• Breaking News

    Thursday, November 14, 2019

    RuneScape Information: Premier Club 2020

    RuneScape Information: Premier Club 2020


    Information: Premier Club 2020

    Posted: 14 Nov 2019 03:07 AM PST

    Hopefully Alice's plane crashes on her way back from holiday!

    Posted: 14 Nov 2019 05:02 AM PST

    The latest player count average for Q4 show the lowest RS3 (EOC) player count in recorded history

    Posted: 14 Nov 2019 07:25 AM PST

    An act of God for UK Uni students

    Posted: 14 Nov 2019 10:23 AM PST

    After 227,5hrs spent in solos, I finally got it! (IRONMAN BTW)

    Posted: 14 Nov 2019 09:32 AM PST

    I thought this community would enjoy this too, we all came from the same place! <3

    Posted: 14 Nov 2019 11:42 AM PST

    It would be nice to move ability's like this (QoL suggestion)

    Posted: 14 Nov 2019 01:36 AM PST

    Said it last year, I'll say it again. Move the Premier Aura off a physical ingame item!

    Posted: 14 Nov 2019 09:24 AM PST

    Move the Premiere Aura (Premier Artefact) to the aura pouch please instead of being an item. No-one uses it anymore as it's another item taking up another space. Or allow us to equip it to the Aura slot in our equipment.

    I have had premier club for 3 years now. And when it was on auras it was great! But last it being a physical item, I've probably used it like 10 times as I just forget about it. It sits in my bank collecting dust. I rather have the buff of my God book than an aura that I'm going to use for an hour.

    Multiple people last year asked for this. And it's probably going to be said again.

    submitted by /u/Conflict63
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    Blind or lying through his teeth? You decide!

    Posted: 13 Nov 2019 08:10 PM PST

    Premier club outfit clips through capes :/

    Posted: 14 Nov 2019 03:17 AM PST

    Why is it so hard to opt-out?

    Posted: 14 Nov 2019 06:20 AM PST

    Rejoined RS3 for a month to recomp before the grace period of 120 farm and herb.

    Every day when I log in, I diligently close the treasure hunter pop-up - I have no interest in spending money I don't have on items I don't want. Other players are entitled to their own journey, but I really don't like this depressing reminder that I'm no longer the type of player Jagex wishes to cater to.

    This isn't the worst issue however. Everytime I get a treasure hunter key from training, the damn thing pops into my inventory. It wouldn't be so bad if I could just 1-click redeem and get rid of the damn thing. But no, I get the "you must use your existing keys before redeeming message" - leading to a 3-click destroy process every time this happens.

    This is hardly intense APM - but it is a design choice seemingly created to induce maximum frustration for those who don't want to participate in MTX. Why? And why is there still no toggle/opt-out option. The cynical answer is the most obvious one, but perhaps the mods don't realise how irritating it is to constantly empty your inventory of these damn things?

    Either way, please give me a toggle before an aneurysm gets me first.

    Cheers,

    K-sar

    submitted by /u/BlessedIrony
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    After 12 years ... my first 99

    Posted: 14 Nov 2019 12:41 PM PST

    BoBs and offensive familiars should have seperate options

    Posted: 14 Nov 2019 08:11 AM PST

    Red and yellow and cosmetics and green purple and prize multipliers and blue - Huh?? what does that even mean??

    Posted: 14 Nov 2019 03:02 PM PST

    Players Lodge in Anachronia still not restoring health/prayer/summoning points

    Posted: 14 Nov 2019 10:04 AM PST

    Its tier 3 and everything. Its been about 3 months or so now and I've bug reported it a couple of times. I find it works eventually if I stand around doing nothing for about 3 minutes... Surely that's not how its meant to work right?

    submitted by /u/shlep4
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    2011 Nex Armor Concept Art

    Posted: 14 Nov 2019 04:52 AM PST

    PSA: You can't buy Premier if you have a current mobile membership

    Posted: 14 Nov 2019 05:37 AM PST

    Information: Count Yakula's Yak Track

    Posted: 14 Nov 2019 03:03 AM PST

    What happens when you sell out the game's integrity for money

    Posted: 14 Nov 2019 03:48 AM PST

    Give T92 Sirenic & Tectonic the Masterwork abilities

    Posted: 14 Nov 2019 10:54 AM PST

    Cos consistency is always nice.

    T92 armour being as expensive as it is to make and recharge should all have the same ability to not degrade on reaper&slayer assignments.

    NOT the damage pooling. Even though it'd be kinda nice

    submitted by /u/auroraman17
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    [Discussion] MTX that provides no in-game advantage at all, if reasonably priced, is acceptable and can have a positive impact on the player experience. Anything else creates tension between the players and developers.

    Posted: 13 Nov 2019 08:26 PM PST

    In any game where MTX is offered that provides an in-game advantage, it generates a tension between the player and the game. Immediately, not reaching goals that could have been reached via MTX become exponentially more frustrating. As a player, it's hard not to feel like you're being pressured to spend money on the game. Feeling pressure to spend money on a game is the WORST kind of feeling and is the thing that develops long-term animosity towards a game. People should spend money on a game because they WANT to, not because they feel pressured to do so.

    For example, take MarioKart Tour. MTX in this game DOES confer an in-game advantage. This makes it immediately frustrating when you know your ability to compete and play the game is being hampered because the best possible performances require you to spend money on the game. When you don't achieve the scores you want, you feel a pressure to spend. Whether you give in to that pressure or not, the outcome is the same: you feel frustrated with the developers.

    In contrast, take League of Legends. Not once has MTX ever been an issue in that game, DESPITE the fact it has lootbox mechanics. In fact, the lootboxes are actually enjoyable in many instances. This is because the MTX confers NO in-game advantage at all and is purely cosmetic. With this style of MTX, you pay because you WANT to. When you see an awesome cosmetic you want and you buy it, it feels more like you are treating yourself. You don't feel much pressure at all to pay, and it feels more like the developers are allowing you to come to them, rather than them coming to you.

    So if Jagex wants to be a market leader in their handling of MTX, they have to:

    -Reduce (ideally eliminate) all MTX that confers any form of in-game advantage.

    -Keep and promote MTX that enhances the player enjoyment WITHOUT providing an in-game advantage (e.g. cosmetics).

    What do you guys think?

    submitted by /u/Dreadnark
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    It's the time of the year again to point out that if you're not in the UK you're getting fucked on the Premier price

    Posted: 14 Nov 2019 06:39 AM PST

    Quick breakdown of prices for USD vs GBP vs EUR:

    GBP: £54.99 | US$70.63 | €64.20

    EUR: €79.99 | £68.50 | US$88.02

    USD: US$89.99 | €81.80 | £70.05

    submitted by /u/no-this-iz-patrick
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    Companies Don’t Voluntarily Make Less Money

    Posted: 14 Nov 2019 10:09 AM PST

    A lot of the recent discussions regarding MTX have been way off of the mark when it comes to analyzing Jagex's business operations. I wanted to try and correct these perceptions so that hopefully we can have a more productive discourse.

    First is the claim that Jagex's dividend structure is unusual (the fact that they pay most of their profits out in dividends). This WOULD be unusual if Jagex were a publicly traded company. However, this is not the case for privately owned companies. This is worrying considering that this essentially confirms that the parent company does not believe the company is worth attempting to grow. This is bad news for us here, but not unreasonable or unusual given the company's status and track record.

    Second, is the claim that "Jagex don't need MTX revenue." This is true but not entirely helpful. They, of course, don't need it to stay afloat. But removing it, or recreating the system so that they make significantly less off of it would be them choosing to make less money. When you have a parent company that is directing you to maximize profits; making a decision that hurts those profits will get you fired. We don't have to like it, of course, but hopefully recognizing this will make the discourse focus on things that have a reasonable shot at happening.

    Third, MTX changes or removal will not be a one stop solution that brings back the player base. People are trying to make the point that MTX is a major reason why the game is hemorrhaging players and therefore it's removal/change will bring players back. This is not the case. A reason why a player leaves a game is not often related to why a player might come back. MTX changes might stop the bleeding but getting players back is a much more difficult problem to fix.

    My main point is this: Jagex will only make changes to MTX if it either doesn't affect or improves their bottom line. Even if these changes are made; the best result we can hope for is that it stops the game from continuing to bleed players. In the end, MTX changes should be viewed as one small step in the right direction, rather than 'The Solution'. We should also be focusing on the other ways the game could be improved.

    submitted by /u/Dyslexicon1
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    Response to Mic's reaction to the DrabScape post

    Posted: 14 Nov 2019 03:52 AM PST

    Response to Mic's reaction to the DrabScape post

    https://www.reddit.com/r/runescape/comments/dw0huh/were_already_living_in_drabscape_mod_mic_when_you/f7g2hev/?context=3

    Disclaimer: I've quit RS3 due to the MTX influence a while ago, I and I'm sure along with many others will return to the game though when the "drag" worlds are implemented. I do however still read Reddit.

    I will not quote Poerkie but I will quote Mic since he clarified what Poerkie was saying.

    Reading the post, @JagexMIC states that an existing update was not used for MTX. The armour apparently got updated to differentiate from the existing set. As already clarified in a different post, the armour was not updated in such a way that distinguishes Lucky armour like the Subjugation set.
    I like how the community has for now focused the outrage about the gear set on implementing Lucky nex gear, because of the stats. While they would be okay with a Solomons implementation.
    I find both ways to be bad. The reason? Look at the picture.

    Shadow Gem Virtus is basically your Fumus, Umbra, Cruor or Glacies battle-mage robes with stats, that you can buy.
    The armour being designed for MTX only, is bullshit. You can clearly see the similarities when you compare the battle-mage overrides with the Shadow Gem set. (pay attention to Umbra's set specifically)

    Don't lie to the community, we can use Google.

    submitted by /u/Kartiwick
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    Prismatic Dyes: Completely Useless Now?

    Posted: 14 Nov 2019 04:14 AM PST

    What happened to cosmetics with custom color options that one might use their prismatic dye colors they spent their runecoins to buy?

    It's been at least a year and a half if not 2+ since I remember an outfit coming out that had the option to customize part of the coloring. Almost every Solomon's outfit used to have these options for a long time.

    It makes no sense that the complexity of the cosmetics and graphics has digressed from however many years it's been since these outfits with the custom colors became a thing.

    People spent gp/runecoins/money buying Prismatic Dyes for custom colors, thinking that at least some of the outfits would continue to be released that you could use the colors on--I spent a bunch of my runecoins 2 or so years ago during a sale and bought a few packs of dyes with runecoins I'd saved and now I have nothing to use them on. So I have un-used dyes I haven't even made into colors yet. If you are not longer going to release outfits with these options you should find some way to refund people for un-used dyes.

    submitted by /u/lorimeyersss
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