RuneScape Silly Question Sunday - 12 January |
- Silly Question Sunday - 12 January
- At least he can get a scythe now without worrying about dying...
- New computer for Gaming =]
- My buddy made and sent me 3D printed Noxious weapons (ice-dyed) for my birthday!
- Not a fish btw
- 10:56 Duo Aod
- Comparing & Reviewing Priest in Peril in OSRS & RS3
- I find happiness in the simplest of things
- Can Primal Pulp fruit please get a higher buy limit?
- Haven't gotten anything in 90 laps and then this happens
- Shared Boss (New) Rare Drop Table
- May have stumbled across why Jagex client downloads were blocked in Texas
- 2.2k dry on kbd pet but I got Flo :o
- In the Games Industry - An interview with Mod Ramen! (Part 1)
- Would it be possible to go into combat stance the minute you hit something instead of clicking on it?
- Can the duel arena get a tax
- One update giveth, One update taketh
- A suggestion, Randomized PVM dungeons
- My Farming skillcape noted 37 Toadflax in one go!
- Can Verac's old passive effect be returned so it can be used at kalphite queen?
- What is asciatops street price?
- Ancient Invention
- Can Jagex release all the OSRS/RS3 tracks on album/Spotify?
- Wrong Invention Machines image
- Runescape Ultra settings {comment other places that will look good}
Silly Question Sunday - 12 January Posted: 11 Jan 2020 04:09 PM PST Silly Question Sunday is a bi-weekly thread in which you can ask your RuneScape-related silly questions:
Of course, a question thread wouldn't make much sense without answers, so please help out with any answers that you have! [link] [comments] | ||
At least he can get a scythe now without worrying about dying... Posted: 11 Jan 2020 08:14 AM PST
| ||
Posted: 11 Jan 2020 12:17 PM PST
| ||
My buddy made and sent me 3D printed Noxious weapons (ice-dyed) for my birthday! Posted: 11 Jan 2020 12:05 AM PST
| ||
Posted: 11 Jan 2020 05:06 AM PST
| ||
Posted: 11 Jan 2020 12:30 PM PST
| ||
Comparing & Reviewing Priest in Peril in OSRS & RS3 Posted: 11 Jan 2020 01:13 PM PST Hello all I've been working on doing every quest in both OSRS and RS3 and decided to review the quests I play. I'm playing through the quests in the timeline order per RS3. I did Priest in Peril today, and honestly it wasn't as great as I remembered. The Good: Adding in new lore is always good. I love that River Salve now has a backstory. The statues in OS had fun little quotes on them. The King of Varrock's dialogue was funny, and I love how stupid the player's character is in this quest. Badass rewards. Morytania is my favorite area in the game, so it was of course rewarding to be able to go there afterwards. The Bad: Why did you need 50 essence in OS? Making a bank run just to pick up more sucks. Lots of running back and forth in general with this quest. Why was it such a big deal for me to kill the guard dog? If my low ass level character could kill it, the Zamorak priests could have. The Different: The church had a major redesign. They expanded the graveyard and added in a long beginning staircase and a patio. The statues in the underground area were changed in RS3. They had all their unique quotes removed for some reason. The Zaromak priests all had the same levels in RS3, as opposed to OS where they had a little bit of variance between the different models. Once Drezel escape from his cell he moves to a slightly different room in RS3. In OS your character is the one to suggest using Rune Essence to purify the evil from the river, but in RS3 Drezel suggests it first instead. In RS3 he also only needs 25 pure essence to finish the quest instead of 50. The Discussion: What's your thoughts on this quest? Does it do a good job of introducing Morytania? If you want to watch the video click here. Overall I preferred the quest in RS3. Not having to make the second bank run plus the graphical updates sealed the deal. The fuck up with the statues definitely knocks it down a peg though. 6/10. [link] [comments] | ||
I find happiness in the simplest of things Posted: 11 Jan 2020 02:37 AM PST
| ||
Can Primal Pulp fruit please get a higher buy limit? Posted: 11 Jan 2020 10:57 AM PST It's only 100 per 4 hours when Primal Extracts have a 10k limit. It's also a decent way to train herblore to 120. [link] [comments] | ||
Haven't gotten anything in 90 laps and then this happens Posted: 11 Jan 2020 01:51 PM PST
| ||
Shared Boss (New) Rare Drop Table Posted: 11 Jan 2020 02:21 PM PST I thought it'd be an interesting addition to the game to give a shared tertiary drop table to all bosses, described as follows. Drop Mechanic Access to the drop table is based on the combat Level of the boss. Each time you fight a boss you gain Boss Points (BP) equal to that boss's combat Level. BP add up over time until you receive a drop from the Shared Boss RDT, then BP resets to 0 again. Your chance to access the Shared Boss RDT is: (CL * BP) / 25,000,000,000, where CL is the combat level of the boss you are fighting and BP is your current Boss Points. As an example, you are fighting Nex and have defeated her 200 times, accumulating 200,200 BP. If your combat level is 138, you have a 27,627,600/25,000,000,000 chance, or approximately a 1 in 904 chance of each kill accessing this Shared Boss RDT. The weight of each item on the drop table is divided by 256 to decide the chance you receive that item when you successfully roll on the Shared Boss RDT. Items on the Shared Boss RDT Old stuff - each has a Weight of 32. Rocktail (50-300), Saradomin Brew (150), Super Restores (150), Overload (4) (150) [If you do not have Level 90 Herblore and have made an Overload before, you'll instead receive 150 Saradomin Brews.] Angelfish - Weight: 32. Dropped noted 100-500 at a time. A new food that requires Level 70 Constitution to heal maximally. Heals 1600 LP and drains 20 Prayer Points, and further heals 200 LP every 3 seconds for the next 30 seconds. (Total healing: 3200 LP) Cannot be eaten if you do not have 20 Prayer Points to consume. Tradeable. Balanced Cordial - Weight: 32. Dropped noted 10-50 at a time. A 1-dose potion whose effect is to boost your damage output by 35% but ensures that every 4th hit will be a 0. (Balances out to a 1.25% dmg boost.) Duration is 3 minutes. Tradeable. Guthix Essence - Weight: 32. Dropped 10-50 at a time. A stackable object that can be consumed. Once consumed, it heals 50 LP and 50 Prayer Points, then restores LP and Prayer Points at a rate of 10 every tick for the next 12 seconds. (Total healing and Prayer restoration of 250.) Tradeable. Max of 200 can be placed per stack. Dragon Minotaur Pouch - Weight: 16. Dropped 10-50 at a time. A new Summoning pouch, requiring 96 Summoning to use. Lasts for 4 hours upon summon. 14,000 LP. Passive effect: Absorbs 10% of damage you take, depleting 10% of that from its own LP. Scroll: Dragon Bull Rush - 4 quick attacks that can inflict poison (similar to DDS++). Tradeable. Judicial Robes - Weight: 4 each, Hood, Top, Bottom. Dropped 1 at a time. A new Level 88 Hybrid armor set. Set effect: Food/potions that restore LP and/or Prayer Points will restore 20 more, also all combat stat boosts while worn have +1 added to them. Degrades over 30 hours of combat, must be repaired with 1000 Guthix Essence. Tradeable in non-degraded form. Prayer Scrolls - Weight: 1 each (4 different Prayers). Dropped 1 at a time. Consume to unlock the respective Prayer in the normal Prayer book. Tradeable.
Why do we need a Shared Boss RDT? The main reason to add such a drop table is to improve the gp/hour of low and mid tier bosses and make them a more desirable target for more players. A secondary reason to add this drop table is that it adds an interesting new drop mechanic to bosses throughout the game because the drops here become more likely as you kill more bosses. This adds an exciting new dimension to bossing. Isn't X Reward Over/Underpowered? Or would Y be a better reward? Feel free to give feedback! I'm happy to update as it goes. Or suggest something new, and I'd be happy to add it! This is meant to be a living, breathing suggestion. Even if you think this is a silly update, let me know. I'll happily take on your feedback. [link] [comments] | ||
May have stumbled across why Jagex client downloads were blocked in Texas Posted: 11 Jan 2020 02:33 PM PST https://www.pacermonitor.com/public/case/26389076/ArtCraft_Entertainment,_Inc_v_Jagex_Ltd Seems like the Texas based developers of wizard 101, Artcraft Entertainment and Jagex got into a diversity-breach of contract legal battle, perhaps related to Jagex's failure to follow a previous court order related to other litigation between these parties. One theory I have is that Jagex may have been sued for infringing on Artcraft's Wizard101 patent with their electronic card game, Runescape Chronicle Legends, and was subsequently forced to block client downloads in the state of Texas as part of a restitution agreement. This more recent lawsuit then could perhaps be related to their failure to go far enough in limiting access to their games in Texas but without the pdfs of the court documents from the link above it's impossible to say. Unfortunately I need a Pacermonitor account to read the documents but if any law student further along in their education than me can access them and let me know if my theory has merit I'd certainly be interested to know. [link] [comments] | ||
2.2k dry on kbd pet but I got Flo :o Posted: 11 Jan 2020 06:03 AM PST
| ||
In the Games Industry - An interview with Mod Ramen! (Part 1) Posted: 11 Jan 2020 04:10 PM PST
| ||
Posted: 11 Jan 2020 01:35 PM PST It is real annoying when you missclick an npc or player and move your character in time before you hit them, but you still have to wait 10 seconds to lobby or teleport or something because you entered that combat stance.. Eventhough you didn't even enter actual combat yet [link] [comments] | ||
Posted: 11 Jan 2020 07:42 AM PST OSRS got one quite a while ago and it has been quite successful, considering the value of RS3 gp and the state of the duel arena I think it would be quite good for the game. The only draw back is less profitability for those that stake as a full time job, which isn't the worst thing in the world. It can be really minimal but its such an easy thing to do that improves the games health by so much. Another thing that the duel arena should be looked at for is the fact that you need to go through and ignore 10 scammers before you can find somebody that is willing to stake you normally. Maybe be a bit tougher and find out ways to determine if somebody is saying poly 500m and turns mage attack options off automatically consistently, then they should get some form of ban. [link] [comments] | ||
One update giveth, One update taketh Posted: 11 Jan 2020 12:41 AM PST
| ||
A suggestion, Randomized PVM dungeons Posted: 11 Jan 2020 02:05 PM PST we've got a few randomized dugneons in RS3, but if i had to evaluate them and place them? we've got great but tedious (DG), Uninspired and rushed (shifting tombs) and Fun but limited reasons to come back (shattered worlds). so what we need is something group and solo oriented pvm fun that doesn't run out of reasons to come back easily, but isn't a horrific grind with few if any viable rewards. Contents
The idea in briefI'm thinking we call it "The Depths" an offshoot tear in space and time located beneath say, Ardougne with the entrance being a new sewer entrance in the middle of Ardy Square. Players would then be tasked, either solo, in pre made groups or matchmade groups to clear between 5-50 rooms of enemies varying in level, and at the end being given the monsters drops + reward currency for the game as well as additonal loot based on variables that can be toggled on or off pre match that would also define your matchmaking preferences. ________________________________________________________________________________________________________________________________ A more in depth look at basic proposed mechanicsbefore you ask ,yeah that was the only title i could think of at the time, anyways Mechanics. Basics this activity takes place on an instance shard world accessed as soon as the player enters the special manhole in ardy square. Upon entering the depths Players will be put in the middle of a hub containing a bank, rewards booth, Large chest containing any loot players may have been unable to claim (say you get dced) or unable to bank, as well as a large archway leading into the depths proper, players may then begin matchmaking once they've talked to an npc (maybe we could reuse feng from the heart eh?) about the basics.
Matchmaking Matchmaking is determined by 3 factors; level range, stat range, and variables (to be covered in a later section)
skill preferences and monsters requiring special equipment Players may pre matchmaking set preferences to skill range and type to further refine their MM experience, for instance, i can set it so i only match with maxed level players, or i can set it so i can match with players i'd normally never see (like level 80 cb few support stats). Further monsters that normally require special worn equipment such as aberrant specters will have their passive stat drains/negative effects turned off for this minigame. That being said, if they require a special item to kill like a feather of Ma'at or a crystal chime, a special non tradeable version is provided each room as stated above so you can complete the room, these items are removed upon leaving, clearing the room, or death. Death penalties When you die in this game mode, you'll be transported to a jail cell in the current room, each death will reduce that rooms reward gain by 50% minimum, you may exit the jail cell after 1 minuet of waiting to respawn so to speak, preventing suicide rushes, if you die 5 times in a room you may not exit till the floor is cleared (Variables permitting) if all players die the 5 maximum allowance or all die before someone can respawn, a 20 second countdown will begin, if no one re enters the battlefield in that time, the match ends. After match end by death, all players are teleported to the end room to either as stated above, claim their loot, rematchmake, or go to the lobby to prepare. ________________________________________________________________________________________________________________________________ VariablesVariety is the spice of life they say, variables are modifiers players may toggle on in their preferences for MMing, groups may also vote on variables pre round. some variables are helpful some are detrimental, all variables affect loot gained at the end of a run, here's the variables i thought up. Also only 3 variables may be active maximum at any given time.
Personal variables - these variables do not affect matchmaking, instead these apply to you alone, and do not count for your 3 modifier maximum, however you may only have 2 of these maximum.
________________________________________________________________________________________________________________________________ End of round reward systemAt the end of the round, win, lose, or run screaming for mother, you'll be transported to the reward room, at the end a large instanced chest (similarly to ED's) will await you, with three screens like a trade window im thinking, the left containing all monster loot (after withdrawals for loot modifications) the middle stating the %'s added or subtracted + your reward points (if you earned any that is) and on the right hand side, any extra loot money and xp lamps you've earned during the run.
Further, players may simply ignore their chest and continue on and collect or view whenever they see fit. ________________________________________________________________________________________________________________________________ Purchasable post game rewards & unique rewardsnow that the runs done, what next? well you can keep playing obviously but where's the fun in that if you're just hunting lamps or parts? well post game i had these in mind, also i'm not sure on prices as of writing, therefor i will leave it up to jagex/the community. Upgrades - an integral part of any minigame, these will boost your efficiency
Buyable rewards
Unique Rewards Upgrade materials & misc Shifting mass - a rare bonus reward sometimes gained during the minigame, used with a spinner matrix to upgrade SEV Trophy remains - particularly noteworthy remains of a dangerous creature, used with a memory of domination to make dominion weapons useable outside of the tower for a time Repair box - A rare reward, decreases the cost of repair at an armor repair stand by 10% unstable energy - can be transmuted in quantities of 50 into random resources (herbs, logs, fish, etc), an uncommon drop from the 110+ level range Rift energy - an uncommon reward - click to dismantle for more reward points. Unique weapons Corrupted Iceyene bow - A bow of Iceyene origin corrupted with pureblood vampyre blood, this weapon is t82 and leeches health back with every strike, ultra rare drop obtained at random from iron runs. Bound Demon staff - A living demon transmuted into a staff, t82, and has a chance to "steal" an enemy attack (ie you do the damage just dealt to you in your next attack, capped against certain enemies such as bosses with instant kill attacks or who deal over 8k damage in a strike im thinking). same as the Bow ultra rare from iron runs Ancient Eastern Glave - A halberd from the eastern lands, t82 like the bow and staff, and has a chance to passively "master strike" an opponent, you take no damage on their next hit and counter with a critical hit (max 7k) while lowering their defense by 6 for 10 seconds, ultra rare from iron runs Unique armor Silhouetted hat - i'm thinking it be made close to feng's hat and mask, players with this unique hat will gain 3 benefits, the shadowsilk hoods effect, t4 luck booster (lotd level luck booster, not hazle's effects) and 3% boosted xp from all actions when worn. Unlike most "hero" items though this hat would degrade, repairable through normal means, but still degrades. ultra rare drop from irons only Shadowsilk hood- the one the only, hostile monsters will be unagressive while this is worn + the surface variant will also act as a t3 luck booster, it would degrade as well. ultra rare drop from any run Rift torn necklace - a unique necklace that can store charges of the pheonix necklace, forinthry bracelet, and ring of life in one unique necklace, this necklace would roughly be on par stat wise with a glory, and be more suited to lower levels/skillers but useful never the less, it is bound upon equip forever similarly to hydrix equipment. ultra rare drop from any run Alchemist's ring - A unique ruby ring that stores alchemy casts, useful for players who like the explorers ring but don't like how limited the uses are, players may store 1000 casts worth of either alchemy spell. Further this ring grants an additional 5% gold per use of alchemy through the ring. binds on equip, ultra rare from any run ________________________________________________________________________________________________________________________________ And yeah that's about it, a randomly generated set of rooms of varying monsters for you and a team and at the end you get rewarded with their drops + reward points and an attempt at new great weapons, trinkets, and xp rewards. the idea still needs a bit of refinement but this is more of a WIP before i suggest it via that one email. [link] [comments] | ||
My Farming skillcape noted 37 Toadflax in one go! Posted: 11 Jan 2020 01:00 AM PST
| ||
Can Verac's old passive effect be returned so it can be used at kalphite queen? Posted: 11 Jan 2020 09:08 AM PST The new one isn't as good and it would be nice for easy KQ kills. [link] [comments] | ||
What is asciatops street price? Posted: 11 Jan 2020 04:31 PM PST | ||
Posted: 11 Jan 2020 04:13 PM PST With ancient invention coming up, should I wait till it comes out and then perk my gear up? Or will it not make too much of a difference. I dont have a lot of money so I can really afford to get the expensive perks once. With 9 slots instead of 5, I imagine the overall best perks will change. [link] [comments] | ||
Can Jagex release all the OSRS/RS3 tracks on album/Spotify? Posted: 10 Jan 2020 07:17 PM PST I want to listen to some of my favorite music ever at work, and my workplace blocks YouTube T_T [link] [comments] | ||
Wrong Invention Machines image Posted: 11 Jan 2020 06:23 AM PST
| ||
Runescape Ultra settings {comment other places that will look good} Posted: 11 Jan 2020 03:19 PM PST
|
You are subscribed to email updates from RuneScape. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment