /u/iputtheflexinreflex [link] [comments] |
Allow us to "Dismantle" Erathdor's grimoire for X Amount of Torn Grimoire Pages. Posted: 19 Jun 2020 11:37 AM PDT Grim value is just going to keep crashing and torn pages are already through the roof. I believe this will stabalise pages in a decent price range and not have grim become the next SOS. submitted by /u/Teamemb99 [link] [comments] |
World 23 Grand Exchange Behaviour. Posted: 19 Jun 2020 03:22 PM PDT Hey everyone, So i'm sure some of you have recently viewed or read a recent post regarding some disgusting behaviour at the Grand Exchange in World 23 in Runescape 3 regarding some select players being racist/sexist and soliciting/threatening other Runescape players. Also, the same group of players crashed and harassed a Castle Wars event with the same type of behaviour. It's been 2 weeks now since the original incident occurred and still nothing has been done, with the tons of reports, mutes coming from myself and other PMods in hopes to discourage this behaviour and making the community a safer place to be. I honestly feel like this has fallen on deaf ears. I will post the link following this message: https://www.reddit.com/r/runescape/comments/gx99iw/this_needs_to_stop/ I take responsibility for what may happen to me after I make this post but Jagex preaches about Player Security and especially about Mental Health every year in a yearly post and in-game events. A JMod in the last post actually had the courage to step in and help out by posting in the thread having everyone with any screenshots and information regarding the issue to send it to him through Reddit DM's. I thank you for actually caring about this situation calling it "Absolutely unacceptable and not tolerated in-game" and making the effort to making Runescape a safer place. I won't name you for obvious reasons unless you post in this thread. As a community, we should really shake the tree on this situation ESPECIALLY with the current events going on in the world today. This behaviour is what is being fought against. It is hypocritical to say you support Mental Health and the safety of the players when you can't even handle a group of players doing specifically that to others in your game. I will post a link with a short amount of information regarding some of the screenshots taken. https://imgur.com/a/fhx1Wvr If you have any questions please feel free to ask. submitted by /u/SiriusXM_RS [link] [comments] |
Running Mega Duck on World 134 on 20th June 15:00GT!. Posted: 19 Jun 2020 11:39 AM PDT Running Mega Duck on World 134 on 20th June 15:00GT! Feel free to afk/skill at Warforge if u still need pet. World: W134 Friends chat: Ascensus Location : Warforge Div Spot submitted by /u/Nastyfruit [link] [comments] |
Unable to change password for weeks.. Posted: 19 Jun 2020 07:59 AM PDT |
Isn't this guy supposed to look a little more intimidating? Why did he look like the one on the left for me? Posted: 19 Jun 2020 11:12 AM PDT |
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