RuneScape Italian Stereotypes = Allowed? |
- Italian Stereotypes = Allowed?
- Server maintenance: 30th February
- If you have 200mil xp in a skill, you should be unable to obtain skill specific lamps/bonus xp stars for that skill.
- How awesome does this dinosaur look
- There is so much wrong with the Lumbridge market...
- Celebrating my first 99. Don’t judge me haha
- First Combat level 3 HCIM skiller to max total level
- DXP appreciation thread
- Best RNG I've ever had, technically?
- iTrolledU's first death on his hardcore ironman
- Can we do something about the buff bar covering health bars on mobile?
- make so when you deploy divine location you automatically start gathering from it
- Suggestion: Make wilderness safe PvP.
- PSA: Gemstone Wings in Solomon's Store is free for members this month
- tfw you feel personally attacked by someone's rsn
- Weird Seren spirit gift.
- When you get an Associate of Arts Degree
- Am...Am I dead?
- It may have taken way longer than it needed but I finally made it... for the next 30 days...
- A rune helm sketch I did a while ago
- Designed and 3D printed my own dwarf multicannon
- Rate my fashionscape?
- I need help. Whenever I try to open runescape its just black. Nothing happens. How can i fix this? I'm using a MacBook.
Italian Stereotypes = Allowed? Posted: 29 Feb 2020 10:18 AM PST
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Server maintenance: 30th February Posted: 29 Feb 2020 06:01 AM PST
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Posted: 29 Feb 2020 01:25 PM PST Sometimes I get bonus xp on a 200mil skill like magic, and it will use up the bonus xp despite it being 200mil. It's such a waste. Can't you remove the ability to get specific bonus xp items for a skill you already have 200mil in? I know I'm not the only person who has this problem. [link] [comments] | ||
How awesome does this dinosaur look Posted: 29 Feb 2020 02:15 PM PST
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There is so much wrong with the Lumbridge market... Posted: 29 Feb 2020 12:38 PM PST
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Celebrating my first 99. Don’t judge me haha Posted: 29 Feb 2020 03:48 PM PST
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First Combat level 3 HCIM skiller to max total level Posted: 29 Feb 2020 03:32 PM PST
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Posted: 29 Feb 2020 08:51 AM PST It took me a little over a week but I finally managed to finish my 48 hours.. I'd just like to say thank you to Jagex for the current format, I have been able to just go to work and do my daily business without having to stress about gains at all. I really hope it stays just like this in the future -48 hours over 10 days- I feel like that is the perfect way of doing these double experience events. [link] [comments] | ||
Best RNG I've ever had, technically? Posted: 29 Feb 2020 08:21 AM PST
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iTrolledU's first death on his hardcore ironman Posted: 29 Feb 2020 03:49 PM PST
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Can we do something about the buff bar covering health bars on mobile? Posted: 29 Feb 2020 05:19 AM PST
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make so when you deploy divine location you automatically start gathering from it Posted: 29 Feb 2020 01:16 AM PST | ||
Suggestion: Make wilderness safe PvP. Posted: 29 Feb 2020 09:36 AM PST The reason PvP is dead on RuneScape 3, is because people don't want to lose items when they die. The wilderness is so dead in fact that you now have PvPers messaging people in Max Guild or Nex Bank that they are quitting and want to trade their bank to them, this is part of a lure which makes people lose all their items if they fall for it. They do this because there isn't anyone to PvP in the wilderness, and because most PvPers are greedy and toxic. They make the community look bad to new players. It's time for a change. We need to remove the death mechanics of the wilderness, and add a wilderness looting bag that stores all wilderness drops in it. PvPers can kill players for their wilderness looting bags, but items in your inventory and worn equipment are always safe. Instead of monster loot falling on the ground, it spawns the wilderness looting bag in your inventory or the floor if your inventory is full with the items inside it. The bag is always dropped on death, and may only be opened in a safe zone. Multiple bags when picked up will merge into a single bag, until it's 28 limit is full then you can have a second bag to store more drops in. This would make the wilderness more active, and PvP more fun for people who don't abuse the system in place as it stands now (you know who you are). It would also mean they can add new unique monsters, bosses and drops to the wilderness. I think making wilderness PvP safer will make it less toxic and greedy, and benefit the community greatly. It will remove lurers from the game completely while retaining fun and rewarding Player vs Player interactions. Edit: Also for people who like using wilderness death mechanics to lose degradable gear like achto, or tectonic, just make it so when you high alch those items you get the equivalent you would have gotten in the wilderness by dying, or add a new ability similar to disassemble that does it but doesn't give components. [link] [comments] | ||
PSA: Gemstone Wings in Solomon's Store is free for members this month Posted: 29 Feb 2020 04:04 PM PST
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tfw you feel personally attacked by someone's rsn Posted: 29 Feb 2020 11:40 AM PST
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Posted: 29 Feb 2020 11:47 AM PST
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When you get an Associate of Arts Degree Posted: 28 Feb 2020 05:59 PM PST
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Posted: 29 Feb 2020 03:28 PM PST
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It may have taken way longer than it needed but I finally made it... for the next 30 days... Posted: 28 Feb 2020 11:30 PM PST
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A rune helm sketch I did a while ago Posted: 29 Feb 2020 08:46 AM PST
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Designed and 3D printed my own dwarf multicannon Posted: 29 Feb 2020 05:04 AM PST
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Posted: 29 Feb 2020 01:51 PM PST
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Posted: 29 Feb 2020 04:47 PM PST |
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